Asiasoft Talk 2013
Asiasoft Corporation PLC. (AS)
13th March 2013
Asiasoft Corporation PLC. (AS) Asiasoft Talk 2013 13 th March 2013 - - PowerPoint PPT Presentation
Asiasoft Corporation PLC. (AS) Asiasoft Talk 2013 13 th March 2013 Disclaimer Agenda The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation of
13th March 2013
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form the basis of, or be relied upon in any connection with, any contract or commitment whatsoever.
uncertainties and other factors which may impact on the actual outcomes, including economic conditions in the markets in which Asiasoft operates and general achievement of Asiasoft business forecasts, which will cause the actual results, performance or achievements of Asiasoft to differ, perhaps materially, from the results, performance or achievements expressed or implied in this presentation
warranty, express or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information and opinions in this presentation. None of Asiasoft or any of its agents or advisers, or any of their respective affiliates, advisers or representatives, shall have any liability (in negligence or otherwise) for any loss howsoever arising from any use of this presentation or its contents
indirectly for any investment decision-making or for any other purposes
reproduced, redistributed or made available to any other person, save in strict compliance with all applicable laws
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Item
Y2010 Y2011 Y2012
Total Revenue
1,539.61 1,684.52 2,016.32 Revenue
1,511.83 1,637.57 1,971.94 <By Region> Domestic 1,056.10 1,070.35 1,119.78 Oversea 455.73 567.22 852.16 <By Business Type> Online 1,358.17 1,515.83 1,661.97 Distribution 126.99 91.97 277.68 Advertising and Other 26.66 29.77 32.29
COGS 793.47 900.58 1,124.35 Gross Profit 718.36 736.99 847.59
%GP 47.5% 45.0% 43.0%
SG&A 378.86 418.96 500.03
%SG&A 24.6% 24.9% 24.8%
TAX 102.8 71.24 82.01 Net Profit 264.47 296.41 303.96
%NP 17.2% 17.6% 15.1%
(Unit:Million Baht)
Y2011 Y2012
9.4% 19.7%
8.3% 20.4% 1.3% 4.6% 24.5% 50.2% 11.6% 9.6%
201.9% 11.7% 8.5%
13.5% 24.8% 2.6% 15.0% 10.6% 19.4%
15.1% 12.1% 2.5%
%Growth
Source : Company’s financial statement
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69.9% 65.4% 56.8%
30.0% 34.6% 43.2%
2010 2011 2012
89.8% 92.6% 84.3% 8.4% 5.6% 14.1% 1.8% 1.8% 1.6%
2010 2011 2012
Online Distribution Advertising and Other
Source : Company’s financial statement
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successful to serve the audience.
products which did not suit to the current market.
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Publisher that offer gamers a world class service and localized support.
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One Community Platform and support across the region
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incentives
regional countries
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Community Management
Computer- based information system Operating System
Human Resource Programing Languages Content Management System
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(IDC / MIS / Gaming Cloud Service/ ISP)
(Product Management, GM, CS)
(Channel Management, Sales, PlayID, @Cash, @Shop)
(Marketing, Community and Portal Management)
(Mobile Platform & Business Development)
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GDP Ranking Country GDP
( $ Mil.)
Population GDP / Capita 16 Indonesia 846,834 248,645,008 $ 3,512 29 Thailand 369,709 67,091,089 $ 5,395 35 Malaysia 287,934 29,179,952 $ 10,085 37 Singapore 259,850 5,353,194 $ 49,271 43 Philippine 224,754 103,775,002 $ 2,345 56 Vietnam 123,600 91,519,289 $ 1,374 72 Myanmar 55,320 54,584,650 $ 824 121 Cambodia 12,830 14,952,665 $ 853 Total (8) ASEAN 2,205,387 622,096,201
Source: Pop : http://www.internetworldstats.com/asia.htm GDP : http://en.wikipedia.org/wiki/List_of_countries_by_GDP_(nominal) GDP per capital : http://en.wikipedia.org/wiki/List_of_countries_by_GDP_(nominal)_per_capita
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Latest Population Estimate : 91,519,289 population for 2012 Latest GDP Estimate : GDP per capita was 1,374 for 2012 Internet Usage and Population Statistics :
Internet Users (Mil)
29.5 34.2 39.5 44.4 49.5
Population (Mil)
89.9 91.5 91.9 (est.) 92.4(est.) 93.8 (est.)
Broadband Pen. (%)
32.87% 37.59% 42.96% 47.79% 12.80
Online Gamer (Mil)
7.50 8.80 10.20 11.50 20.70
Online Game Rev. (Mil US$)
70.0 88.1 110.1 136.5 169.2
Source: IDC 2012
6 New Games in 2013
2 MMO, 2 Casual 1 Web, 1 MOBA
Asiasoft VN 5% Market 95%
Asiasoft target for 2013
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MMO 52% Casual 20% SNS 12% Esport 16%
Category
RPG 78% RTS 11% Moba 5%
6% MMO Action Fighting 83% Racing 3% Dance 14% Sports 0% Casual gamble 97%
3% SNS
Not include mobile games
Source: Company Information
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Overview
35 publishers
games since it is less controlled by government, but that’s only if u not successful.
game close. All publisher focus on web game and SNS games.
changed helped by natural growth from others types of games / platform as well madness.
impossible to market the products to users properly as it is very limited to game media and all form of offline activities is banned.
2012
Source: Company Information
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3,060 4,119 4,530 4,986 5,508 6,096 6,762
2009 2010 2011 2012 2013 est. 2014 est. 2015 est.
Revenue, accounted 45% of total market size for SEAS and combining with Thailand and Malaysia, market size equal to 85% of total SEAs market
play which accounted of 97% of total in 2010
Internet Café’ in Vietnam as of mid 2010 (Source :Niko Research)
Unit: Million Baht
Source: Company Information
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Latest Population Estimate : 14,952,665 population for 2012 Latest GDP Estimate : GDP per capita was $853 for 2012 Internet Usage and Population Statistics :
Internet Users (Mil)
1.7 3.0 4.0 4.5 5.0
Population (Mil)
14.3 14.9 15.1 (est.) 15.3(est.) 15.6 (est.)
Broadband Pen. (%)
11.88% 20.13% 26.49% 29.41% 32.05%
Online Gamer (Mil)
0.40 0.80 1.50 1.80 2.10
Online Game Rev. (Mil US$)
1.8 4.0 8.3 11.7 14.7 1 New Games in 2013
(1 MMO )
Asiasoft CAM 9% Market 91%
Asiasoft target for 2013
Source: Company Information
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Sabay, 90.00% VTC, 7.00% Metlaor, 3.00%
Market Share by CCU
cities; Phnom Penh, Battambang, Siem Reap
with LAN game being DOTA
gaming industry, however there are restrictions on Cybercafe’
a market leader holding market share of 90%
2012
Source: Company Information
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Latest Population Estimate : 54,584,650 population for 2012 Latest GDP Estimate : GDP per capita was $824 for 2012 Internet Usage and Population Statistics :
Internet Users (Mil)
0.6 2.0 5.0 8.0 10.0
Population (Mil)
53.0 54.6 60.9 (est.) 61.9(est.) 62.9 (est.)
Broadband Pen. (%)
1.13% 3.67% 8.20% 12.90% 15.90%
Online Gamer (Mil)
0.02 0.03 1.50 2.50 3.60
Online Game Rev. (Mil US$)
0.01 0.02 8.3 16.3 25.2
2 New Games in 2013
(2 MMO )
Asiasoft target for 2013
Source: Company Information
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Internet Café’ in Myanmar
Source: Company Information
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night and stand position in the top ranking Korean game until now.
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> 600M Subscribers in SEA
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http://uk.reuters.com/article/2011/06/06/us-videogames-factbox-idUKTRE75552I20110606
9% of Total Gaming Revenue for 2011 (USD65bn)
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revenue by 2015.
4.8 5.3 5.8 6.4 7.0 14.0 54.0
2009 2010 2011 2012 2013 2014 2015
Source: http://www.digitalbuzzblog.com/infographic-mobile-gaming-statistics-stats-2011
http://blog.mindcommerce.com/2011/12/06/mobile-gaming-market http://www.forbes.com/sites/johngaudiosi/2012/07/18/new-reports-forecasts-global-video-game-industry-will-reach-82-billion-by-2017
Unit: USD billion
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Source: distimo
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Wher here ca e can w n we pla e play in t in the he Value alue C Chain hain?
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Value Chain of Online Game Publishing on PC
Content Originators Value Add:
Game Platforms Value Add:
Distribution & Payment Value Add:
Handset Manufacturer Value Add:
loyalty Telco Value Add:
Value Chain of Mobile Game Publishing
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Na Naviga igatin ting t g the m he mobile
tec echno hnologie logies
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Symbian 62% RIM 6% Linux 12% Microsoft 12% Palm 3% Other 5%
Symbian 45% Android 11% Apple 12% RIM 15% Linux 6% Microsoft 8% Palm 1% Other 2% Symbian 32% Android 27% Apple 14% RIM 13% Linux 2% Meego 4% Microsoft 6% Other 2%
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App stores have become a battleground for user attention The average paid app needs about 40,000 downloads per day to reach the top 50 in the Apple App Store or the Google Play market
Very difficult to make money out of apps
Just like FMCGs, apps are in a mature market now
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Hybrid Web & Apps Based Community & Meta Platform Value Add with platform for community management & marketing with distribution and monetizing
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http://dena.com/intl/ http://corp.gree.net/jp/en/ir/library.html
Interesting Website http://gree-corp.com/
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