Asiasoft Corporation PLC. (AS) Opportunity Day 2Q 2013 21 August - - PowerPoint PPT Presentation

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Asiasoft Corporation PLC. (AS) Opportunity Day 2Q 2013 21 August - - PowerPoint PPT Presentation

Asiasoft Corporation PLC. (AS) Opportunity Day 2Q 2013 21 August 2013 Disclaimer Agenda The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation


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Opportunity Day 2Q 2013

Asiasoft Corporation PLC. (AS)

21 August 2013

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Agenda

  • The information contained in this presentation is for information purposes only and does not constitute an offer or invitation to sell or the solicitation
  • f an offer or invitation to purchase or subscribe for shares of Asiasoft Corporation Pcl. (“Asiasoft”) in any jurisdiction nor should it or any part of it

form the basis of, or be relied upon in any connection with, any contract or commitment whatsoever.

  • This presentation may include information which is forward-looking in nature. Forward-looking information involve known and unknown risks,

uncertainties and other factors which may impact on the actual outcomes, including economic conditions in the markets in which Asiasoft operates and general achievement of Asiasoft business forecasts, which will cause the actual results, performance or achievements of Asiasoft to differ, perhaps materially, from the results, performance or achievements expressed or implied in this presentation

  • This presentation has been prepared by Asiasoft. The information in this presentation has not been independently verified. No representation,

warranty, express or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information and opinions in this presentation. None of Asiasoft or any of its agents or advisers, or any of their respective affiliates, advisers or representatives, shall have any liability (in negligence or otherwise) for any loss howsoever arising from any use of this presentation or its contents

  • r otherwise arising in connection with this presentation
  • This presentation is made, furnished and distributed for information purposes only. No part of this presentation shall be relied upon directly or

indirectly for any investment decision-making or for any other purposes

  • This presentation and all other information, materials or documents provided in connection therewith, shall not, either in whole or in part, be

reproduced, redistributed or made available to any other person, save in strict compliance with all applicable laws

Disclaimer

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Agenda

Agenda

Asiasoft Overview in Q2 2013 Territory Overview in Q2 2013 Asiasoft Performance in Q2 2013 Next Step 2013 Appendices

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Asiasoft Overview

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Agenda

Current Portfolio

At the end of 2Q13, AS group operates 63 online game titles in 6 countries:

  • Thailand

34 Titles

  • Singapore

9 Titles

  • Malaysia

22 Titles

  • Indochina

4 Titles

  • Indonesia

3 Titles

  • Philippines

2 Titles

MMORPG 41 Games 65% Casual 8 Games 13% FPS 6 Games 9% MOBA 1 Game 2% Web 7 Games 11%

Number of Games by Genre

Note: Some games are operated in more than one country

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Agenda

2Q13 Portfolio

Note: some game were served in more than one country MMO 41 Games 65% Casual 8 Games 13% FPS 6 Games 9% MOBA 1 Game 2% Web 7 Games 11% MMO 22 Games 64% Casual 5 Games 15% FPS 3 Games 9% MOBA 1 Game 3% Web 3 Games 9% MMO 27 Games 67% Casual 3 Games 8% FPS 6 Games 15% Web 4 Games 10%

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Agenda

New Game Launch in 2Q13

  • New Game Launch
  • Thailand (3): Shinchan Online (Apr), Divina (May), Chaos Online (May)
  • TLC

(1): Knight Online (May)

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SLIDE 8

Territory Overview

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Agenda

2008 2009 2010

TOTAL: 65 Games 78 Games 111 Games 129 Games 165 Games 180 Games

2011

23 Companies (5 new companies) (- close company) 33 Companies (8 New companies) (1 close company)

1

26 Companies (6 new companies) (3 close Company)

2 3

27 New Games 34 New Games 44 New Games 25 New Games 33 Companies (5 New companies) (5 close company)

4 5

36 New Games

2012

41 Companies (11 New companies) (3 close company) 44 Companies (6 New companies) (3 close company)

6

32 New Games

1H/2013

  • 6 new comers entered the market in 1H/2013; however, there were also 3 companies closed down with total of 44

publishers at the end of Q2/2013

Online Game Publishers in Thailand

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Agenda

MMORPG 39% Casual 13% FPS 19% WEB 9% MOBA 20%

Remark : base on Average Max CCU Q2/13

Online Game Breakdown by Game Type

MMORPG 51% Casual 11% FPS 21% WEB 10% MOBA 7%

32% 19% 19% 8% 22% MMORPG Casual FPS WEB MOBA

Q2/12 Q1/13 Q2/13

Market trends to shift to MOBA type

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Agenda

4Q2012 1Q2013

TOTAL: 23 Games 22 Games 25 Games 24 Games

2Q2013

10 Companies (1 New company) (0 Close Company) 0 New Games 3 New Games 1 New Games 10 Companies (0 New Company) (0 Close Company)

3 2

3 New Games 10 Companies (0 New Company) (0 Close Company)

4

3Q2012

Online Game Publishers in Singapore

9 Companies (1 new companies) (0 close company)

1

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Agenda

Remark : base on Average Max CCU Q2/13

Online Game Breakdown by Game Type

MMORPG 60% Casual 11% FPS 12% MOBA 17%

Q2/12

MMORPG 43% Casual 6% FPS 14% WEB 21% MOBA 16%

Q1/13

Noticeable market shift between both MMORPG and MOBA every quarter.

MMORPG 50% Casual 5% FPS 15% WEB 17% MOBA 13%

Q2/13

**DotA(LAN) is no included in report.

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Agenda

2Q2013 3Q2012 4Q2012

TOTAL: 109 Games 119 Games 122 Games 128 Games

39 Companies (3 New company) (1 close company) 34 Companies (0 new company) (2 close Company) 35 Companies (1 New company) (5 close company) 6 New Games

10 New Games

Online Game Publishers in Malaysia

1Q2013

1

9 New Games

36 Companies (1 New company) (0 Close company)

4

4 New Games

3 2

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Agenda

Remark : base on Average Max CCU Q2/13

Online Game Breakdown by Game Type

Market trends to shift to FPS type

*There is only 1 Online MOBA title in Malaysia, release in Nov 2012. * DotA(LAN) is no included in report.

Q2/12 Q1/13 Q2/13

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Agenda

2010 2011

TOTAL: 52 Games 76 Games 95 Games 105 Games

2012

27 Companies

(9 New companies) (3 close company)

20 Companies

(10 new companies) (1 close Company)

2

37 Companies

31 New Games 19 New Games 10 New Games 24 New Games 7 Closed Games 1 Closed Games

Online Game Publishers in Indonesia

1 3

1H13

38 Companies

4

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Agenda

Remark : base on Average Max CCU Q2/13

Online Game Breakdown by Game Type

Q1/13

MMORPG 40% Casual 22% FPS 33% WEB 5%

Q2/12

MMORPG 23% Casual 40% FPS 23% WEB 5% MOBA 9% MMORPG 17% Casual 37% FPS 34% WEB 5% MOBA 7%

Market trends to shift to FPS type

Q2/13

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Asiasoft Performance

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Agenda

2Q 2013 Highlights

Revenue decrease YoY

  • Core-Revenues decrease 29.0% YoY, mainly due to lower distribution

revenue because of lack of major distribution title launched this quarter.

  • Revenue from Funbox and PT Asiasoft significantly dropped due to

under delivery of revenue target.

  • Online revenue dropped due to gamers spend more time to play FPS

and MOBA. Net Income decreased YoY

  • GP% of Funbox and PT Asiasoft significantly dropped from 31.7% and

12.6% to -48.8% and -150.8%, respectively due to lower online game revenue.

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Agenda

Domestic Market Highlights

Revenue decrease YoY

  • Domestic revenue drop by 29% due to significantly revenue shortfall

from FunBox as a result of decreasing online revenue of pocket ninja game, and Dragon Nest. Net Income decreased YoY

  • GP% of Funbox dropped from 31.7% to -48.8% due to under delivery
  • f revenue target.
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Overseas Market Highlights

Revenue decrease YoY

  • Overseas revenue dropped mainly due to lower distribution revenue

as no major distribution title launched this quarter.

  • PT Asiasoft online revenue dropped due to none delivery of revenue

target. Net Income decrease YoY

  • Overseas Profits decrease mainly due to loss from PT Asiasoft
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Agenda

Overseas

 Singapore  Malaysia  Indonesia  Philippines  Indochina

Domestic

Thailand

  • Plus Sublicense

revenue in Vietnam

Total Revenue Structure

68% 70% 66% 57% 54% 32% 30% 34% 43% 46%

2009 2010 2011 2012 2Q13 Thailand Overseas

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Agenda

MMORPG 68.4% Casual 18.7% FPS 7.3% Web-Based 5.7% MMORPG 70.3% Casual 15.7% FPS 12.1% Web-Based 1.9% MMORPG 66.6% Casual 18.8% FPS 13.0% Web-Based 1.6%

  • Revenue from FPS increase from 7.3% to 13.0% Y-Y

Revenue Breakdown by Genre

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Agenda

2Q13 Total Revenue Breakdown

Online Income 88% Distribution Income 6% Advertising 3% Others 3% Online Income 88% Distribution Income 10% Others 2%

GROUP

DOMESTIC OVERSEAS

Online Income 88% Distribution Income 8% Advertising 2% Others 2%

Total Revenue is THB 428.99 mn

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Agenda

Employee 52% Rental and Center Services 11% Depreciation 7% Others 30%

COGS Selling Expenses

Total COGS is THB 266.53 mn Total Selling Exp. is THB 33.27 mn Total Admin. Exp. is THB 77.96 mn

2Q13 Group Cost Breakdown

Administrative Expense

Royalty Fee 55% Employee Expense 19% Direct Cost 8% Network and Service 11% Depreciation 4% Others 3% Employee 21% Others 4% Commission 1% Marketing 74%

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Agenda

Unit: THB mn

Total Revenue Trend

Growth of Total Revenue (Y-Y)

366.7 407.7 360.8 425.6 422.3 444.1 403.7 378.3 29.9 56.9 59.8 178.6 65.4 59.3 65.4 50.6 3Q11 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13

Online Income Other Rev. 396.6 464.6 420.6 604.2 487.7 503.4 469.1

  • 8.6 % Q-Q
  • 29.0 % Y-Y

7.1%

  • 2.8%

4.7% 43.0% 23.0% 8.3% 11.5%

  • 29.0%

428.9

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Agenda

426 423 444 404 378 178 65 59 65 51 40.0 43.0 45.0 39.0 38.0 30 35 40 45 50 55 100 200 300 400 500 600 700 800 900 2Q/12 3Q/12 4Q/12 1Q/13 2Q/13

Online Revenue Other Rev. Gross Margin

%

Total Revenue

429 604 488 503

Unit: THB mn

469

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Agenda

%

SG&A / Total Sales

Unit: THB mn

120 133 143 115 111 19.8 27.2 28.4 24.6 25.9 0.0 5.0 10.0 15.0 20.0 25.0 30.0 20 40 60 80 100 120 140 160 2Q/12 3Q/12 4Q/12 1Q/13 2Q/13

SG&A SG&A/Total Sales

  • 3.6% Q-Q
  • 7.0% Y-Y
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Agenda

%

Net Profit

Unit: THB mn

Note: Net Profit attributable to equity holders of the parent

  • 28.3% Q-Q
  • 58.3% Y-Y

89.2 66.4 74.5 51.8 37.2 14.78 13.60 14.80 11.06 8.68 0.0 2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 10 20 30 40 50 60 70 80 90 100 2Q/12 3Q/12 4Q/12 1Q/13 2Q/13

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Agenda

6% 14% 17% 20% 7% 6% 10% 16% 18% 9%

2Q13 Top 5 Revenue Online Games

  • Top 5 Games accounted for 59% of total revenue compared to last year of 64%
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Agenda

100 200 300 400 500 600 700 800 50,000 100,000 150,000 200,000 250,000 300,000

3Q08 4Q08 1Q09 2Q09 3Q09 4Q09 1Q10 2Q10 3Q10 4Q10 1Q11 2Q11 3Q11 4Q11 1Q12 2Q12 3Q12 4Q12 1Q13 2Q13

APAs Quarterly ARPU

  • Avg. APAs

(users) Quarterly ARPU (baht) Page 30

Performance of APAs & APRU

Blend

  • ARPU is increasing from THB 400 in 2008 to THB 600-700 in 2013 or more than 60%
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Agenda

Balance Sheet Structure

ASSET 2,044

Unit: THB mn

EQUITY 1,400 LIABILITIES 644 ASSET 1,860 EQUITY 1,337 LIABILITIES 523

Dec 31, 2012 Jun 30, 2013 %Chg Assets

2,044 1,860 (184)

Liabilities

644 523 (121)

Equities

1,400 1,337 (63)

D/E Ratio

0.46 0.39

Current Asset 905 Non- Current Asset 955

Current Lia. 468 Non-curent Lia. 55

Total Assets

Total Liabilities Total Equity

Share Premium 797 Return Earning 130 Non Controlling 103 Registered Paid-Up 307

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Agenda

AS Historical Dividend Payment

Note: 1. Asiasoft has paid dividends to common shareholder on quarterly basis since 1Q/12

  • 2. Dividend Yield derived by using share price at end of year

Year EPS

(Baht)

DPS

(Baht)

% Payout Closing Price Dividend Yield %

2009 0.60 0.580 97% 5.90 9.83% 2010 0.87 0.842 97% 10.30 8.17% 2011 0.97 0.756 78% 12.20 6.20% 2012 0.99 1.000 101% 14.60 6.85% 1H13 0.29 0.35 121%

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Agenda Top 50 Highest Dividend Payout in 2012

500 101 Times 85 100 200 300 400 500 600 TYM SFP BTNC PSL THCOM SPACK PRECHA VIH BKI FORTH AI PRG SSC CPL DTAC KGI MFC CK AS AMANAH AYUD DCC SPORT TEAM TVD LTX UP PATO SHANG MBKET APCO UPF SAM MAJOR BEC SNC ADVANC GC AF CSL MCOT UPOIC ECL WORK UTP INTUCH MODERN SCBLIF ARIP TTW Times

Source: List of companies highest dividend payout in Khao Hoon(Stock news)

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Agenda List of companies with continuous dividend payout

Dividend Basis Number of Companies SET 50 SET 51-100 Non-SET 100 MAI

4 Times a year Regularly 5 Companies

  • 1

Company 4 Companies

  • 3 Times a year

Regularly 3 Companies 1 Company

  • 2

Companies

  • 2 Times a year

Regularly 63 Companies 23 Companies 7 Companies 29 Companies 4 Companies 1 Time a year Regularly 166 Companies 17 Companies 17 Companies 114 Companies 18 Companies

Source: List of companies with continuous dividend payout in Khao Hoon(Stock news) Remark: Asiasoft paid dividend every quarter started on year 2012

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Next Steps

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Q3-2013 Q1-2014

RO Valkyrie Uprising First MMO Mobile Game

New Game Launch Plan

Q3-2013 Q4-2013 Q1-2014

Yulgang 2 Phantasy Star Online 2 DC Universe

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Agenda

2013 New Game Plan

Note: Some games are operated and serve in more than one country

1Q13 (Launched) 2Q13 (Launched) 3Q13 (On plan) 4Q13 (On plan)

ASC

  • 1

2 4

Funbox

1 1 1 1

Playcybergames

  • 1
  • Thailand

1 3 3 5

Singapore (ASO)*

1

  • 1

1

Malaysia (ASM)*

1

  • 1

1

Malaysia (CIB)

1

  • 3

2

Indonesia (ASID)

  • 1

1

Philippines (ASPH)

1

  • 1

1

Indochina (TLC)

  • 1

1 1 Overseas 4 1 8 7

Company

Thailand

  • versea
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Agenda

Strategic Focus

Note: Some games are operated and serve in more than one country

Strategic Focus #1

  • maintain and grow market share both domestic and
  • verseas.

Strategic Focus #2

  • Strengthening our contents with AAA games and mobile

games for our community base; Strategic Focus #3

  • Enhance infrastructure and

technologies to support multiple platforms and regional delivery

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Appendices

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Agenda

Consolidated Performance

*

Items Q2Y12 Q1Y13 Q2Y13 YoY QoQ 1HY12 1HY13 YoY

Total Revenues 604.55 469.13 429.00 ▼ 29.0% ▼ 8.6% 1,025.09 898.13 ▼ 12.4% Revenues 594.97 460.77 420.75 ▼ 29.3% ▼ 8.7% 997.19 881.52 ▼ 11.6% <By Region> Domestic 315.88 232.62 224.38 ▼ 29.0% ▼ 3.5% 577.20 457.00 ▼ 20.8% Oversea 279.09 228.15 196.37 ▼ 29.6% ▼ 13.9% 419.99 424.53 ▲ 1.1% <By Business Type> Online 425.57 403.67 378.27 ▼ 11.1% ▼ 6.3% 786.35 781.94 ▼ 0.6% Distribution 163.60 48.73 34.28 ▼ 79.0% ▼ 29.7% 197.89 83.00 ▼ 58.1%

Advertising and others

5.80 8.37 8.20 ▲ 41.5% ▼ 2.0% 12.95 16.58 ▲ 28.0% COGS 358.41 287.67 266.53 ▼ 25.6% ▼ 7.3% 578.95 554.20 ▼ 4.3% Gross Profit 236.56 173.10 154.22 ▼ 34.8% ▼ 10.9% 418.24 327.32 ▼ 21.7% GP% 39.8% 37.6% 36.7% 41.9% 37.1% SG&A 119.59 115.40 111.23 ▼ 7.0% ▼ 3.6% 224.91 226.63 ▲ 0.8% SG&A% 19.8% 24.6% 25.9% 21.9% 25.2% Other Revenues 9.59 8.36 8.25 ▼ 14.0% ▼ 1.4% 27.90 16.61 ▼ 40.5% EBIT 126.55 66.06 51.24 ▼ 59.5% ▼ 22.4% 221.23 117.30 ▼ 47.0% EBIT% 20.9% 14.1% 11.9% 21.6% 13.1% EBITDA 167.47 110.86 93.19 ▼ 44.4% ▼ 15.9% 295.54 204.05 ▼ 31.0% EBITDA% 27.7% 23.6% 21.7% 28.8% 22.7% Tax 37.54 15.80 12.75 ▼ 66.0% ▼ 19.3% 59.29 28.55 ▼ 51.8%

Non-controlling interests

(0.25) (2.25) 1.36 ▲ 657.1% ▲ 160.7% (0.48) (0.88) ▼ 82.7% Net Profit 89.20 51.85 37.17 ▼ 58.3% ▼ 28.3% 162.32 89.01 ▼ 45.2% Net Profit% 14.8% 11.1% 8.7% 15.8% 9.9% Major Adjustment 2.87 7.39 3.80 ▲ 32.5% ▼ 48.6% 4.03 11.18 ▲ 177.4% Normalized Profit 92.06 59.23 40.96 ▼ 55.5% ▼ 30.8% 166.35 100.20 ▼ 39.8% Normalized Profit% 15.2% 12.6% 9.5% 16.2% 11.2%

Unit : Million Baht

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Agenda

CGS and SG&A Breakdown

COGS SG&A

Q2Y12 Q2Y13 1HY12 1HY13

Royalty 185.62 155.89 31.2% 37.1% ▼ 16.0% 318.33 321.82 31.9% 36.5% ▲ 1.1%

Revenue Sharing 133.44 120.44 22.4% 28.6% ▼ 9.7% 244.92 249.90 24.6% 28.3% ▲ 2.0% Amortization 26.63 25.43 4.5% 6.0% ▼ 4.5% 47.07 54.46 4.7% 6.2% ▲ 15.7% Write-off 25.55 10.03 4.3% 2.4% ▼ 60.7% 26.33 17.45 2.6% 2.0% ▼ 33.7%

Employee 42.18 50.04 7.1% 11.9% ▲ 18.6% 82.25 101.54 8.2% 11.5% ▲ 23.5% Network&Maintenance 27.77 28.86 4.7% 6.9% ▲ 3.9% 50.42 55.81 5.1% 6.3% ▲ 10.7% Depreciation 8.72 10.74 1.5% 2.6% ▲ 23.2% 16.24 20.44 1.6% 2.3% ▲ 25.9% Direct Cost 94.12 21.00 15.8% 5.0% ▼ 77.7% 111.73 54.59 11.2% 6.2% ▼ 51.1% Total 358.41 266.53 60.2% 63.3% ▼ 25.6% 578.95 554.20 58.1% 62.9% ▼ 4.3%

Items Q2Y12 % to Core Revenue %Change Q2Y13 %Change 1HY12 1HY13 % to Core Revenue

Unit : Million Baht

Q2Y12 Q2Y13 1HY12 1HY13

Employee 49.36 47.13 8.2% 11.0% ▼ 4.5% 94.79 100.89 9.5% 11.4% ▲ 6.4% Marketing 30.56 24.96 5.1% 5.8% ▼ 18.3% 54.69 45.83 5.5% 5.2% ▼ 16.2% Rental&Utilities 15.25 13.11 2.5% 3.1% ▼ 14.0% 28.79 28.36 2.9% 3.2% ▼ 1.5% Depreciation 5.56 5.78 0.9% 1.3% ▲ 4.0% 11.00 11.84 1.1% 1.3% ▲ 7.6% Others Selling 2.31 1.81 0.4% 0.4% ▼ 21.8% 5.64 3.13 0.6% 0.4% ▼ 44.4% Other Administrative 16.56 18.45 2.7% 4.3% ▲ 11.4% 29.99 36.57 3.0% 4.1% ▲ 21.9% Total 119.59 111.23 19.8% 25.9% ▼ 7.0% 224.91 226.63 22.6% 25.7% ▲ 0.8%

1HY12 1HY13 % to Core Revenue %Change

Unit : Million Baht

Items Q2Y12 Q2Y13 % to Core Revenue %Change

  • Write-off for Q2Y13 of THB 10.3M consist of THB 4.1M for ASC(AIKA/Sheep Farm), THB 2.1M for Funbox(Huang Yi2), THB 0.7M for ASO(AIKA) and THB 3.2M for

CIB(Baby Boom/CTO/DJX/Plants War/TOF) compared with THB25.55M for Q2Y12 mainly be remaining on group license of closed games about THB 21.7M (Changchun&Pristontale2)

  • Increasing on employee 18.6%YoY, mainly due to manpower growth of ASC, CIB and ASO for support to new games launching compared with previous year
  • Increasing on depreciation 23.2%YoY, mainly due to supporting new games launch for Funbox, PTA, and ASO (Big game:RO2)
  • Direct cost related with declining on sales of Blizzard products which grouped in distribution revenues
  • Decreasing on marketing 18.3%YoY, mainly due to spend marketing expenses for opening the Blizzard products of ASO for Q2Y12
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Agenda

Thailand Overseas

Asiasoft Online Pte. Ltd. (ASO) AS Online Sdn. Bhd. (ASM)

100.00%

Online Game Publisher

Online Game Publisher in Malaysia Online Game Publisher in Singapore Investment Company Game Portal & Entertainment Services

  • n Websites

Paid-up capital THB 307.4 m 99.99% 99.99% 99.99% 59.99% 100.00%

Funbox Co., Ltd.

Online Game Publisher

Shareholder Structure:

  • 1. Founders 71.23%
  • 2. Asia Investment 9.76%

Partners Limited Free Float 19.01%

Investment Company

  • PT. Asiasoft (ASID)

Online Game Publisher in Indonesia

79.90% 40% 30%

Cybergames Corporation Co., Ltd.

Thaiware Communication Co., Ltd.

Website Services Internet Gaming Services CIB Development Sdn.

  • Bhd. (CIB)

61.68%

Online Game Publisher in Malaysia Paid-up SGD 2 .0 m Paid-up RM 4.0 m Paid-up USD 1.0m Paid-up RM 1.0 m

Asiasoft International Co., Ltd. (ASI)

Paid-up THB 112.0 m

A Capital Co., Ltd.

Paid-up THB 20 m Paid-up THB 1.0 m Paid-up THB 1.5 m Paid-up THB 40.0 m

99.99% PlayPark Co., Ltd.

Paid-up THB 5 .0m

Playcybergames Co., Ltd.

Paid-up THB 20 m Online Game Publisher

Group Structure and Business

Trilight Cove Enterprises Ltd.

Paid-up USD 1 m Online Game Publisher in Indochina

60.00% Thinkplus Digital Co., Ltd.

Paid-up THB 5 .0m

60.00%

Digital Marketing Agency And Media Selling House

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Agenda

Genre of Online Games

MMORPG

Massively multiplayer online role-playing game is a genre

  • f computer role-playing games in which a very large

number of players interact with one another within a virtual game world.

CASUAL GAME

Online game with cute, colorful cartoon characters which is normally relatively easy to

  • play. Gamers do not need to spend long time or

high skills to play and can usually finish the game in a short period of time, thus making the game suitable for relaxation

FPS

First-person shooters are a type of 3D shooter game featuring a first person point of view with which the player sees the action through the eyes of the player character.

Web Game

Web Game played over the Internet using a web browser. Browser games can be created and run using standard web technologies or browser plug-ins. Browser games include all video game genres and can be single-player or

  • multiplayer. Browser games are also portable and can be

played on multiple different devices or web browsers.

RTS

Real time strategy games offer an excellent blend of action and strategy. The majority of RTS games are played in a bird's eye or top down perspective allowing players easy navigation and jump around to control units and buildings across game maps and campaigns. Unlike turn based strategy games where you have the ability to take your time, in real time strategy games, all movement, construction, combat, research and more are all occurring in real time.

MOBA

Multiplayer Online Battle Arena is a sub-genre of the

  • RTS. The gameplay is characterized by single unit hero

strategic combat between two small teams of players, each trying to destroy the opponent's base

Social Game

A social network game is a type of online game that is played through social networks, and typically features multiplayer and asynchronous gameplay mechanics. Social network games are most often implemented as browser games, but can also be implemented on other platforms such as mobile devices

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