What it takes to make a game? Asset pipeline and game engine - - PowerPoint PPT Presentation
What it takes to make a game? Asset pipeline and game engine - - PowerPoint PPT Presentation
What it takes to make a game? Asset pipeline and game engine Cooperation Each aspects supports the other ones in one way or the other Tasks are divided up so that their execution can be parallelized Maximize output Visual
Cooperation
- Each aspects supports
the other ones in one way or the other
- Tasks are divided up
so that their execution can be parallelized
- Maximize output
- Getting more similar and similar as time
goes on
○ Asset pipelines are getting closer (physical shading for example) ○ Game development still has extra steps and considerations.
- Both for good and bad...
Visual development processes in games and movies
Environment
- Design
○ Story/Idea ○ Sketch ○ White/grey box ○ Gameplay scripting ○ Maintaining working state as art comes in ○ Fix bugs
- Art
○ Story/Idea ○ Gather reference ○ Concept art creation ○ Basic shape modeling ○ Final art creation
■ Model (high and) low poly ■ (Bake) ■ Unwrap ■ Texture and shade
○ Import assets ○ Add lighting, effects, ambient sounds etc... ○ Maintain working state as gameplay evolves ○ Fix bugs
Characters
Character development cycle example from Team Fortress 2: 1. Character silhouette 2. Interior shapes 3. Model sheet 4. 3D Model 5. Character Skin 6. Final Character in game
- Very time
consuming
- Hand animation
versus motion capture
- Canned versus
procedural
Animation
Vertical slice
- Small polished section
- f game
- All aspects polished
- Helps to find problems
earlier
- A chance for all
departments to work together
- Bechmark for the rest of
the game
- Potential time sync
Game engines
- Game engine is a set of software
responsible for the game mechanics
- Runtime vs Tools
Layers
Hardware
- Desktop
○ A lot of configurations to handle
- Mobile / embedded
○ Still growing market
- Dedicated
○ Military simulators
- Name some differences!
Examples
- Input
○ touchscreen vs mouse vs gamepad vs keyboard
- Screen resolution
○ mobile devices vs desktop ■ 640x960 vs 4096x2160
- Memory
Driver management
- Driver - Low level software component
- Driver operates as a delegate between
upper layers and hardware
Operating system
- Win / OSX / Linux
- Embedded
○ Weird ones… In the bus ○ Mobile ■ Android ■ iOS ■ Windows Phone ■ BB, Tizen?
Engine core
- Support for components
○ Scripting ○ Graphics component ○ Input / Output component
- Initialize behaviour between components
Resource manager
- Getting data to the game
○ Asset manager ■ Loading data from HDD, Discs ○ Streaming system ■ Open world
- Open World vs Indoor
Rainbow Six: Siege
Middleware (Third Party SDKs)
- Nvidia PhysX
- Havok Animation
- Boost C++
- Anything else?
https://www.dropbox. com/s/i9stetaw8qyp813/Screenshot %202015-04-09%2009.48.16.png? dl=0
// Move sprite to position 50,10 in 2 seconds. auto moveTo = MoveTo::create(2, Vec2(50, 10)); mySprite1->runAction(moveTo); // trigger when you push down listener1->onTouchBegan = [](Touch* touch, Event* event){ // your code return true; // if you are consuming it };
SDK
How?
- How to make a game
○ world ○ logic ○ graphics ○ sound ○ test! ○ Maintenance
Time For Questions!
Links
- http://www.valvesoftware.com/publications/2006/GDC2006_HL2DesignProcess.pdf
- http://www.technobuffalo.com/2015/03/17/the-last-guardians-trademark-application-filed-by-sony-again/
- http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf
- http://www.polycount.com/forum/showthread.php?t=148195
- http://atomictiki.deviantart.com/journal/New-Lara-Croft-design-amp-Challenge-Results-263031433
- http://www.newsarama.com/6030-pax-2010-portal-2-co-op-walkthrough-for-humans.html
- http://www.polycount.com/forum/showthread.php?t=103604&page=23
- https://www.elance.com/samples/storyboards-halo-cinematic-trailer/129936259/
- http://vignette3.wikia.nocookie.net/trollpasta/images/1/1c/50_layers_of_onions.jpg/revision/latest?
cb=20131216190645
- http://blogs-images.forbes.com/insertcoin/files/2014/06/rainbow-six-siege.jpg
- http://im.ziffdavisinternational.com/t/ign_ap/articlepage/g/grand-theft-auto-5-a-new-perspective/grand-theft-auto-
5-a-new-perspective_yfcy.1920.jpg