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Gamification Study Tour 2012 Welcome! Agenda Introduction Learn about Gamification Points Recognition Leader boards Breakout Session Learn about Gamification Psychology of Gamification Best


  1. Gamification Study Tour 2012

  2. Welcome!

  3. Agenda � Introduction � Learn about Gamification � Points � Recognition � Leader boards � Breakout Session � Learn about Gamification � Psychology of Gamification � Best Practice and Recommendations � Review, Feedback and Questions

  4. Introduction

  5. Who are we? Natacha Redon Junior Project Manager at Turner & Douglas Silva Townsend Project Manager at Soil Machine Dynamics Ltd. Sachio Baig Assistant Scott Blunden Project Project and Bid Manager at Manager at Jacobs UK Thales Limited Richard Holland Project Manager at Thales Alexa Briggs Programme Manager at Ernst & Young Laura Beasley Project Manager at Fernande van Mouchel Schelle Limited Sub Contract Leila Kirk Manager at Project Thales Manager at Mouchel Limited

  6. What have we been doing? What Why How

  7. The Deliverables APM Forum Group Final Report Artefacts Project Evening Magazine Event Article

  8. What to expect from this evening Tasks Voting Stickers Interactive Buttons Prizes!

  9. Did I just say prizes...? Tasks Description Points 1 Answer a question 5 2 Ask a question 10 3 Ask a question that includes the words to a well 15 know song title (To gain points for this you must get a round of applause from the audience) 4 Spot the hidden PacMan in the slides (Person 10 has to stand and say 'Seen it') 5 Solve the riddle (Riddle that ends with people 30 texting a message to a number. First 5 to arrive get points) 6 Obtain a badge in the Breakout Activity 30 7 Achieve a perfect 10 in the Gamification 20 Challenge

  10. Learn about Gamification

  11. Gamification � The technique of using game mechanics in non-game businesses to increase: � Efficiency � Customer loyalty Engagement. �

  12. Games vs Work Game Source: Work Source: Work Game Autonomy mid to low high Autonomy mid to low high Collaboration Yes yes Collaboration Yes yes forbidden, punished, don't expected, encouraged, forbidden, punished, don't expected, encouraged, Failure talk about it spectacular, brag about it Failure talk about it spectacular, brag about it Feedback once a year constantly Feedback once a year constantly Goals contradictory, vague clear Goals contradictory, vague clear right amount at the right right amount at the right Information too much and not enough time Information too much and not enough time Narrative only if you are lucky yes Narrative only if you are lucky yes accidental on purpose Obstacles Obstacles accidental on purpose Path to Path to Unclear clear Mastery Mastery Unclear clear Promotion kiss-up-o-gracy meritocracy Promotion kiss-up-o-gracy meritocracy Rules Unclear, intransparent clear, transparent Rules Unclear, intransparent clear, transparent Speed/Risk Low high Speed/Risk Low high Status of Status of Users Hidden transparent, timely Users Hidden transparent, timely Tasks repetitive, dull repetitive, fun Tasks repetitive, dull repetitive, fun

  13. Recognition

  14. Leaderboards

  15. Break Out Session

  16. Session Instructions � In your tables, review the two project management problems. � Suggest a piece of advice for each

  17. Badges

  18. Psychology

  19. Psychology

  20. Psychology

  21. Good Practice and Recommendations

  22. The Pros and the Cons

  23. Gamification of Projects

  24. Gamification Conclusions/Good Practice

  25. Questions and Feedback

  26. Links � http://www.apm.org.uk/group/gamification- study-tour � http://www.apm.org.uk/news/gamification- best-practice-and-key-topics

  27. Prizes!

  28. Final thought

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