The Tale of Two Classes S.H. Sobh - Gamification 1 Gamification in - - PowerPoint PPT Presentation

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The Tale of Two Classes S.H. Sobh - Gamification 1 Gamification in - - PowerPoint PPT Presentation

The Tale of Two Classes S.H. Sobh - Gamification 1 Gamification in the Classroom Sabah H. Sobh, M.Ed January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com About Me First Islamic virtual App development Currently Math


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The Tale of Two Classes

S.H. Sobh - Gamification 1

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Gamification in the Classroom

January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com Sabah H. Sobh, M.Ed

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About Me

  • Co-founder of Satellite School

Network

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  • First Islamic virtual

academic high school in the world

  • Hybrid model of education
  • Founder of Brain Fusion Academy
  • Currently Math & Science Department Head

and Middle School Science teacher @ Minaret Academy

  • Google certified educator
  • App development
  • Coding
  • STEM building
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Are We Fully Meeting the Needs of Our Students?

S.H. Sobh - Gamification 4

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Do not raise your kids the way your parents raised you; Verily, they were created and born for a different time period.

  • Imam Ali bin Abi Talib

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Perfect Classroom

What is your idea of the perfect classroom?

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The Ideal Teacher

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The Ideal Student

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The Modern Teacher’s mind

  • Lesson plans
  • Grading
  • Curriculum

Planning

  • Administrators
  • Science Fair
  • Standardized

exams

  • Parents
  • Differentiation
  • Spelling Bee
  • Bills
  • Family life
  • Personal health
  • Struggling students
  • Bills
  • Sleep
  • B

i l l s

  • Meetings
  • S

t a t e S t a n d a r d s

  • Field Trips
  • Student behavior

coffee...

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The Modern Student’s Mind

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Is it all fun and games?

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Gamification… What is it?

  • Transforming the environment and

regular activities into a kind of game.

  • Reinforces content
  • Collaboration and teamwork.

○ Can compete against each other, ○ Work together ○ They are always learning!

  • Taps into the basic needs of the user

as a form of motivation ○ Achievement

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S.H. Sobh - Gamification13

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Hair Salon Frequent Buyer

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Best Buy

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The Ford Company

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Gamification can also include...

  • Awarding badges for meeting

certain criteria → Khan Academy

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  • using a point system for

competing with others or to compete with oneself (to reach a previously-set goal) → AR reading

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Big Question: Does gamification clash with positive discipline?

  • Aspects of gamification needs to be paired

with a purpose ○ Connect with ethical and moral values → balance

  • According to a study by Mekler, et al. (2013),

gamification does not affect intrinsic motivation as long as it is used as a progress and performance indicator.

  • Long term effects of gamification MAY reduce

the impact of intrinsic motivation

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How do we gamify our classes in the most effective manner?

  • Build upon a theme

○ Give a different name for ■ homework (example: “your training for tonight…” ) ■ tests (example: battle) ■ Grade points (experience points) ■ Extra credit (power ups)

  • Have a specific learning goal in mind
  • Make it into a daily routine
  • Role play
  • Be creative

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Imagine...

  • Students role play as characters that

are being studied in class

  • Start off at the same level - 0
  • As assignments are turned in, they

gain experience points.

  • Never lose experience points
  • Eventually students gain enough

experience points to get promoted to the next level (based on teacher’s pre-set standard)

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30 50 60 70 80 85 90 95 100

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How is gamification relevant to fulfilling the needs of Islamic schools?

  • Creates an atmosphere of

motivation and friendly competition

  • Role play and write creative stories

○ Navigate through the school’s ESLR’s and connect with the values and create scenarios where problems can be solved. ○ Creative writing

  • Performance indicators to work

with positive discipline

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Take Education to the Next Level

www.mrsobh.com

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Resources

https://www.insidehighered.com/news/2009/08/03/grading http://www.teachthought.com/learning/6-factors-of-success-in-gamification/ http://files.eric.ed.gov/fulltext/EJ1073237.pdf http://dl.acm.org/citation.cfm?id=2583017 www.gamified.ui/2014/03/17/points-and-badges-in-gamification https://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom

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It’s time for a “battle” to earn some “experience points”

January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com S.H. Sobh, M.Ed

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