The Tale of Two Classes
S.H. Sobh - Gamification 1
The Tale of Two Classes S.H. Sobh - Gamification 1 Gamification in - - PowerPoint PPT Presentation
The Tale of Two Classes S.H. Sobh - Gamification 1 Gamification in the Classroom Sabah H. Sobh, M.Ed January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com About Me First Islamic virtual App development Currently Math
S.H. Sobh - Gamification 1
January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com Sabah H. Sobh, M.Ed
About Me
Network
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academic high school in the world
and Middle School Science teacher @ Minaret Academy
Are We Fully Meeting the Needs of Our Students?
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Do not raise your kids the way your parents raised you; Verily, they were created and born for a different time period.
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Perfect Classroom
What is your idea of the perfect classroom?
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The Ideal Teacher
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The Ideal Student
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The Modern Teacher’s mind
Planning
exams
i l l s
t a t e S t a n d a r d s
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The Modern Student’s Mind
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Is it all fun and games?
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Gamification… What is it?
regular activities into a kind of game.
○ Can compete against each other, ○ Work together ○ They are always learning!
as a form of motivation ○ Achievement
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S.H. Sobh - Gamification13
Hair Salon Frequent Buyer
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Best Buy
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The Ford Company
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Gamification can also include...
certain criteria → Khan Academy
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competing with others or to compete with oneself (to reach a previously-set goal) → AR reading
Big Question: Does gamification clash with positive discipline?
with a purpose ○ Connect with ethical and moral values → balance
gamification does not affect intrinsic motivation as long as it is used as a progress and performance indicator.
the impact of intrinsic motivation
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How do we gamify our classes in the most effective manner?
○ Give a different name for ■ homework (example: “your training for tonight…” ) ■ tests (example: battle) ■ Grade points (experience points) ■ Extra credit (power ups)
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Imagine...
are being studied in class
gain experience points.
experience points to get promoted to the next level (based on teacher’s pre-set standard)
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30 50 60 70 80 85 90 95 100
How is gamification relevant to fulfilling the needs of Islamic schools?
motivation and friendly competition
○ Navigate through the school’s ESLR’s and connect with the values and create scenarios where problems can be solved. ○ Creative writing
with positive discipline
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www.mrsobh.com
Resources
https://www.insidehighered.com/news/2009/08/03/grading http://www.teachthought.com/learning/6-factors-of-success-in-gamification/ http://files.eric.ed.gov/fulltext/EJ1073237.pdf http://dl.acm.org/citation.cfm?id=2583017 www.gamified.ui/2014/03/17/points-and-badges-in-gamification https://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom
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It’s time for a “battle” to earn some “experience points”
January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com S.H. Sobh, M.Ed
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Classcraft.com