Gamification
Human motivation What is Gamification Gamification Examples Gameful Design Gameful Design Elements User Types
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Gamification Human motivation What is Gamification Gamification - - PowerPoint PPT Presentation
Gamification Human motivation What is Gamification Gamification Examples Gameful Design Gameful Design Elements User Types 1 Motivation in Human-Computer Interactions What makes a computer system more/less enjoyable to use? How can we
Human motivation What is Gamification Gamification Examples Gameful Design Gameful Design Elements User Types
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What makes a computer system more/less enjoyable to use? How can we motivate users to interact more often with a system or complete specific tasks more often? How do we keep users engaged with our applications? A system may be great at performing its function, but users must be motivated to use it!
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Occurs when the activity is enjoyable by itself
Occurs when motivation comes from the expectation of earning something in return from completing an activity (e.g., reward, fulfillment of a necessity, knowledge gain, etc.)
3 Sources: Self-determination Theory (http://selfdeterminationtheory.org/theory/).
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The Grasshopper: Games, Life and Utopia. 3rd Ed. Broadview, 2014.
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Andrzej Marczewski. 2015. 52 Gamification mechanics and elements. Gamified UK.
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Education Health Fitness Nutrition Training Customer relations Human resources Team management
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doable chunks (lens of bite-sized actions and limited choices)
(lens of juicy, varied, and surprising feedback)
(lens of immediate and actionable feedback, lens of graspable progress)
(lens of next best action)
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fly across the interface
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19 Source: Gamified UK (Andrzej Marczewski).
20 Sources: Gamified UK (Andrzej Marczewski).
In Proceedings of CHI PLAY '16. Austin, TX, USA. ACM.
Take the test:
https://www.gamified.uk/UserTypeTest2016/user-type-test.php
21 Source: Gamified UK (Andrzej Marczewski).
22 Source: Gamified UK (Andrzej Marczewski).
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Icons are CC-BY 3.0 by Game-icons.net Source: G. F. Tondello, A. Mora, and L. E. Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. In Proceedings of CHI PLAY '17. Amsterdam, Netherlands. ACM, 129-142.
24 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
25 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
26 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
27 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
28 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
29 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
30 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
31 Source: Gustavo Fortes Tondello. 2019. Dynamic Personalization of Gameful Interactive Systems. PhD Thesis, University of Waterloo.
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