Gamification is the New Black
@ galynakey September 2014
the New Black @ galynakey September 2014 10,000 hours TL;DR 40 - - PowerPoint PPT Presentation
Gamification is the New Black @ galynakey September 2014 10,000 hours TL;DR 40 Minutes Gamification is FUN YOU can do it! Q: What is that you do? A: I write user documentation. Q: Whats that? A: Erm I document software
Gamification is the New Black
@ galynakey September 2014
hours
40 Minutes
Q: What is that you do? A: I write user documentation. Q: What’s that? A: Erm… I document software applications. Q: Oh, you are a developer? A: Not really. I write instructions. Q: Zzzzzzzzz A: I write user help. Q: Zzzzzzzzz A: Forget it.
Q: What is that you do? A: I gamify user learning experience. Q: Wow. How did you get into it?
Once upon a time…
Disclaimer #1 Domain expertise and Wing Chun primeR
Disclaimer #2: abusing Games mechanics
Disclaimer #3: gamification platforms are not covered
Gamification Platforms
Domain Masters
Marc LeBlanc Jess Schell Richard Bartle Kevin Werbach Jane McGonigal Gabe Zichermann Amy Jo Kim Yu-kai Chou
40 Minutes
gamification is… the use of game elements and game design techniques in non-game contexts Kevin Werbach
gamification is… the process of using game thinking and game dynamics to engage audiences and solve problems Gabe Zichermann
The Key is to think like a game designer
Game designers create immersive experiences that:
games?
Mass Effect Trailer
Current Business Application
Engagement
wellness, sustainability etc.)
Adopted from Kevin Werbach
Driving customer engagement
My Starbucks Rewards Little Big Planet 3 Trailer
Improving grades- education
Digitally Assisted Class
Augmented Reality
Driving behaviour change – social responsibility
Piano stairs
Driving behaviour change – wellness
Eight Kinds of Fun by Marc LeBlanc
Game as sense- pleasure
Game as make- believe
Game as unfolding story
Game as obstacle course
Game as social framework
Game as uncharted territory
Game as soap box
Game as mindless pastime
How is it done? – gamification towards solving the world’s greatest problems
http://vimeo.com/9 094186
How is it done? – gamification towards promoting literacy
http://teensummerchallenge.org
Gamification for Master Builders*
Level 1: Define business objectives Level 2: Delineate target behaviours Level 3: Describe your players Level 4: Devise activity loops Level 5: Don’t forget the fun Boss Fight: Deploy the appropriate tools
*Also known as 6D Gamification Design Framework by Dan Hunter and Kevin WerbachLevel 1: Define business
Why are we doing gamification?
foundational knowledge
habit of following installation instructions
Level 2: Delineate target behaviour
What are our ‘win states’ and how do we know?
Level 3: Describe your players
Bartle’s Model of Player Types
What do we know about the players (traditional audience analysis) + motivation
world players acting interacting killers achievers socialisers explorers
Level 4: Devise activity loops
Plan the player journey: engagement loop
Action Feedback Motivation
Level 4: Devise activity loops
Plan the player journey: progression loop
mastery Ground 0
Level 5: Remember fun
Tap into emotions!
Boss Fight: Deploy the appropriate tools
*adopted from Kevin Werbach
The Pyramid of Elements*
Dynamics
Mechanics
Components
Dynamics: Big picture
Mechanics: Processes to drive game dynamics forwards
Components: Basic blocks for both game mechanics and dynamics
Unlocking
Boss Fight: Deploy the appropriate tools
What it might look like? – Conservative look
Boss Fight: Deploy the appropriate tools
What it might look like? – Brave look
40 Minutes
Thank You!