Adaptive gamification
Bogdan “Bob” Chebac bogdanchebac@gmail.com @chebacbogdan
Adaptive gamification Bogdan Bob Chebac bogdanchebac@gmail.com - - PowerPoint PPT Presentation
Adaptive gamification Bogdan Bob Chebac bogdanchebac@gmail.com @chebacbogdan Agenda 1. Introduction 2. Gamification mechanics 3. Group Exercise 4. Repeat WHY Gamification? Because Games Are FUN 85% Of employees would spend more
Adaptive gamification
Bogdan “Bob” Chebac bogdanchebac@gmail.com @chebacbogdan
Agenda
Of employees would spend more time on gamified software
Of employees agree that gamification makes them more productive
Of employees over 45 years old agree that gamification would help them get better results at work
Basic level mechanics
Sign posting
Loss aversion
Progress
Mystery Box
Time Pressure
Consequence s
Investment
Key
Item Priority Lantern 9 20 meters of rope 4 15 liters of water 15 Bug repellent 6 15 liters of helicopter fuel 13 Compass 1 SOS flares 12 Item Priority Signaling mirror 14 Map 2 Gun + gun ammo 11 Box with food ration packets 10 Floating device 8 Antibiotics 7 Water purification tablets 5 Jungle Saber 3
Game 2
Medium level mechanics
Random Rewards
Fixed Reward Schedule
Time Dependent Rewards
Experience Points (XP)
Checkpoint Rewards
Leaderboards
Achievements
Virtual Economy
Game 3
MYTH
Hard level mechanics
Time Dependent Rewards
Social Status
Social Discovery
Social Status
Competition
Expert level mechanics
Exploration
Branching Choices
Unlockables
Creativity Tools
Customisation
Easter Eggs
Resources
○ https://www.talentlms.com/blog/gamification-survey-results/
○ http://www.edurom.ro/
○ https://www.gamified.uk/user-types/gamification-mechanics-elements/
Adaptive gamification
Bogdan “Bob” Chebac bogdanchebac@gmail.com @chebacbogdan
https://groups.google.com/forum/#!forum/adaptive-gamification-agile-cambridge-201 8