EEE14 -- Gamification of Educational Modules - Organic Chemistry
Bellna Chew Li Ling, Ng Li Shan
EEE14 -- Gamification of Educational Modules - Organic Chemistry - - PowerPoint PPT Presentation
EEE14 -- Gamification of Educational Modules - Organic Chemistry Bellna Chew Li Ling, Ng Li Shan Problem Solution Huge memory work Developed a game that + makes learning fun Lack of vitality in current teaching methods Aim: To determine
Bellna Chew Li Ling, Ng Li Shan
Huge memory work + Lack of vitality in current teaching methods Problem Solution Developed a game that makes learning fun
Aim:
To determine the factors that allow educational games to serve as an engaging pedagogy.
Game Design
Educational Content:
3D Modelling
Visual Scripting using UE4
Are you ready
Gameplay:
Stage 1:
Gameplay:
Stage 2:
Gameplay: Stage 1 Stage 2 Educate Apply
Stage 1 Stage 2
Challenge Increasing number of obstacles with each level Increasing speed of the character Clues Gameover Restart from the same level Restart from Stage 1
Data Collection
Quiz (using game) Positive Control (using notes) Survey
27 20
Game Play: Positive Control (Read Notes)
Quiz (using game) Positive Control (using notes)
Survey
Results and Discussion
Effectiveness of Alke:
1) Improvement observed in test scores after gameplay
Effectiveness of Alke:
2) Game participant results are consistent with Positive Control Group results
30% increase 26% increase
Game players Positive Control Participants
Effectiveness of Alke:
3) Favourable perception of game Game Ratings from Players Game Aids Memory Game is useful as a learning tool Game is enjoyable
Evaluation of Factors For Effective Educational Games
useful for learning
Conclusion
Future work
To explore: ☑ Optimisation for application across various educational modules ☑ Utilise and adapt a greater variety of game design
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