Daedalus Baby Cowboy Games Overview The player begins in a large - - PowerPoint PPT Presentation

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Daedalus Baby Cowboy Games Overview The player begins in a large - - PowerPoint PPT Presentation

Daedalus Baby Cowboy Games Overview The player begins in a large hangar bay of an abandoned ship, their intention is to search for loot. As they venture into the ship they realise that theyre not alone and must listen to the creature that


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SLIDE 1

Daedalus

Baby Cowboy Games

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SLIDE 2

Overview

The player begins in a large hangar bay of an abandoned ship, their intention is to search for loot. As they venture into the ship they realise that they’re not alone and must listen to the creature that lurks there if they wish to escape alive. To proceed, the player must solve puzzles and challenges in order to access the next level and make their way through the ship.

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Style Overview

Realistic style - detail added with textures Abandoned - dark, dirty, remnants of life Low lighting - on key objects and walls to guide

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UI

Original concept

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Block Out Video Links

Level 4 https://www.youtube.com/watch?v=2Pnz5C8zhC8&t=96s Level 2 https://www.youtube.com/watch?v=HJDgHqHCdNg Level 3 https://www.youtube.com/watch?v=b4SW5AluCJ0&feature=youtu.be

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Block Out - Level 1

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Block Out - Level 2

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Block Out - Level 3

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Block Out - Level 4

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What’s Changed

We’ve each made various changes to our original designs as we created our block outs based on what didn’t work or what could be done better. These were related to our own individual levels more than the project overall as a lot of our original ideas and goals have remained the same, especially in terms of style and gameplay.

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SLIDE 11

What’s Next

  • Connecting levels
  • Creating 3d assets
  • Implementing 3d assets based off of blockout and maps
  • Implementing and finalising UI in all levels
  • Record, edit and implement sounds
  • Continue to improve mechanics