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Computer Networks and the Internet CMPS 4750/6750: Computer Networks Outline What Is the Internet? Access Networks Packet Switching and Circuit Switching A closer look at delay, loss, and throughput Interconnection of ISPs


  1. Computer Networks and the Internet CMPS 4750/6750: Computer Networks

  2. Outline § What Is the Internet? § Access Networks § Packet Switching and Circuit Switching § A closer look at delay, loss, and throughput § Interconnection of ISPs § Layered architecture 2

  3. A Nuts-and-Bolts View of the Internet mobile network § Hosts = end systems • Running network apps global ISP • Billions of connected computing devices § Communication links home network • copper, cables, fiber, radio, satellite regional ISP • transmission rate (bit/sec), maximum distance § Packet switches: forward packets • Routers and link-layer switches • ISP: a network of packet switches § Internet: “network of networks” institutional network 3

  4. A Service View of the Internet mobile network § Infrastructure that provides services to network apps: global ISP • Web, email, messaging, games, e-commerce, social nets, maps, healthcare… home network • >1,500,000 apps in Google Play, most of which regional ISP require network connections § Provides programming interface to apps • Socket interface • Hooks that allows apps “connect” to each other • Provides service options: reliability, security, etc. institutional network 4

  5. What is a Protocol? a computer network protocol: a human protocol: Hi TCP connection request Hi TCP connection response Got the time? Get http://www.tulane.edu 2:00 <file> Thanks time acknowledgement 5

  6. What is a Network Protocol? § A network protocol defines the format and the order of messages exchanged between two or more communicating entities, as well as the actions taken on the transmission and/or receipt of a message or other events. § Protocol standardization • Most widely used protocols are defined in standards • Internet standards are developed by Internet Engineering Task Force (IETF) in the form of Request for Comments (RFCs) • Ethernet and wireless WiFi standards: IEEE 802 LAN/MAN Standards Committee § Wireshark packet sniffer: a useful tool to learn protocols 6

  7. Internet protocol stack § application: supporting network applications application • HTTP, SMTP, FTP,… transport § transport: process-process data transfer • TCP, UDP network § network: routing of datagrams from source to destination • IP link § link: data transfer between neighboring network elements physical • Ethernet, WiFi, … § physical: bits “on the wire” 7

  8. Outline § What Is the Internet? § Access Networks § Packet Switching and Circuit Switching § A closer look at delay, loss, and throughput § Interconnection of ISPs § Layered architecture 8

  9. A closer look at network structure mobile network § Network Core • Interconnected routers global ISP § Network Edge home network • access networks: connect hosts to the core regional ISP • DSL, Cable, Ethernet, Wireless, Fiber to the home (FTTH), Satellite • hosts: clients and servers • clients: desktops, smartphones, smart devices • servers: service/content providers, often in data centers institutional network 9

  10. Access network: digital subscriber line (DSL) central office telephone network DSL splitter modem DSLAM ISP voice, data transmitted DSL access at different frequencies over multiplexer dedicated line to central office § Use existing telephone line to central office DSLAM • data over DSL phone line goes to Internet, • voice over DSL phone line goes to telephone net § ADSL: asymmetric downstream and upstream rates 10

  11. Access network: cable network cable headend … cable splitter cable modem CMTS modem termination system data, TV transmitted at different ISP frequencies over shared cable distribution network § Homes share access network to cable headend • actual rate that each user receives can be significantly lower than the cable rate • multiple access protocol for upstream transmission 11

  12. Access network: home network wireless devices to/from headend or central office often combined in single box cable or DSL modem router, firewall, NAT wireless access point (54 Mbps) wired Ethernet (100 Mbps) 12

  13. Physical Media § physical link: what lies between transmitter & receiver § guided media: • signals propagate in solid media: twisted-pair copper wire, coaxial cable, fiber-optic cable § unguided media: • signals propagate freely: terrestrial radio, satellite § link rate: speed at which bits are transmitted § bandwidth: the width of the range of frequencies • Ex: if a telephone line can transmit signals over a range of frequencies from 300Hz to 1MHz ( = 10 # Hz), its bandwidth is about 1MHz 13

  14. Link rate § Shannon Capacity: maximum reliable link rate + ! = #log ' (1 + , ) bit per second • # : bandwidth • .: power of the signal at the receiver (decreases with the length of the link) • 0 : power of the noise at the receiver § Theoretical limit, hard to achieve in practice. 14

  15. Link Characteristics § Wired • DSL: a few Mbps up to 5km • Cable: 10 Mbps over 1km • Ethernet: 100 Mbps up to 110m § Wireless • WiFi: tens of Mbps up to hundred meters • Cellular: 10 Mbps over a few km § Optical: 10Gbps over 80km [Walrand and Parekh] 15

  16. Outline § What Is the Internet? § Access Networks § Packet Switching and Circuit Switching § A closer look at delay, loss, and throughput § Interconnection of ISPs § Layered architecture 16

  17. Circuit Switching [Comer 6ed] § dedicated resources 17

  18. Circuit Switching § commonly used in traditional telephone networks § resources reserved for “call” between source & dest: • resources: transmission rate, buffer, etc. § In diagram, each link has four circuits 18

  19. Circuit Switching § commonly used in traditional telephone networks § resources reserved for “call” between source & dest: • resources: transmission rate, buffer, etc. § In diagram, each link has four circuits § dedicated resources • guaranteed performance • circuit segment idle if not used by call 19

  20. Multiplexing in Circuit-Switched Networks Example: FDM ( frequency-division multiplexing ) 4 users frequency time TDM ( time-division multiplexing ) frequency time 20

  21. Packet Switching [Comer 6ed] § statistical multiplexing § resource pooling 21

  22. The Network Core § mesh of interconnected routers § packet-switching: hosts break application-layer messages into packets • A packet: header + payload (a set of bits) • forward packets from one router to the next, across links on path from source to destination • each packet transmitted at full link capacity 22

  23. Packet-switching: store-and-forward L bits per packet 3 1 2 R bps R bps router destination source § store and forward: entire packet must arrive at router before it can be transmitted on next link § takes L/R seconds to transmit (push out) L -bit packet into link at R bps • Ex: R = 7.5 Mbps, L = 1.5 Mbits, one-hop transmission delay = 0.2 sec § End-to-end delay = 2L/R (assuming zero propagation delay) 23

  24. Packet-switching: store-and-forward L bits per packet L/R R bps R bps source router destination § How long it takes for the 2L/R destination to receive all the three packets? § K packets? N links? 3L/R § more on delay shortly … time 4L/R 24

  25. Packet Switching vs. Circuit Switching § Example • 1Mb/s link • each user: N ….. users • 100 kb/s when “active” 1 Mbps link • active 10% of time § How many users can be supported? • circuit switching: 10 users • packet switching • Assume that users become active independently • with 35 users, probability that > 10 users active at same time is less than .0004 25

  26. Packet Switching vs. Circuit Switching Circuit Switching Packet Switching Resource allocation reserved on demand Routing fixed routing flexible routing robust to attacks Resource sharing FDM/TDM statistical multiplexing better for bursty traffic Performance guarantee yes no (“best effort” only) 26

  27. Key network-core functions routing: determines source- forwarding : move packets destination route taken by packets from router � s input to § routing algorithms appropriate router output routing algorithm local forwarding table header value output link 1 0100 3 0101 2 2 0111 2 3 1001 1 0111 destination address in arriving packet � s header 27

  28. Outline § What Is the Internet? § Access Networks § Packet Switching and Circuit Switching § A closer look at delay, loss, and throughput § Interconnection of ISPs § Layered architecture 28

  29. Four sources of packet delay A B nodal queueing processing d proc : nodal processing d queue : queueing delay § time waiting at output link for § check bit errors transmission § determine output link § depends on congestion level § typically < msec of router 29

  30. Four sources of packet delay transmission A propagation B nodal queueing processing d nodal = d proc + d queue + d trans + d prop d trans : transmission delay: d prop : propagation delay: § L : packet length (bits) § d : length of physical link § s : propagation speed (~2x10 8 m/sec) § R : link bandwidth (bps) § d trans = L/R § d prop = d / s 30

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