p2p networks as content p2p networks as content delivery
play

P2P Networks as Content P2P Networks as Content Delivery Networks - PowerPoint PPT Presentation

ENSC 835: HIGH- -PERFORMANCE NETWORKS PERFORMANCE NETWORKS ENSC 835: HIGH P2P Networks as Content P2P Networks as Content Delivery Networks Delivery Networks FINAL PROJECT PRESENTATION FINAL PROJECT PRESENTATION Fall 2003 Fall 2003


  1. ENSC 835: HIGH- -PERFORMANCE NETWORKS PERFORMANCE NETWORKS ENSC 835: HIGH P2P Networks as Content P2P Networks as Content Delivery Networks Delivery Networks FINAL PROJECT PRESENTATION FINAL PROJECT PRESENTATION Fall 2003 Fall 2003 André Dufour Dufour André http://www.sfu.ca/~adufour/ensc835/ http://www.sfu.ca/~adufour/ensc835/ adufour@sfu.ca adufour@sfu.ca 1 1

  2. Roadmap Roadmap � Introduction and Motivation Introduction and Motivation � � CDNs and Issues CDNs and Issues � � Why P2P? Why P2P? � � Problem Description Problem Description � � What Are We Trying to Achieve? What Are We Trying to Achieve? � � About the Chosen Protocol About the Chosen Protocol � � Survey of Related Work Survey of Related Work � � Implementation and Results Implementation and Results � � Future Work Future Work � � References References � 2 2

  3. Introduction: CDNs Introduction: CDNs � Distributed servers in lower Distributed servers in lower- -tier ISPs tier ISPs � � Close to users Close to users � � Geographically dispersed Geographically dispersed � � Again, close to users Again, close to users � � Avoid network bottlenecks Avoid network bottlenecks � � Overall intent: Overall intent: � � Distribute processing and network load Distribute processing and network load � � No single point of failure No single point of failure � � Thus, “better” performance Thus, “better” performance � 3 3

  4. CDNs - - Issues Issues CDNs � Cost! Cost! � � To customers: To customers: � � As much as $15,000 / month / Mbps [1] As much as $15,000 / month / Mbps [1] � � To operators: To operators: � � Akamai Akamai has 12,600 servers worldwide [1] has 12,600 servers worldwide [1] � � Exodus/Cable & Wireless has 2600 servers [1] Exodus/Cable & Wireless has 2600 servers [1] � � Fortinet Fortinet (AV vendor) operates a multi (AV vendor) operates a multi- -tier CDN for tier CDN for � distributing antivirus updates distributing antivirus updates � Can we do without the servers? Can we do without the servers? � 4 4

  5. P2P Networks P2P Networks P2P is a class of applications that takes P2P is a class of applications that takes advantage of resources -- -- storage, cycles, storage, cycles, advantage of resources content, human presence -- -- available at available at content, human presence the edges of the Internet [2] the edges of the Internet [2] � Aggregate or leverage existing resources Aggregate or leverage existing resources � � Users’ hard drives Users’ hard drives � � Overlay of existing network Overlay of existing network � � Significant participation of end systems Significant participation of end systems � 5 5

  6. P2P Networks P2P Networks � Naturally distributed Naturally distributed � � More fault tolerant than server approach More fault tolerant than server approach � � Cannot easily be disabled by equipment Cannot easily be disabled by equipment � failure failure � Structure similar to CDNs, but without Structure similar to CDNs, but without � dedicated servers dedicated servers 6 6

  7. Problem Description Problem Description � Simulate the use of a P2P network Simulate the use of a P2P network � (Gnutella) as a CDN (Gnutella) as a CDN � Consider the distribution of versioned Consider the distribution of versioned � content (e.g. AV update, OS patch, …) content (e.g. AV update, OS patch, …) � Observe the propagation Observe the propagation behaviour behaviour of the of the � content content � In particular, how long it takes to reach all In particular, how long it takes to reach all � nodes nodes 7 7

  8. Gnutella Gnutella � Distributed P2P networking protocol Distributed P2P networking protocol � � 3 phases of interest: 3 phases of interest: � � Connection (Anne and Brian’s project) Connection (Anne and Brian’s project) � � Query flooding Query flooding � � Downloading with HTTP Downloading with HTTP � � Selected because it’s an open and widely Selected because it’s an open and widely � deployed technology deployed technology 8 8

  9. Gnutella as a CDN Gnutella as a CDN 9 9

  10. Related Work Related Work � Gnutella development is ongoing Gnutella development is ongoing � � I used v 0.4 (for simplicity) I used v 0.4 (for simplicity) � � Latest quasi Latest quasi- -stable version is 0.6 stable version is 0.6 � � Many other P2P protocols and applications are Many other P2P protocols and applications are � emerging emerging � Kazaa/Fastrack Kazaa/Fastrack network network � � P2P Gaming (see [3], [4]) P2P Gaming (see [3], [4]) � � Akamai Akamai uses a P2P architecture for uses a P2P architecture for � synchronizing its servers synchronizing its servers � But have not found any evidence that someone But have not found any evidence that someone � is doing what we propose is doing what we propose 10 10

  11. Implementation Implementation � Used NS Used NS- -2 2 � � We’re operating at the application layer We’re operating at the application layer � � Finer control than OPNET Finer control than OPNET � � Simulated a network of Gnutella Simulated a network of Gnutella servents servents � � Parameters: Parameters: � � Number of nodes Number of nodes � � % of nodes with content % of nodes with content � � Connectivity of network ( Connectivity of network (avg avg and max and max conns conns) ) � � Time between queries Time between queries � � Random number generator seed Random number generator seed � 11 11

  12. Implementation: the Gory Details Implementation: the Gory Details GnutAgent GnutDescriptor ReleventAgent GnutQueryData GnutQueryHitData GnutStats GnutPathList 12 12

  13. Results Results 5% of nodes have content – – Weakly connected ring Weakly connected ring 5% of nodes have content 2.5 Number of Nodes not Updated 2 1.5 1 0.5 0 0 200 400 600 800 1000 1200 Time [s] 13 13

  14. Results Results 5% of nodes have content – – Strongly connected Strongly connected 5% of nodes have content 2.5 Number of Nodes Not Updated 2 1.5 1 0.5 0 0 200 400 600 800 1000 1200 -0.5 Time [s] 14 14

  15. Results Results 50% of nodes have content – – Strongly connected Strongly connected 50% of nodes have content 8 Number of Nodes Not Updated 7 6 5 4 3 2 1 0 0 200 400 600 800 1000 1200 -1 Time [s] 15 15

  16. Results Results 50% of nodes have content – – Weakly connected ring Weakly connected ring 50% of nodes have content 8 Number of Nodes Not Updated 7 6 5 4 3 2 1 0 0 200 400 600 800 1000 1200 -1 Time [s] 16 16

  17. Conclusions Conclusions � Both connectivity and proportion of nodes Both connectivity and proportion of nodes � with content influence update time with content influence update time � Given the right conditions, P2P networks Given the right conditions, P2P networks � can be used as CDNs can be used as CDNs � But beware: this is only a toy But beware: this is only a toy- -sized sized � simulation. More analysis and larger simulation. More analysis and larger simulation is required simulation is required 17 17

  18. Future Work Future Work � More simulation! More simulation! � � Larger network Larger network � � Larger range of parameters Larger range of parameters � � More parameters? More parameters? � � Integrate this project with Anne and Integrate this project with Anne and � Brian’s “Gnutella Connection Dynamics” Brian’s “Gnutella Connection Dynamics” � Add simulation of HTTP download Add simulation of HTTP download � 18 18

  19. References References [1] CDN shortlist (printable version): � http://www.hostingtech.com/connectivity/02_06_cdn_print.html , (accessed October 28, 2003). [2] What is P2P… and What Isn’t [Nov. 24, � 2000]: http://www.openp2p.com/pub/a/p2p/2000/11/24/shirky1-whatisp2p.html?page=2, (accessed October 27, 2003). [3] A. El Saddik, and A. Dufour, " Peer-to-Peer Suitability for Collaborative Multiplayer Games ," In � Proceedings of the Seventh IEEE International Symposium on Distributed Simulation and Real Time Applications, Delft, Netherland 25th - 28th Oct. 2003. [4] A. El Saddik, and A. Dufour, " Peer-to-Peer Communication through the Design and � Implementation of Xiangqi ," In Proceedings of the International Conference on Parallel and Distributed Computing, Klagenfurt, Austria 26th - 29th August 2003. [5] A. Fouron, and B. Fraser, “ Dynamic Connection Creation in the Gnutella Network ,” Graduate � Work, Simon Fraser University, 2003. [6] Gnutella – Stable – 0.4: � http://rfc-gnutella.sourceforge.net/developer/stable/index.html, � (accessed October 10, 2003). � [7] Gnutella Protocol Development: � http://rfc-gnutella.sourceforge.net/developer/testing/index.html, � (accessed October 10, 2003). � [8] S. Floyd and V. Paxson, ``Difficulties in simulating the Internet,'' IEEE/ACM Transactions on � Networking , vol. 9, no. 4, pp. 392 - 403, August 2001. 19 19

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend