Ch 7 SAQs (Pop Quiz) 1. Why is it difficult to know if the - - PowerPoint PPT Presentation

ch 7 saqs pop quiz
SMART_READER_LITE
LIVE PREVIEW

Ch 7 SAQs (Pop Quiz) 1. Why is it difficult to know if the - - PowerPoint PPT Presentation

Ch 7 SAQs (Pop Quiz) 1. Why is it difficult to know if the affective principles have been captured in software correctly? 2. Why is affective computing different to affective experiences? 3. How do Aesthetics and Visual Complexity relate to


slide-1
SLIDE 1

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Ch 7 SAQs (Pop Quiz)

1. Why is it difficult to know if the affective principles have been captured in software correctly? 2. Why is affective computing different to affective experiences? 3. How do Aesthetics and Visual Complexity relate to each other? 4. How does narrative art relate to the principle of Flow? 5. Why is Emotion difficult to quantify? What is one possible solution?

1

slide-2
SLIDE 2

UX from 30,000ft Principles of Engagement (part 2)

Chapter 8 - Lecture 14 (50 minutes) @sharpic http://sharpic.github.io/COMP33511/

slide-3
SLIDE 3

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Gamification ThinkGeek

3

ThinkGeek / ThinkGeek

slide-4
SLIDE 4

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Gamification ThinkGeek

4

ThinkGeek / ThinkGeek

slide-5
SLIDE 5

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Gamification Boeing

5

Boeing / Boeing

slide-6
SLIDE 6

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Gamification - What do you think?

6

Should I... Gamify your Coursework results - to encourage competition?

slide-7
SLIDE 7

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Collated Principles

7

Collated Concepts of Engagement Harper 2014

slide-8
SLIDE 8

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Collated Principles

8

Collated Concepts of Engagement Harper 2014

slide-9
SLIDE 9

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Collated Principles

9

Collated Concepts of Engagement Harper 2014

slide-10
SLIDE 10

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Potted Principles

10

  • 'Social' Include aspects of social collaboration and

co-activity/pair-activity;

  • 'Progression' Include components which facilitate movement

towards a goal; and

  • 'Play' Add aspects of fun, play, and enjoyment.
slide-11
SLIDE 11

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Facilitate Social Dynamics

11

Questions to think about as you design your prototype:

1 minute

slide-12
SLIDE 12

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Facilitate Social Dynamics

12

Questions to think about as you design your prototype:

1. Do you include suitable functionality to facilitate collaboration? 2. Are aspects such as social communication accounted for? 3. Do you link the real and virtual to facilitate better user engagement? 4. Can team / group members interact and support each other? 5. Have you used language and terminology which users may find playful?

This is not an exhaustive list

slide-13
SLIDE 13

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Facilitate Progression

13

Questions to think about as you design your prototype:

1 minute

slide-14
SLIDE 14

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Facilitate Progression

14

Questions to think about as you design your prototype:

1. Have you thought about attainment and goals, via stages and levels? 2. Do you facilitate motivation and reward? 3. Have you included a narrative flow through each interaction? 4. Are there opportunities for friendly competition? 5. Is progress also social?

This is not an exhaustive list

slide-15
SLIDE 15

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Facilitate Play

15

Questions to think about as you design your prototype:

1 minute

slide-16
SLIDE 16

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Facilitate Play

16

Questions to think about as you design your prototype:

1. Is the look and feel playful and game like? 2. Have you included playful, and game like social elements? 3. Will users leave with a feeling of fun and enjoyment? 4. Are there playful games included, or game elements which make the interaction seem like a game, and not... work? 5. Do the elements of play, included, really enhance the user experience?

This is not an exhaustive list

slide-17
SLIDE 17

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Remember

17

1. Dynamics, funology, or gamification may just not be the right thing to do for your development; 2. Mix'n'match fashion -- may be appropriate; 3. Pay specific attention to the target reactions of the users; and

slide-18
SLIDE 18

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Remember...

18

...'good' is not defined as more, but as the dead centre of the 'Hebbian version' of the 'Yerkes Dodson Curve.

Hebbian version of the Yerkes Dodson Law (this version leaves out that hyper-arousal does not adversely impact simple tasks) / Wikipedia

slide-19
SLIDE 19

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

To Do

1. Read Next Chapter. 2. Be Ready to Answer the Chapter SAQs (Pop Quiz). 3. Is there a Discussion Topic.

19

slide-20
SLIDE 20

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

See You Next Time!

20

Open House / Surgery - 2.60 Friday 09:00-11:00 @sharpic

slide-21
SLIDE 21

@sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

Break Time - Pause Recording

Back in 10 Minutes! Come see me now if you have Questions Regarding this Lecture!

21