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Ch 2 SAQs (Pop Quiz) 1. What are the relationships between the development methodologies discussed, which is best for UX and why? 2. Given need to rapidly create an interface prototype, which agile method would you use and why? 3. What's


  1. Ch 2 SAQs (Pop Quiz) 1. What are the relationships between the development methodologies discussed, which is best for UX and why? 2. Given need to rapidly create an interface prototype, which agile method would you use and why? 3. What's wrong with Cowboy Coding? 4. What is the separation of Concerns and why is it important? 5. Windows Toolkits are often specific to the Windows Manager, how can you more efficiently design for multiple Windows Managers? 1 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  2. UX from 30,000ft It’s Complicated! Lecture 03 (50 minutes) @sharpic http://sharpic.github.io/COMP33511/

  3. It's Complicated! 'Humans are variously skilled and part of assuring the accessibility of technology consists of seeing that an individual's skills match up well with the requirements for operating the technology. There are two components to this; training the human to accommodate the needs of the technology and designing the technology to meet the needs of the human. The better we do the latter, the less we need of the former.' http://goo.gl/y9yAa6. theory and research in hci 3 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  4. Perception - Visual Interaction The Visual Pathway. M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams & Wilkins, Philadelphia, PA, 3rd ed edition, 2007. 4 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  5. Perception - Auditory Vertical Sound Localisation. M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams & Wilkins, Philadelphia, PA, 3rd ed edition, 2007. 5 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  6. Perception - Somatic (Touch) Human Sensory Receptors. M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams & Wilkins, Philadelphia, PA, 3rd ed edition, 2007. 6 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  7. Perception - Smell (Olfactory) Mouth, Throat, and Nasal Passages. M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams & Wilkins, Philadelphia, PA, 3rd ed edition, 2007. 7 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  8. Notes - In your own words! 5 minutes 8 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  9. Thinking and Learning - Attention FEF Simulation. M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams & Wilkins, Philadelphia, PA, 3rd ed edition, 2007. 9 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  10. Thinking and Learning - Memory Declarative and Nondeclarative. M. F. Bear, B. W. Connors, and M. A. Paradiso. Neuroscience: exploring the brain. Lippincott Williams & Wilkins, Philadelphia, PA, 3rd ed edition, 2007. 10 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  11. Thinking and Learning - Exploration 11 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  12. Count the Number of Times the Basketball is Passed... 12 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  13. 13 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  14. Notes - In your own words! 5 minutes 14 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  15. Communication - Explicit / Overt 15 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  16. Communication - Implicit / Covert 16 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  17. Input - General 1. Keyboard: The primary input device which enables control of everything via scan codes; 2. Cursive: Pen based naturalistic input; 3. Pointing: Mice and trackballs etc.; 4. Force F/B: Physical feedback; 5. Speech: Speech to text recognition and control; 6. Touch: Touch screens, pads, and tablets - including touch gestures - iPad; and 7. Gesture: 3D gesture recognition - Xbox. 17 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  18. Input - Specialist 1. HOM: Different ways to point; 2. Blink: Different ways to click; 3. Gaze/Eye: Different ways to point; 4. Haptic: Different kinds of feedback. 5. Immersive: VR; and 6. Suck/Blow: Pressure switches - boolean input; 18 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  19. Notes - In your own words! 3 minutes 19 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  20. To Do 1. Read Next Chapter. 2. Be Ready to Answer the Chapter SAQs (Pop Quiz). 3. Is there a Discussion Topic. 20 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  21. See You Next Time! Open House / Surgery - 2.60 Friday 09:00-11:00 @sharpic 21 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

  22. Break Time - Pause Recording Back in 10 Minutes! Come see me now if you have Questions Regarding this Lecture! 22 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/

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