SLIDE 10 @sharpic | UX from 30,000ft | COMP33511 | http://sharpic.github.io/COMP33511/
Funology
1. Personalisation and Customisation: 'relevance'; 'surpass expectations'; 'decision-making authority of the user'; 'appropriateness'; 'the users needs'; 'don't think labels, think expressiveness and identity'; and 'users interests'. 2. Intangible Enjoyment: 'triviality', 'enjoyment of the experience'; 'users desires'; 'sensory richness'; 'don't think products, think experiences'; 'don't think ease of use, I think enjoyment
- f the experience'; 'satisfaction'; 'pleasure'; and 'appealing-ness'; and 'emotional thread'.
3. Tangible Action: 'goal and action mode'; 'manipulation'; 'don't hide, don't represent, show'; 'hit me, touch me, and I know how you feel'; 'don't think of thinking, just do doing'; 'don't think
- f affordances, think irresistible'; 'evocation'; 'sensual thread'; and 'spectacle and aesthetics'.
4. Narrative Aids Interaction: 'don't think beauty in appearance, think beauty in interaction'; 'possibilities to create one's own story or ritual'; 'don't think buttons, think actions'; 'connection'; 'interpretation'; 'reflection'; 'recounting'; 'repetition and progression'; 'anticipation'; and 'compositional thread'.
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