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Improving the experience and functionality of vestibules by intelligent lighting design Redesigning the lighting for the vestibule at the main entrance of the Aalborg University Copenhagen Campus 20/1-2017 - 7th Semester at Lighting Design Group


  1. Improving the experience and functionality of vestibules by intelligent lighting design Redesigning the lighting for the vestibule at the main entrance of the Aalborg University Copenhagen Campus 20/1-2017 - 7th Semester at Lighting Design Group 5 - Supervisor: Georgios Triantafyllidis LID7, Aalborg University Copenhagen by Heikki Väisänen, Jonas Krogsbøll Nielsen, Lasse Dührkop

  2. VESTIBULE ? ARCHITECTURE: KEEP HEAT / ENTRY LIGHTING DESIGN: TRANSITION / ADAPTION

  3. CURRENT LIGHTING

  4. CURRENT EXPERIENCE ~ 60% - space NOT creatively used ~ 50% - place is experienced as “dull” Room for improvement! ~ 30% - identity is not seen ~ 50% - miss the the provided information monitors

  5. VALUE Is ’dull , lack of identity , non-creatively used’ a good first impression for a modern university ?

  6. CRITERIA & NEEDS Functionality Communication Human Perception Energy guidance identity mood & feel transition information aesthetics

  7. THE DESIGN

  8. CEILING TILES “Natural environments record their past and reveal usage in subtle cues such as erosion and footprints. In modern society of concrete cities and dynamic touch screens, this richness is lost.” D. Saakes, T. Tsujii, K. Nishimura, T. Hashida, T. Naemura. Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints.

  9. HOW DOES IT WORK? ‘Footprints’ - Paths are created when people walk below Time - The path will stay and fade for a period of time, to guide the next users Nudging - Make the user take certain exits by predefined paths Transition - Light levels adapt to changes in light conditions in adjacent spaces Algorithm - Easy to control/limit maximum energy consumption at different times. -> ~34% reduction in power consumption. (from estimate)

  10. GUIDANCE > 50% Success rate with negatively influencing aspects. “Nudging”

  11. CRITERIA & SOLUTIONS Functionality Communication Human Perception Energy guidance identity mood & feel transition information aesthetics nudging Signalling: Playful Only light where needed sensors/algorithms sustainability Interactive Algorithm control ever-changing inspired by natural elements innovative

  12. Future implementations Manipulation: pace, activity Placement: vertical, bent, multiple dimensions Other functions: emergency light, entertainment purposes, living animations pixeiling simulator 0.0.8

  13. THE PIXEILING LID7, Aalborg University Copenhagen Heikki Väisänen, Jonas Krogsbøll Nielsen, Lasse Dührkop

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