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Improving the experience and functionality of vestibules by - - PowerPoint PPT Presentation

Improving the experience and functionality of vestibules by intelligent lighting design Redesigning the lighting for the vestibule at the main entrance of the Aalborg University Copenhagen Campus 20/1-2017 - 7th Semester at Lighting Design Group


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Improving the experience and functionality of vestibules by intelligent lighting design

Redesigning the lighting for the vestibule at the main entrance of the Aalborg University Copenhagen Campus LID7, Aalborg University Copenhagen by Heikki Väisänen, Jonas Krogsbøll Nielsen, Lasse Dührkop

Group 5 - Supervisor: Georgios Triantafyllidis 20/1-2017 - 7th Semester at Lighting Design

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ARCHITECTURE: KEEP HEAT / ENTRY LIGHTING DESIGN: TRANSITION / ADAPTION

VESTIBULE ?

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CURRENT LIGHTING

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~ 60% - space NOT creatively used ~ 50% - place is experienced as “dull” ~ 30% - identity is not seen ~ 50% - miss the the provided information monitors Room for improvement!

CURRENT EXPERIENCE

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Is ’dull, lack of identity, non-creatively used’ a good first impression for a modern university?

VALUE

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Human Perception

mood & feel aesthetics

Energy Communication

identity information

Functionality

guidance transition

CRITERIA & NEEDS

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THE DESIGN

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CEILING TILES

“Natural environments record their past and reveal usage in subtle cues such as erosion and footprints. In modern society of concrete cities and dynamic touch screens, this richness is lost.”

  • D. Saakes, T. Tsujii, K. Nishimura, T. Hashida, T. Naemura. Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints.
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Algorithm - Easy to control/limit maximum energy consumption at different times. Time - The path will stay and fade for a period of time, to guide the next users ‘Footprints’ - Paths are created when people walk below Nudging - Make the user take certain exits by predefined paths Transition - Light levels adapt to changes in light conditions in adjacent spaces

HOW DOES IT WORK?

  • > ~34% reduction in power consumption. (from estimate)
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> 50% Success rate with negatively influencing aspects.

“Nudging”

GUIDANCE

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Human Perception

mood & feel aesthetics

Energy Communication

identity information

Functionality

guidance transition

CRITERIA & SOLUTIONS

Playful Interactive inspired by natural elements Only light where needed Algorithm control Signalling: sustainability ever-changing innovative nudging sensors/algorithms

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Manipulation: pace, activity Other functions: Placement: vertical, bent, multiple dimensions emergency light, entertainment purposes, living animations

Future implementations

pixeiling simulator 0.0.8

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LID7, Aalborg University Copenhagen Heikki Väisänen, Jonas Krogsbøll Nielsen, Lasse Dührkop

THE PIXEILING

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