Design Production SWEN-444 Selected material from The UX Book , - - PowerPoint PPT Presentation

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Design Production SWEN-444 Selected material from The UX Book , - - PowerPoint PPT Presentation

Design Production SWEN-444 Selected material from The UX Book , Hartson & Pyla Design Ideation and Sketching Conceptual Storyboards Design Theme Often overlaps in practice Intermediate Wireframes Design Annotated wireframes


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SLIDE 1

Design Production

SWEN-444

Selected material from The UX Book, Hartson & Pyla

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SLIDE 2

Design

Ideation and Sketching Conceptual Design Intermediate Design Detailed Design Storyboards Theme Wireframes Annotated wireframes “Visual comps” Often overlaps in practice

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SLIDE 3

Intermediate Design

  • Transition from one or more conceptual design candidates to
  • ne design for screen layout and navigation
  • Start with the representation and manipulation of

information objects

  • Evolve from low fidelity to high fidelity design

representations

  • Annotated storyboards
  • Wireframes
  • Interactive mockups
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SLIDE 4

The Path To Wireframes

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SLIDE 5

Doing Intermediate Design: Wireframes

  • De facto representation medium for interaction design at this

stage

  • Prototyping
  • Documenting
  • Communicating to implementers
  • Somewhat abstract schematic diagrams and “sketches”
  • Lines and outlines
  • Define screen content, layout, and navigational flow
  • Boxes and other shapes to represent emerging design objects
  • Sequences of wireframes represent navigation
  • Drawing tools and templates available
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SLIDE 6

Wireframes Example – Web-based Photo Organizing And Sharing Application

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SLIDE 7

Design Elaborated

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SLIDE 8

Wireframes can Show Behavior – Click “Related Information”

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SLIDE 9

How Are Wireframes Used?

  • Designer can move through deck of

wireframes

– One slide at a time – Simulating potential scenario – Pretending to click on interaction widgets

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SLIDE 10

Detailed Design: “Visual Comps”

  • “Comprehensive” or “composite” layout
  • Very specific and detailed graphical look and feel
  • Pixel-perfect mockup of graphical “skin”
  • Consistent with
  • Company branding
  • Style guides
  • Best practices in visual design
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SLIDE 11

Detailed Design

  • Screen design and layout details
  • Medium to high fidelity prototypes, refined and

annotated wireframes

  • Design will be fully specified:
  • Look and feel appearance
  • Behavior
  • How all workflows, exception cases, and settings will be handled
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SLIDE 12

Interaction Design Specification

  • Design description with enough detail to direct software

implementation

  • Look and feel
  • Behavior
  • No one format recommendation
  • Perhaps high fidelity prototypes augmented with textual

descriptions

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SLIDE 13

Team Activity

  • Create wireframes for some of conceptual designs of

your project to define screen layout, content, and navigation

– Any drawing or word processing software – Keep it modular – Build up using layers – Use separate layer for each repeating set of widgets on screen, reuse in subsequent screens

  • Provide enough details so that you have something to

present to the class