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Getting a System to Production and keeping it there Eoin Woods, Endava Content Introducing Production Systems What Goes Wrong in Production? Solutions for Production Systems Conclusions 3 Production Systems 4 What is a production


  1. Getting a System to Production 
 … and keeping it there Eoin Woods, Endava

  2. Content Introducing Production Systems What Goes Wrong in Production? Solutions for Production Systems Conclusions 3

  3. Production Systems 4

  4. What is a production system? Any system 
 being used 
 for real work 5

  5. Why is Productionisation Hard? No one teaches you about production who do you talk to? what do they want? what is the definition of “done” ? Production is difficult for developers hard to access, interrogate, debug, change, ... 6

  6. A new cast of characters Development Developers Users 7

  7. A new cast of characters Production Operations Auditors Developers Infrastructure Business 
 Management Acquirers Users 7

  8. Production is constrained Highly controlled Content is all valuable Change can be difficult 8

  9. Production is unpredictable 9

  10. Production is highly visible! 10

  11. You don’t own production 11

  12. What goes wrong? 12

  13. Performance surprises Interactive load Batch time surprises System abusers! “all transactions this year”, “average since 1967”, ... 13

  14. Environment bombshells Constraints and contention Unexpected behaviour Integration points 14

  15. Failures happen Software defects Platform failures Environment failures 15

  16. Security tangles Security is simple in Development Much more complex in Production! 16

  17. Finding Solutions 17

  18. Key requirements for production Functionally correct does what the business process requires Stability behaves predictably in all situations Capacity can process the workload required (at all times) Security limits access to those who are authorised to have it 18

  19. Solution Framework Correctness Stability Capacity Security Design Principles Technology Processes 19

  20. Solution Framework Correctness Stability Capacity Security Simplicity Design Principles Technology Processes 19

  21. Solution Framework Correctness Stability Capacity Security Simplicity Design Principles Technology Processes Resource Governor 19

  22. Solution Framework Correctness Stability Capacity Security Simplicity Design Principles Technology Processes Resource Threat Governor Modelling 19

  23. General Principles One Team Automate Measure and Improve (feedback loops) Good Enough over Perfection Timeless principles … today led by CD and DevOps 20

  24. Example: Achieving Stability 21

  25. Stability - design principles Fail quickly fail fast, timeouts Isolate problems flow control, circuit breakers, bulkheads, asynchronous integration Ensure steady state operation housekeeping, predictable resource allocation, governors, throttling 22

  26. Stability - technology solutions 23

  27. Stability - technology solutions Fail fast 23

  28. Stability - technology solutions Fail fast Bulkhead 23

  29. Stability - technology solutions Fail fast Bulkhead Timeouts 23

  30. Stability - technology solutions Fail fast Governor Bulkhead Timeouts 23

  31. Stability - technology solutions Fail fast Circuit Breaker Governor Bulkhead Timeouts 23

  32. Stability - technology solutions Housekeeping Fail fast Circuit Breaker Governor Bulkhead Timeouts 23

  33. Example - Circuit Breaker timeout Clear err_returned Checking err_returned && 
 err_returned err_count > 10 Tripped 24

  34. Stability - process principles Repeatability defined processes, practice scenarios, prelive environments Automation automate the routine, automate the difficult allow the human back in the loop on demand Transparency logging, monitoring, alerts, trends 25

  35. Stability - process automation Automation Logging 
 & Metrics Monitoring 26

  36. Summary 27

  37. Summary Production is just different it’s not yours and you need to respect that Production is demanding Correctness Stability Capacity Security 28

  38. Summary (ii) Solutions for each requirement by area principles technologies processes 29

  39. Summary (iii) Production requirements and principles go back to the age of the mainframe CD and DevOps the latest incarnation welcome attention from developers new tech enabling new possibilities breaking down silos to make it happen 30

  40. Books Software Systems Architecture Second Edition Second Working with Stakeholders Using Viewpoints and Perspectives Edition NICK ROZANSKI • EOIN WOODS 31

  41. Thanks !

  42. Acknowledgements http://www.icons-land.com http://www.alamy.com/ http://www.42u.com 34

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