Design and Innovation
LABORATORYDesign and Innovation LABORATORY Your Laboratory Instructors Matt - - PowerPoint PPT Presentation
Design and Innovation LABORATORY Your Laboratory Instructors Matt - - PowerPoint PPT Presentation
Design and Innovation LABORATORY Your Laboratory Instructors Matt Hannah Stefan Karau Perner-Wilson Agamanolis OK, so, what is this experience all about? THEORY meets REALITY Idea Generation Research Learning Development
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SLIDE 2 Stefan Agamanolis Hannah Perner-Wilson Matt Karau
Your Laboratory “Instructors”
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OK, so, what is this experience all about?
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THEORY
meets
REALITY
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RAPID
Idea Generation Research Learning Development Prototyping Engineering Programming Collaboration Presentation Demonstration Documentation Design Innovation SLIDE 6
Simulation of a real-world high-pressure design challenge
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and now…
the challenge
SLIDE 8 You work at a product design company. You have just secured a new client, a large multi- national corporation that is interested in creating a new product line for supporting and enhancing long distance relationships. The client has asked your team to create a concept for a new communication product.
SLIDE 9 The client is not interested in conventional voice- and screen- based communication, since these are crowded spaces. They are also not interested in communication for the purposes
- f passing “information”.
SLIDE 10 The client recognizes there are many kinds of long distance relationships in the world, and they do not expect a generic one-size-fits-all product that could be used by anyone. They would place more value on a concept that is customized to the character of a specific kind of relationship. In other words, the strength of the concept for a specific group of users is more important than the potential for mass sales. The client wants you to select an interesting group of potential users
- n which to focus your concept.
SLIDE 11 There is a tight deadline. In only one week, the client has asked that you present your concept at a meeting that will include high-ranking executives. At this meeting, you absolutely must present a working prototype of your concept, to “bring it to life” for the audience to better understand. You must clearly demonstrate how the product would be used and enjoyed by the type of users you chose to design for. The client would like you to prototype both the input and
- utput aspects of your communication concept.
- f manufacturing, etc).
SLIDE 12 Based on your performance, the client will engage your company to develop several additional concepts in the future, and you will become very rich and famous.
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“DELIVERABLES”
- Working prototype
- Presentation (slideshow)
- Short demo video
- Documentation of your design process
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This is going to be
35%
- f your grade
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Grade will be based on:
- Concept
- Prototype
- Presentation
- Documentation
- Teamwork
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You have competition :-)
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OVERALL Schedule
Sunday 23 16:00 - 17:15 SAMA 522 Intros; historical projects Sunday 23 18:30 - 21:31 SAMA 1315 Hands-on Monday 24 18:00 - 21:31 SAMA 1315 Visual journeys; Hands-on Tuesday 25 16:00 - 17:15 SAMA 522 Project concepts Tuesday 25 18:30 - 21:31 SAMA 1315 Hands-on Wednesday 26 18:30 - 21:31 SAMA 1315 Office hours Thursday 27 17:00 - 21:31 CSE Session at CSE - Laser Friday 28 15:00 - 17:00 SAMA 1315 Office hours Saturday 29 13:00 - 16:00 SAMA 1315 Office hours, tweaking, documentation Saturday 29 16:00 - 18:00 SAMA 522 Practice presentations Sunday 30 17:00 - 18:30 CommonGround Final presentations - external audience SLIDE 18
Tangible Interfaces Ambient Media Physical Computing Wearable Computing Soft Electronics e-Textiles
Survey of projects SLIDE 19 Telephonic Arm Wrestling / Norman White / 1986
Motorized force-feedback system connected by telephone data link
SLIDE 20 Marble Answering Machine / Durrell Bishop / 1992
New voice message releases marble; data represented in physical object
SLIDE 21 Denta-Dentata / Goldberg, et. al. / 1993
Communicate one bit of information over a phone line to squeeze user’s hand
SLIDE 22 LiveWire Natalie Jerimijenko 1995 (?)
SLIDE 23 Interaction with one object (picture frame) caused activation of another object. Shaking one shaker caused other to shake proportionally.
Feather, Scent, and Shaker / Strong, et. al /1996
SLIDE 24 Motion on Body Pillow A causes heartbeat & warmth on Body Pillow B; Speaking on Pillow A causes whispers in Pillow B; Breath causes curtains to sway
The Bed / Dodge, et. al. / 1997
SLIDE 25 Multiple sensing / display interfaces to convey information in the background
ambientROOM / Ishii, et. al. / 1997
SLIDE 26 Water Lamp Dahley, et. al. 1997
SLIDE 27 Wobble Lamp Dahley, et. al. 1997
SLIDE 28 Pinwheels Dahley, et. al. 1997
SLIDE 29 inTouch Brave, et. al. 1998
SLIDE 30 Peg Blocks Piper, et. al. 2001
SLIDE 31 Ambient Orb Ambient Devices 2002
SLIDE 32 Ambient Umbrella Ambient Devices
SLIDE 33 Wooden Mirror Daniel Rozin 1999
SLIDE 34 Music Bottles Ishii, et. al. 2000
SLIDE 35 PegMirror Daniel Rozin 2007
SLIDE 36 Weave Mirror Daniel Rozin 2007
SLIDE 37 LumiTouch Chang, et. al. 2001
SLIDE 38 Desktop Subversibles Brucker-Cohen 2003
SLIDE 39 One2One Cullinan, et. al. 2004
SLIDE 40 Habitat Patel, et. al. 2004
SLIDE 41 Inflatable jacket activated by interacting with koala bear
Hug Over a Distance / Mueller, et. al. / 2004
SLIDE 42 Pressure / heat sensors; remote shirt recreates these sensations
Hug Shirt / CuteCircuit / 2005
SLIDE 43 PlayPals Bonanni, et. al. 2005
SLIDE 44 Store and play back a particular touch pattern “whenever you need it”
tap-tap / Bonanni, et. al. / 2005
SLIDE 45 Poultry.Internet Teh, et. al 2006
SLIDE 46 HighFive - Candles Mendes 2008
SLIDE 47 Stress OutSourced Chung, et. al. 2009
SLIDE 48 KissPhone Georges Koussouros 2008
SLIDE 49 Iso-Phone Auger, et. al. 2003
SLIDE 50 Mutsugoto / Hayashi, et. al. / 2007
SLIDE 51 Breakout for Two Mueller, et. al. 2002
SLIDE 52 Remote Impact / Mueller, et. al. / 2007
SLIDE 53 Remote Impact / Mueller, et. al. / 2007
SLIDE 54 Baker Tweet / Poke London / 2009
SLIDE 55 Rambler Popkalab 2010
SLIDE 56 Brain Twitter Interface Wilson, et. al. 2009
SLIDE 57 Twoddler Vos, et. al. 2009
SLIDE 58 Cat@Log Yonezawa,
- et. al.
SLIDE 59 Twitter Powered Popcorn Machine Goeres,
- et. al.
SLIDE 60 Kickbee Menscher 2008
SLIDE 61 Twitter Dress Waldemeyer 2010
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SLIDE 63 Heart Rate Sports Bra www.textronicsinc.com AWare Activity Monitor Wearable www.awaretechs.com
SLIDE 64 Sparkly heels light up with each step, uses a pedometer as the switch.
Twinkle Toes / Diane Eng / www.dianaeng.com
SLIDE 65 Detectair Genevieve Mateyko & Pamela Troyer an Eco-Wearable that Detects Air Quality Climate Dress www.diffus.dk/pollutiondress/intro.htm The LEDs visualize the level of CO2 in the nearby surroundings and are powered through the embroidery!
SLIDE 66 CO2RSET www.kofriel.com/itp/blog/?p=263 A radical wearable electronic concept to assist us in suffocating – or make breathing difficult when the CO2 level reaches dangerous low levels.
SLIDE 67 iCalm www.affectiva.com Comfortable, long-term sensing of physiological information. Radiation Detecting Bracelet Cati Vaucelle Variant of a wearable Electromagnetic Field Detector in the form of a bracelet.
SLIDE 68 Wearable Posture Monitoring www.faculty.design.umn.edu/dunne Uses a fiber-optic sensor to detect the curvature of the spine.
SLIDE 69 E-Pressed www.e-pressed.net Areas originating from acupressure therapy will light up and invite the wearer and
- thers to press on them, relieving tension and stimulating well-being.
SLIDE 70 Data Logging Shirt www.northeastern.edu Three motion sensors placed on strategic places in the shirt.
SLIDE 71 Step Up 3D - LED shoes Flexible circuits