Center of Excellence for Immersive Technologies Contents o Immersive - - PowerPoint PPT Presentation
Center of Excellence for Immersive Technologies Contents o Immersive - - PowerPoint PPT Presentation
Center of Excellence for Immersive Technologies Contents o Immersive Technologies o Impacts on Aerospace and Defence o Beacon Labs VR, AR and MR Collectively XR MIXED or Key Sector Impacts Sectors and Verticals where XR
Contents
- Immersive Technologies
- Impacts on Aerospace and Defence
- Beacon Labs
VR, AR and MR – Collectively XR
MIXED or
Key Sector Impacts
- Aerospace and Defence
- Medical
- Arts and Creative Industries
- Gaming and Interactive
- Simulation and Training
- Data Visualization
- Geospatial Technologies
- Entertainment
- Education
- Communication
- Architecture and Construction
- Travel and Tourism
- Sports
- Real Estate
- Museums and Galleries
- Retail
- Smart Cities and Location‐based Information
Sectors and Verticals where XR technologies are being deployed
Global XR Market Perspective
Mixed is the New Reality
- VR Initially gaming focused with Oculus, HTC‐Vive, Sony Playstation
- Acceleration of Mixed Reality and AR Platforms – Microsoft Hololens, Magic Leap, Meta 2
- Multiple camera solutions available for 360 video content – evolving to light field, holograms and volumetric video
- Major AR software platforms launched in 2017 – driving AR implementation on mobile devices
- Facebook AR Studio, Apple AR Kit, Sony 3D Creator, Google ARCore
The total global market is estimated to be valued at $142,393.40 Million USD by 2023
Source: BCC Research
Application of XR – Aerospace and Defence
- Training and Simulation
- Increase retention and effectiveness
- More “hands on” opportunities
- Maintenance optimization
- Evaluate new procedures
- Significant ROI potential
- Exposure to rare and hazardous situations
- High cost equipment simulations
- Gamification
- Augmented Information
- Maintenance guides
- Situational awareness
- Support for rare circumstances and
emergency situations
- Location based information
- Battlefield information
- Develop new formats
Application of XR – Aerospace and Defence
- Remote Control
- Drones and other AV’s
- Visualize synthesized sensor and camera
data
- Mental Training and Psychology
- Scenario repetition and preparedness
assessment
- Rehabilitation
- Phobias and PTSD
- Product Design and Development
- Simulated prototyping and testing
- Pre‐visualization
- Evaluate proposed manufacturing
processes
Application of XR – Medical
- Training
- Vision Testing
- Wellness
- Patient Comfort and Distraction
- MRI Distraction
- Pain Mitigation
- Psychology
- Therapy
- Rehabilitation
Beacon Labs Review – Vision/Mandate
VISION To maximize the potential of human interaction within immersive technologies (AR, VR and MR ‐ XR) MISSION Beacon Labs facilitates multi‐disciplinary collaboration, innovation, and commercialization through access to advancing technologies, platforms, and projects in immersive technologies. MANDATE
- Research and Development
- Identify and facilitate XR research and projects, which drive collaboration and partnerships across
industry, studios, universities, colleges, tech hubs and government.
- Industry Support and Engagement
- Educate and support industry on XR impacts and their potential for the technology – providing an
environment/facility with access to the best in class XR technologies.
- Education and Outreach
- Drive XR community and ecosystem growth with technology training, industry events, and immersive
technology awareness – engaging relevant experts, technical leaders, and university researchers.
Beacon Labs
- Latest technology and tools
- Hardware – Vive, Oculus, Sony, Microsoft, Haptics, etc.
- Software – Simulation, Creation, Apps, etc.
- Tools – Unity, ARKit, Unreal, etc.
- VR experience/development rooms
- Multiple environments
- Flexibility to support Green Screen and other
technologies
- Support multiple teams and projects
- Work space
- Meeting rooms
- Collaboration/workshop
- Facilities for training
- Likely external locations
Beacon Labs – Project Potential
- Simulation and Training with tracking for Multiple Devices and
Participants
- Explore beyond current capabilities
- Using immersive technologies for under water tracking and
training
- Explore new tracking sensors
- Multi‐location and multi‐interface for pre‐visualization, design,
testing and training
- Increase collaboration and variety of participants
- Development of Medical simulation and training tools
- Leverage sensory trackers and indicators into a wide range of applications
- Data Visualization across multiple sectors
- Integration of multiple large data sets
- Evaluate training effectiveness
- Translate learning from Art and Medical research
Industry and Community Engagement
Academic and Pubic Support Industry Support
Beacon Labs – Regional/Partner Benefits
- Research and Development
- Connecting industry with Atlantic Canada’s universities and colleges for
collaborative R&D
- Job Creation and Labour Force Development
- Exciting careers in XR which will attract and retain young talent
- Expand XR labour force to stay competitive in the immersive technologies
- Training and Education
- Collaboration with universities and colleges to enable AR/VR/MR courses
and learning
- Putting partner technologies into the hands of leading edge developers and
researchers
- Innovation and New Idea Generation
- Collaboration surrounding XR technologies and related industries will
generate new ideas, products, and services – driving entrepreneurial growth.
- Investment Attraction
- Beacon Labs provides another advantage to draw companies to the region
Join the Beacon Labs team
- Become a sponsor
- Promote your brand by directly sponsoring the facility
- Promote your software by providing training on your solutions
- Promote your hardware by providing gear
- Develop your business by providing your expertise (and that of your team)
- Become an investor or partner
- Drive new R&D in key areas
- Define and engage in research projects
- Develop new product solutions
- Partner with others in industry and academia