center of excellence for immersive technologies contents
play

Center of Excellence for Immersive Technologies Contents o Immersive - PowerPoint PPT Presentation

Center of Excellence for Immersive Technologies Contents o Immersive Technologies o Impacts on Aerospace and Defence o Beacon Labs VR, AR and MR Collectively XR MIXED or Key Sector Impacts Sectors and Verticals where XR


  1. Center of Excellence for Immersive Technologies

  2.  Contents o Immersive Technologies o Impacts on Aerospace and Defence o Beacon Labs

  3.  VR, AR and MR – Collectively XR MIXED or

  4.  Key Sector Impacts Sectors and Verticals where XR technologies are being deployed o o Aerospace and Defence Entertainment o Education o Medical o Communication o Arts and Creative Industries o Architecture and Construction o o Gaming and Interactive Travel and Tourism o Sports o Simulation and Training o Real Estate o Data Visualization o Museums and Galleries o o Geospatial Technologies Retail o Smart Cities and Location‐based Information

  5.  Global XR Market Perspective Source: BCC Research The total global market is estimated to be valued at $142,393.40 Million USD by 2023 Mixed is the New Reality o VR Initially gaming focused with Oculus, HTC‐Vive, Sony Playstation o Acceleration of Mixed Reality and AR Platforms – Microsoft Hololens, Magic Leap, Meta 2 o Multiple camera solutions available for 360 video content – evolving to light field, holograms and volumetric video o Major AR software platforms launched in 2017 – driving AR implementation on mobile devices o Facebook AR Studio, Apple AR Kit, Sony 3D Creator, Google ARCore

  6.  Application of XR – Aerospace and Defence o Training and Simulation o Increase retention and effectiveness o More “hands on” opportunities o Maintenance optimization o Evaluate new procedures o Significant ROI potential o Exposure to rare and hazardous situations o High cost equipment simulations o Gamification o Augmented Information o Maintenance guides o Situational awareness o Support for rare circumstances and emergency situations o Location based information o Battlefield information o Develop new formats

  7.  Application of XR – Aerospace and Defence o Remote Control o Drones and other AV’s o Visualize synthesized sensor and camera data o Mental Training and Psychology o Scenario repetition and preparedness assessment o Rehabilitation o Phobias and PTSD o Product Design and Development o Simulated prototyping and testing o Pre‐visualization o Evaluate proposed manufacturing processes

  8.  Application of XR – Medical o Training o Vision Testing o Wellness o Patient Comfort and Distraction o MRI Distraction o Pain Mitigation o Psychology o Therapy o Rehabilitation

  9.  Beacon Labs Review – Vision/Mandate VISION To maximize the potential of human interaction within immersive technologies (AR, VR and MR ‐ XR) MISSION Beacon Labs facilitates multi‐disciplinary collaboration, innovation, and commercialization through access to advancing technologies, platforms, and projects in immersive technologies. MANDATE o Research and Development o Identify and facilitate XR research and projects, which drive collaboration and partnerships across industry, studios, universities, colleges, tech hubs and government. o Industry Support and Engagement o Educate and support industry on XR impacts and their potential for the technology – providing an environment/facility with access to the best in class XR technologies. o Education and Outreach o Drive XR community and ecosystem growth with technology training, industry events, and immersive technology awareness – engaging relevant experts, technical leaders, and university researchers.

  10.  Beacon Labs o Latest technology and tools o Hardware – Vive, Oculus, Sony, Microsoft, Haptics, etc. o Software – Simulation, Creation, Apps, etc. o Tools – Unity, ARKit, Unreal, etc. o VR experience/development rooms o Multiple environments o Flexibility to support Green Screen and other technologies o Support multiple teams and projects o Work space o Meeting rooms o Collaboration/workshop o Facilities for training o Likely external locations

  11.  Beacon Labs – Project Potential o Simulation and Training with tracking for Multiple Devices and Participants o Explore beyond current capabilities o Using immersive technologies for under water tracking and training o Explore new tracking sensors o Multi‐location and multi‐interface for pre‐visualization, design, testing and training o Increase collaboration and variety of participants o Development of Medical simulation and training tools o Leverage sensory trackers and indicators into a wide range of applications o Data Visualization across multiple sectors o Integration of multiple large data sets o Evaluate training effectiveness o Translate learning from Art and Medical research

  12.  Industry and Community Engagement Industry Support Academic and Pubic Support

  13.  Beacon Labs – Regional/Partner Benefits o Research and Development o Connecting industry with Atlantic Canada’s universities and colleges for collaborative R&D o Job Creation and Labour Force Development o Exciting careers in XR which will attract and retain young talent o Expand XR labour force to stay competitive in the immersive technologies o Training and Education o Collaboration with universities and colleges to enable AR/VR/MR courses and learning o Putting partner technologies into the hands of leading edge developers and researchers o Innovation and New Idea Generation o Collaboration surrounding XR technologies and related industries will generate new ideas, products, and services – driving entrepreneurial growth. o Investment Attraction o Beacon Labs provides another advantage to draw companies to the region

  14.  Join the Beacon Labs team o Become a sponsor o Promote your brand by directly sponsoring the facility o Promote your software by providing training on your solutions o Promote your hardware by providing gear o Develop your business by providing your expertise (and that of your team) o Become an investor or partner o Drive new R&D in key areas o Define and engage in research projects o Develop new product solutions o Partner with others in industry and academia

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend