Computational Methods for Immersive Perception
Qi Sun
Stony Brook University
Computational Methods for Immersive Perception Qi Sun Stony Brook - - PowerPoint PPT Presentation
Computational Methods for Immersive Perception Qi Sun Stony Brook University Warehouse/Arts District, New Orleans, USA Traditional Visual Media Immersive Visual Media Perception for Better Immersive Experience Where we are? What we see?
Qi Sun
Stony Brook University
Warehouse/Arts District, New Orleans, USA
Miquel Perello Nieto
Un‐natural Portable
Natural? Bulky
Portable
Virtual World Real Space
https://vid.me/gTuI
and safety
Mapping Virtual and Physical Reality Qi Sun, Li‐Yi Wei, Arie Kaufman, SIGGRAPH 2016
virtual floor plan HMD view physical floor plan
Mapping Virtual and Physical Reality Qi Sun, Li‐Yi Wei, Arie Kaufman, SIGGRAPH 2016
Mapping Virtual and Physical Reality Qi Sun, Li‐Yi Wei, Arie Kaufman, SIGGRAPH 2016
Mapping Virtual and Physical Reality Qi Sun, Li‐Yi Wei, Arie Kaufman, SIGGRAPH 2016
Warped
Original
Content‐aware media re‐creation
Photo credit: Fu‐Chung Huang
Wide Field Of View Varifocal Near‐eye Display Using See‐through Deformable Membrane Mirrors, Dunn et al. 2017
Perceptually‐Guided Foveation for Light Field Displays Qi Sun et al., SIGGRAPH Asia 2017
Perceptually‐Guided Foveation for Light Field Displays Qi Sun et al., SIGGRAPH Asia 2017
Perceptually‐Guided Foveation for Light Field Displays Qi Sun et al., SIGGRAPH Asia 2017
Perceptually‐Guided Foveation for Light Field Displays Qi Sun et al., SIGGRAPH Asia 2017
Perceptually‐Guided Foveation for Light Field Displays Qi Sun et al., SIGGRAPH Asia 2017
The light field stereoscope, Huang et al. SIGGRAPH 2015
Cone Cells
Fovea
Perceptually‐Based Foveated Virtual Reality, Patney et al. 2016
Perceptually‐Guided Foveation for Light Field Displays Qi Sun et al., SIGGRAPH Asia 2017
Foveated Light Fields
Display DoF Receptor Field
(a)
Focusing Plane
A B
LF Display
spatial bandwidth
Blur Diff Detection Depth Diff Detection Depth Discrimination are they different? are they different? which is closer?
Perceptual Studies for Foveated Light Field Displays Joohwan Kim et al., arXiv 2017
Blur Diff Detection Depth Diff Detection Depth Discrimination are they different? are they different? which is closer?
Perceptual Studies for Foveated Light Field Displays Joohwan Kim, et al. arXiv 2017
Spatial Angular
Perceptually‐Guided Foveation for Light Field Displays Qi Sun et al., SIGGRAPH Asia 2017
49.2 48 44.4 46.5 32 33.5 29.8 29.9 15 15.4 15.7 15.1 10 20 30 40 50 60 Scene 1 Scene 2 Scene 3 Scene 4
Ours Full resolution [Huang et al. 2015]
FPS
Faster, more comfortable, natural Content representation/authorization/viewing
Panning and Zooming High‐Resolution Panoramas in Virtual Reality, Chang and Cohen, UIST 2017
http://bair.berkeley.edu/blog/2017/11/09/learn‐to‐attend‐fovea/
Vremiere: In‐headset Virtual Reality Video Editing, Nguyen et al., CHI 2017
CollaVR: Collaborative In‐Headset Review for VR Video, Nguyen et al., UIST 2017
Thank You! & Discussion
Major References:
Li‐Yi Wei, David Luebke, and Arie Kaufman, SIGGRAPH Asia 2017
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