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MMSys 2018 12 June 18 1 Principal Consultant, TNO President, VR - PowerPoint PPT Presentation

MMSys 2018 12 June 18 1 Principal Consultant, TNO President, VR Industry Forum Chair, MPEG Roadmap AHG Co-Founder and Chief Business Officer, Tiledmedia MMSys 2018 12 June 18 MMSys 2018 12 June 18 MMSys


  1. MMSys 2018 – 12 June ‘18 1

  2. Principal Consultant, TNO • President, VR Industry Forum • Chair, MPEG Roadmap AHG • Co-Founder and Chief Business Officer, Tiledmedia • MMSys 2018 – 12 June ‘18

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  5. Source: HypeVR MMSys 2018 – 12 June ‘18

  6. Source: HypeVR MMSys 2018 – 12 June ‘18

  7. Sources: - BT Sport - Road to VR - Sky UK MMSys 2018 – 12 June ‘18

  8. • Full immersion - “six degrees of freedom” • Real and computer-generated – and indistinguishable • Immersive story-telling • Enjoy an event as if you were there • Enjoy it with friends MMSys 2018 – 12 June ‘18

  9. Expectations Slowly Climbing Out! Time MMSys 2018 – 12 June ‘18

  10. • First steps: VR360 • Video: Mono or Stereo • Audio: Stereo or Spatial • Very low resolution • Limited (head) motion • Large HMDs MMSys 2018 – 12 June ‘18

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  12. Superdata (Stephanie Llamas, at VRX Europe2018): Consumer Revenue Greenlight Insights (Alexis Macklin, CES 2018, at VRIF Masterclass): Total Revenue MMSys 2018 – 12 June ‘18

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  14. • Stand-alone devices, no strings attached • Tracking built in 3DoF or 6 DoF • But: most of VR consumption is still on flat devices! (multiple sources, e.g. Sky at NAB 2018) MMSys 2018 – 12 June ‘18

  15. • Attractive user experience • Great content • Easy to use • No side-effects • Affordable – for consumers – for providers • Interoperable MMSys 2018 – 12 June ‘18

  16. 4k • Distribution: 4k x 2k if you’re lucky – 1k x 1k per eye for the viewport (even less than 2k 1280 x 1440 available on e.g. Samsung S7) • Only 4k x 1k per eye if it’s stereoscopic 4k • Consensus: can use up to 8k x 8k per eye 1k – But: only required in fovea! • Audio in stereo 1k • Better headsets coming • Capture at increasingly high resolutions – 8k, 12k, even 16k • Audio increasingly in Ambisonics – First order, higher order; binaural rendering works great Source: researchgate.net MMSys 2018 – 12 June ‘18

  17. • VR needs better qual ality ty • VR needs to be more interact ractive ive • VR needs to be more so social al • … and it’s all coming! MMSys 2018 – 12 June ‘18

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  19. • MPEG’s Omnidirectional MediA Format (OMAF) – Coding, packaging, metadata, delivery • Khronos – Interfaces to renderer • DVB – Commercial Requirements under development • 3GPP – Profiles of MPEG Coding Tools for VR360 distribution • DECE – Glossary (adopted and maintained by VRIF now) • W3C – WebVR & WebXR – geared towards CGI-type content • VRIF – Guidelines; Promotion & Adoption of VR standards MMSys 2018 – 12 June ‘18

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  21. Jan 2017 2018 2019 2020 2021 2022 Jan 2023 Genome Compression Coding Descriptors for Video Analysis (CDVA) 6 DoFAudio Point Cloud Compression PCC Extensions? Internet Video Coding Versatile Video Coding Dense Representation of Light Fields Scene Description for Immersive Media Network-Based Media Processing 6 DoF Application Format OMAF v1 OMAF v2 Systems Media Orchestration MIAF Web Resource Tracks and Tools IoMT MMSys 2018 – 12 June ‘18

  22. Jan 2017 2018 2019 2020 2021 2022 Jan 2023 Genome Compression Coding Descriptors for Video Analysis (CDVA) 6 DoFAudio Immersive Media Point Cloud Compression PCC Extensions? with 6 Degrees of Freedom Internet Video Coding Versatile Video Coding Combining Natural Dense Representation of Light Fields and Synthetic content Scene Description for Immersive Media Network-Based Media Processing 6 DoF Application Format VR360, on-demand OMAF v1 OMAF v2 Systems and live (3 DoF) Media Orchestration MIAF Web Resource Tracks and Tools IoMT MMSys 2018 – 12 June ‘18

  23. Most Recent MPEG project: ISO/IEC 23090 Co Coded d Represen sentation tation of of Immer ersive sive Media dia 8 parts are underway: 1. Architectures for Immersive Media 2. Omnidirectional MediA Format 3. Versatile Video Coding 4. New & Immersive Audio Coding (name t.b.d.) Talk by Phil Chou 5. Point Cloud Coding tomorrow 9:15! 6. Metadata for Immersive Services and Applications 7. Metrics for Immersive Services and Applications 8. Network-Based Media Processing MMSys 2018 – 12 June ‘18

  24. • Interoperable exchange of VR360 is a significant challenge MMSys 2018 – 12 June ‘18

  25. • Equirectangular Cubemap … and other ways of doing “region - wise packing” MMSys 2018 – 12 June ‘18

  26. • Surprisingly hard to get consistent across all subsystems • X, Y, Z, • azimuth ( ϕ ) and elevation ( θ ) • yaw / pitch / roll Source Pictures: OMAF specification MMSys 2018 – 12 June ‘18

  27. • Coding (Profiles) – HEVC and AVC for Video – Audio: MPEG-4 AAC and MPEG- H Audio; (spatial and “2D”) – Pictures: HEVC; JPEG • Metadata – Initial viewport, recommended viewing direction, director’s cut … – Timed, and needs to be in sync with media data MMSys 2018 – 12 June ‘18

  28. • Encapsulation in ISO Base Media File Format – Adding timed text • Transport using DASH and MMT • Viewport- independent (or -agnostic ) streaming – just send everything, no matter where the viewer looks • Viewport- dependent streaming – Send viewport with better quality – Several ways to do this - we’ll get back to this MMSys 2018 – 12 June ‘18

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  30. To further urther the he wid idespre espread ad avail ilability ability of hi high h qu quality ity audi diovi ovisu sual VR ex exper erie iences, nces, for r the he be bene nefit it of consumers nsumers ▪ Non-profit organisation established during CES 2017, after a year of informal meetings MMSys 2018 – 12 June ‘18

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  32. For consumers: • Mak ake e 36 360V 0VR a h a high gh-qual ality ity, , immer mersive sive, , cross ss-platfo latform rm experie rienc nce For content producers & service providers: • Broad aden en reac ach an and reduce e cost st cau ause sed by f y format at proli lifer feration ation (cost (c st of producti ction on, , dist stribu ibutio tion, n, etc.) For device makers: • Ensu sure a a weal althy, hy, premiu mium m qual alit ity content nt pipeli line For advertisers: • Drive e the creat ation ion of a a broad ad, , unique e & innov ovat ative ive sa sale les s chan annel el MMSys 2018 – 12 June ‘18

  33. ▪ Published Guid idelines elines at CES 2018 • Production • Distribution • Security • Creation of Interoperable points ▪ Lexicon icon for common terminology available at www.vr .vr-if.o if.org MMSys 2018 – 12 June ‘18

  34. ▪ Human Factors that impact the VR experience • Physiological (eye/human visual system, ear/human auditory system) • Physio-cognitive (motion sickness, sensory conflicts) • Psycho-cognitive (presence, realism of immersion, interaction) • Psycho-social (violence, addictions, etc.) Source Pictures: Wikipedia/Wikimedia MMSys 2018 – 12 June ‘18

  35. ▪ How to produce immersive quality content ▪ Started from SKY’s “Technical Guidelines” ▪ Technical recommendations (capture, recording, resolution, immersive audio, storage and exchange formats, frame rates …) ▪ Incorporating results of human factor studies (cuts, motion, etc.) ▪ Content Exchange Metadata MMSys 2018 – 12 June ‘18

  36. ■ Based on “OTT Download and Streaming” cases ■ Guidance and recommendations to implement VR video and audio profiles from MPEG OMAF (“Omnidirectional MediA Format”) Viewport Independent media profile ■ Viewport Dependent media profile ■ ■ 3D Audio media profile ■ Configuration of packing, projection and supporting metadata ■ Use of Adaptation Sets for MPEG DASH based streaming ■ Now working on Live VR Services, and will soon address HDR MMSys 2018 – 12 June ‘18

  37. ▪ High quality VR productions very expensive; need to be able to be monetized ▪ This means content protection ▪ Starts from MovieLabs ’ Enhanced Content Protection; ▪ Challenge: use Common Encryption with tiled streaming ▪ Now working on watermarking for VR content MMSys 2018 – 12 June ‘18

  38. • Tools and Content to help the ecosystem MMSys 2018 – 12 June ‘18

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  42. • Foveated rendering ( rendering ) • Predict where people look & encode that better • Facebook’s Pyramid approach • Pixvana’s FOVAS (Field of View Adaptive Streaming) • Tiled Streaming Source: Pixvana Source: Facebook MMSys 2018 – 12 June ‘18

  43. • Video Quality and Required Bitrate • Motion-to-High-Resolution Latency R. van Brandenburg, R. Koenen (Tiledmedia), D. Sztykman (Akamai), CDN optimization for VR streaming, IBC 2017 MMSys 2018 – 12 June ‘18

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