Building Immersive NVIDIA SHIELD Android TV Games
GTC 2016 | Luc Beaulieu (CTO) & JP Doiron (Technology Director)
Building Immersive NVIDIA SHIELD Android TV Games GTC 2016 | Luc - - PowerPoint PPT Presentation
Building Immersive NVIDIA SHIELD Android TV Games GTC 2016 | Luc Beaulieu (CTO) & JP Doiron (Technology Director) Todays Menu Immersive experience What went right Challenges What's next Immersive experience
GTC 2016 | Luc Beaulieu (CTO) & JP Doiron (Technology Director)
Sounds (history) Vibrating controllers/seats Lights
TV Series, movies https://en.wikipedia.org/wiki/Ambilight
Requirements:
https://www.youtube.com/watch?v=1Y3MQrcekrk
5 10 15 20 25 30 35
PS4 Wii U Xbox One PS3 Apple TV Shield TV
Loading time (sec)
Splash to menu Main to level 1 Level 1 to level 2 level 2 to menu Menu to level 3 Total
1 (1) PS3 uses 2x downscaled textures
Great Support
Texture compression
volta.ca
Flipped UV
volta.ca
When in doubt, default to high precision then work you way down
2015 version: Brightness 40-55ms Brightness + color 80-95ms Brightness + color + on 120-125ms Informations: meethue.com
Canvas: The Enterprise Media Server Solution For Game Engines Tuesday, 04/05 2:30 PM Room 212B
http://www.psfk.com/
Luc Beaulieu luc@frimastudio.com JP Doiron jpdoiron@frimastudio.com