building immersive nvidia
play

Building Immersive NVIDIA SHIELD Android TV Games GTC 2016 | Luc - PowerPoint PPT Presentation

Building Immersive NVIDIA SHIELD Android TV Games GTC 2016 | Luc Beaulieu (CTO) & JP Doiron (Technology Director) Todays Menu Immersive experience What went right Challenges What's next Immersive experience


  1. Building Immersive NVIDIA SHIELD Android TV Games GTC 2016 | Luc Beaulieu (CTO) & JP Doiron (Technology Director)

  2. Today’s Menu • Immersive experience • What went right • Challenges • What's next

  3. Immersive experience

  4. Sounds

  5. Tactile

  6. Immersive experience Sounds (history) Vibrating controllers/seats Lights TV Series, movies https://en.wikipedia.org/wiki/Ambilight

  7. Philips Hue lights

  8. Syfy show • Sharknado 1, 2, 3 • 12 Monkeys • The Expanse

  9. DEMO Requirements: • 2 hue Go • 2 hue Bloom • 1 hue light strip • 1 hue bridge • 1 internet router • SHIELD TV • 2 controllers • Power bar • RJ45 cable • HDMI Cable • 12 Monkeys

  10. Backup plan

  11. https://www.youtube.com/watch?v=1Y3MQrcekrk

  12. What went right

  13. Performance

  14. OpenGL ES 3

  15. Tegra Graphics Debugger • Recompile shader live • Debug draw call • GPU Performance bottleneck • Live capture of a single frame

  16. Loading Time Loading time (sec) 35 30 25 20 15 10 5 0 PS4 Wii U Xbox One PS3 1 ​Apple TV Shield TV Splash to menu Main to level 1 Level 1 to level 2 level 2 to menu Menu to level 3 Total (1) PS3 uses 2x downscaled textures

  17. NVIDIA Great Support • Shipping of devices • Rapid feedback • Helping hand with Google Play issues

  18. Challenges

  19. Dramatization Texture compression volta.ca

  20. Dramatization Flipped UV volta.ca

  21. Shaders • Texture compression • Difference between DirectX and OpenGL • Variable precision (high, medium, low) When in doubt, default to high precision then work you way down

  22. Game Size • APK 100 megs • Expansion files 2GB

  23. Light latency 2015 version: Brightness 40-55ms Brightness + color 80-95ms Brightness + color + on 120-125ms Informations: meethue.com

  24. Design

  25. What’s Next?

  26. Canvas: The Enterprise Media Server Solution For Game Engines Tuesday, 04/05 2:30 PM Room 212B

  27. Shield TV 2.0 • Seamless mobile and TV ecosystem • Bi-directional interaction with shows • Built-in 4K depth camera

  28. Shield AR

  29. Light Fields http://www.psfk.com/

  30. Questions? Luc Beaulieu luc@frimastudio.com JP Doiron jpdoiron@frimastudio.com

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend