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GENERATION OF GAMING TECHNOLOGY Samuel Lo, NVIDIA AI Technology - PowerPoint PPT Presentation

READY FOR NEW GENERATION OF GAMING TECHNOLOGY Samuel Lo, NVIDIA AI Technology Centre samuell@nvidia.com NVIDIA A LEARNING MACHINE Founded in 1993 Jensen Huang, Founder & CEO 12,000 employees $9.7B in FY18 Worlds


  1. READY FOR NEW GENERATION OF GAMING TECHNOLOGY Samuel Lo, NVIDIA AI Technology Centre samuell@nvidia.com

  2. NVIDIA — A LEARNING MACHINE ➢ Founded in 1993 ➢ Jensen Huang, Founder & CEO ➢ 12,000 employees ➢ $9.7B in FY18 “ World’s Best Performing CEOs ” — Harvard Business Review “ World’s Most Admired Companies ” — Fortune AI Nobel Prize Winning Cryo-EM “ Most Innovative Companies ” HPC — Fast Company “ 50 Smartest GRAPHICS Companies ” — MIT Tech Review 1996 2006 2016 2

  3. NVIDIA GRAPHICS AI GAMING DESIGN CGI AI INFRASTRUCTURE AV & ROBOTICS AI FOR INDUSTRIES 3

  4. NVIDIA GAMEWORKS 4

  5. NVIDIA GAMEWORKS https://developer.nvidia.com/what-is-gameworks NVIDIA GameWorks Ray NVIDIA GameWorks NVIDIA VRWorks ™ Tracing (RTX) VisualFX NVIDIA GameWorks ™ SDK will add a NVIDIA VisualFX provides solutions for NVIDIA VRWorks ™ is a comprehensive ray-tracing denoiser module. The Ray high quality visual effects that suite of APIs, libraries, and engines Tracing Denoiser is a set of libraries leverage GPU computing and that enable application and headset that enables fast, realtime ray graphics capabilities developers to create amazing virtual tracing by utilizing denoising reality experiences techniques NVIDIA PhysX SDK NVIDIA Core SDK NVIDIA GameWorks ™ Samples NVIDIA PhysX SDK is a scalable NVIDIA Core SDK is a collection of loosely Graphics and compute samples for multi-platform physics solution coupled SDKs and APIs that allow your OpenGL, Vulkan and DirectX developers, supporting a wide range of devices, game to better integrate with NVIDIA showing cutting edge rendering and from smartphones to high-end platform graphics techniques for games multicore CPUs and GPUs 5

  6. NVIDIA GAMEWORKS RAY TRACING (RTX) Applications in Games Higher quality in-game Content Creation Non-rendering rendering Workflows applications ❑ Reflections ❑ Light baking ❑ Audio simulation in VR (VRWorks Audio) ❑ Ambient Occlusion ❑ Cinematic rendering ❑ Physics / Collision detection ❑ Shadows ❑ Path traced reference ❑ AI 6

  7. UNREAL ENGINE 7

  8. CONTROL 8

  9. NVIDIA RESOURCES FOR AI/ML/DL NVIDIA AI Deep Learning Inception for AI GPU Technology Technology Center Institute Startups Conference (GTC) NVAITC leads development Training materials Access to NVIDIA tech GPU GTC is the largest and most of technical solutions and hands-on labs and AI experts Global important event of the year architectural design for Self-paced courses marketing/sales GPU venture for GPU developer Deep learning, Data Hand-on Degree Program introduction www.gputechconf.com visualization, Accelerated www.nvidia.com/inception Computing. www.nvidia.com/DLI 9

  10. DEEP LEARNING FOR GAME DEVELOPMENT 10

  11. NVIDIA DEVELOPER COMMUNITY https://developer.nvidia.com/ 11

  12. 12

  13. NVIDIA AI Technology Centre (NVAITC) • Establishment Aug 2015 in Singapore • Locations: Singapore, Australia, Vietnam, Indonesia, Thailand, India, China, Korea, Japan, Taiwan, HK & Macau China Korea HK & Macau Japan Thailand Taiwan India Vietnam NVAITC.HK focus: Smart City Singapore (APJ HQ) Financial Technologies Intelligent Manufacturing Australia Indonesia Health Technologies 13

  14. VIRTUAL CAMERA 14

  15. Samuel Lo, NVIDIA AI Technology Centre samuell@nvidia.com

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