GENERATION OF GAMING TECHNOLOGY Samuel Lo, NVIDIA AI Technology - - PowerPoint PPT Presentation

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GENERATION OF GAMING TECHNOLOGY Samuel Lo, NVIDIA AI Technology - - PowerPoint PPT Presentation

READY FOR NEW GENERATION OF GAMING TECHNOLOGY Samuel Lo, NVIDIA AI Technology Centre samuell@nvidia.com NVIDIA A LEARNING MACHINE Founded in 1993 Jensen Huang, Founder & CEO 12,000 employees $9.7B in FY18 Worlds


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Samuel Lo, NVIDIA AI Technology Centre samuell@nvidia.com

READY FOR NEW GENERATION OF GAMING TECHNOLOGY

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NVIDIA — A LEARNING MACHINE

➢ Founded in 1993 ➢ Jensen Huang, Founder & CEO ➢ 12,000 employees ➢ $9.7B in FY18

GRAPHICS HPC AI

Nobel Prize Winning Cryo-EM

1996 2006 2016

“World’s Best Performing CEOs”

— Harvard Business Review

“World’s Most Admired Companies”

— Fortune

“50 Smartest Companies”

— MIT Tech Review

“Most Innovative Companies”

— Fast Company

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NVIDIA

GRAPHICS AI

GAMING DESIGN CGI AI INFRASTRUCTURE AV & ROBOTICS AI FOR INDUSTRIES

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NVIDIA GAMEWORKS

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NVIDIA GAMEWORKS

NVIDIA GameWorks™ SDK will add a ray-tracing denoiser module. The Ray Tracing Denoiser is a set of libraries that enables fast, realtime ray tracing by utilizing denoising techniques

NVIDIA GameWorks Ray Tracing (RTX)

NVIDIA VisualFX provides solutions for high quality visual effects that leverage GPU computing and graphics capabilities

NVIDIA GameWorks VisualFX

NVIDIA VRWorks™ is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences

NVIDIA VRWorks™

NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs

NVIDIA PhysX SDK

NVIDIA Core SDK is a collection of loosely coupled SDKs and APIs that allow your game to better integrate with NVIDIA platform

NVIDIA Core SDK

Graphics and compute samples for OpenGL, Vulkan and DirectX developers, showing cutting edge rendering and graphics techniques for games

NVIDIA GameWorks™ Samples https://developer.nvidia.com/what-is-gameworks

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Applications in Games

NVIDIA GAMEWORKS RAY TRACING (RTX)

❑ Reflections ❑ Ambient Occlusion ❑ Shadows

Higher quality in-game rendering

❑ Light baking ❑ Cinematic rendering ❑ Path traced reference

Content Creation Workflows

❑ Audio simulation in VR (VRWorks Audio) ❑ Physics / Collision detection ❑ AI

Non-rendering applications

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UNREAL ENGINE

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CONTROL

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NVIDIA RESOURCES FOR AI/ML/DL

Deep Learning Institute

Training materials hands-on labs Self-paced courses Hand-on Degree Program www.nvidia.com/DLI

Inception for AI Startups

Access to NVIDIA tech GPU and AI experts Global marketing/sales GPU venture introduction www.nvidia.com/inception

GPU Technology Conference (GTC)

GTC is the largest and most important event of the year for GPU developer www.gputechconf.com

NVIDIA AI Technology Center

NVAITC leads development

  • f technical solutions and

architectural design for Deep learning, Data visualization, Accelerated Computing.

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DEEP LEARNING FOR GAME DEVELOPMENT

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NVIDIA DEVELOPER COMMUNITY

https://developer.nvidia.com/

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NVIDIA AI Technology Centre (NVAITC)

Singapore (APJ HQ)

  • Establishment

Aug 2015 in Singapore

  • Locations: Singapore, Australia, Vietnam, Indonesia, Thailand, India, China, Korea, Japan, Taiwan, HK & Macau

NVAITC.HK focus: Smart City Financial Technologies Intelligent Manufacturing Health Technologies

Thailand Taiwan Japan Korea China India Indonesia Vietnam Australia HK & Macau

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VIRTUAL CAMERA

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Samuel Lo, NVIDIA AI Technology Centre samuell@nvidia.com