Awa wareness reness - A HIV V Cas ase NRP EEEjr01A Leung Fee - - PowerPoint PPT Presentation

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Awa wareness reness - A HIV V Cas ase NRP EEEjr01A Leung Fee - - PowerPoint PPT Presentation

Ga Gami mifi fica catio tion n for Cultiv ltivating ating Soci cial al Awa wareness reness - A HIV V Cas ase NRP EEEjr01A Leung Fee Ming Shannon & Toh Yee Shuen, Kaela Presentation Outline 1. Introduction a. Gamification b.


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Ga Gami mifi fica catio tion n for Cultiv ltivating ating Soci cial al Awa wareness reness - A HIV V Cas ase

Leung Fee Ming Shannon & Toh Yee Shuen, Kaela

NRP EEEjr01A

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Presentation Outline

  • 1. Introduction
  • a. Gamification
  • b. Human Immunodeficiency Virus
  • 2. Aim and Objectives
  • 3. Hypothesis
  • 4. Methodology
  • 5. Results
  • 6. Limitations
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Introduction

❖ Past V.S. Present

➢ One learning method compared to multiple

❖ Past: long explanations (lectures) ❖ Present: variety of ways, usually involving technology

➢ e.g. gamification

Boumová, Viera. "Traditional vs. Modern Teaching Methods: Advantages and Disadvantages of Each." 2008.

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Gamification

❖ Definition: the use of game design elements in non- game contexts ❖ Games are familiar to many people

Deterding, S., R. Khaled, L. Nacke, and D. Dixon. "Gamification: Toward a Definition." CHI 2011 Gamification Workshop Proceedings, 2011. Flatla, D., C. Gutwin, L. Nacke, S. Bateman, and R. Mandryk. "Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements." UIST 2011, 2011.

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❖ Factors that make game-based learning more effective

➢ They increase engagement ➢ They motivate people and reduce fear of failure ➢ They improve performance and knowledge

Why Do educational games Help Students Learn? (2017, July 04). Retrieved from https://www.game-learn.com/why-videogames-help-students-learn/ Sitzmann, T. (2011). A Meta-Analytic Examination Of The Instructional Effectiveness Of Computer-Based Simulation Games. Personnel Psychology, 64(2), 489-528. doi:10.1111/j.1744-6570.2011.01190.x

Gamification

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77,300,000

People have been infected with HIV

"Global HIV & AIDS Statistics - 2018 Fact Sheet." UNAIDS. Accessed January 2, 2019. http://www.unaids.org/en/resources/fact-sheet.

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Human Immunodeficiency Virus

❖ A lentivirus ❖ Targets CD4 cells (lymphocytes)

➢ Healthy CD4 cell count: 500-1500 ➢ CD4 cell count of a person with AIDS: <200

"CD4 Count (or T-cell Count)." VA Clinical Public Health Programs: HIV/AIDS. June 21, 2005. Accessed December 28, 2019. https://www.hiv.va.gov/patient/diagnosis/labs-CD4-count.asp. "What Are HIV and AIDS?" AVERT. November 15, 2018. Accessed December 28, 2019. https://www.avert.org/about-hiv-aids/what-hiv-aids.

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Human Immunodeficiency Virus

❖ Causes of the spread

➢ Lack of education ➢ Lack of money ➢ Lack of medical care

Nsamenang, A. Bame (June 1995). Factors Influencing the development of psychology in Sub-Saharan Africa. Bamenda, Cameroon: Taylor and Francis. pp. 61–104. Susan Hunter, "Black Death: AIDS in Africa", Palrave Macmillan 2003 chapter 2 Sud, Neha. "Health & Education in Africa". International Finance Corporation.

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Our Aim

To determine if gamification can raise awareness for HIV

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Our Objectives

  • 1. Test the effectiveness of gamification as a learning

method; and

  • 2. Determine the type of learner that best suits

gamification.

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Our Hypothesis

❖ Gamification is able to increase knowledge of HIV ❖ Gamification is best suited for visual learners

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Creating the Game

❖ Emphasis was on how the game could educate people with regards to how HIV affects the human body ❖ Increase player engagement

➢ Levels ➢ Time limits ➢ Increasing level of difficulty

❖ Easy to play

➢ Easy controls ■ Left, right and up arrow keys ■ Space bar

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Surveys

❖ 2 surveys: pre-game and post-game ❖ Pre-Game survey

➢ Prior knowledge of HIV? ➢ Kind of learner?

❖ Post-Game survey

➢ Current knowledge of HIV? ➢ Was the game enjoyable?

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Surveys

Pre-Game Survey

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Surveys

Pre-Game Survey

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Surveys

Post-Game Survey

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Surveys

Post-Game Survey

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Results

❖ Game was more effective and enjoyable for kinesthetic and visual learners ❖ Participants become more knowledgeable about HIV ❖ Most are willing to incorporate gamification into learning

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Limitations

❖ Restricted sample size

➢ Similar demographics

❖ Effect of the physical environment

➢ Unable to standardise it ➢ Other distractions could be present

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Bibliography

❖ Boumová, Viera. "Traditional vs. Modern Teaching Methods: Advantages and Disadvantages of Each." 2008. ❖ "CD4 Count (or T-cell Count)." VA Clinical Public Health Programs: HIV/AIDS. June 21, 2005. Accessed December 28, 2019. https://www.hiv.va.gov/patient/diagnosis/labs-CD4-count.asp. ❖ Cohen, Myron S., Nick Hellmann, Jay A. Levy, Kevin DeCock, and Joep

  • Lange. "The Spread, Treatment, and Prevention of HIV-1: Evolution of a

Global Pandemic." The Journal of Clinical Investigation. April 01, 2008. Accessed January 02, 2019. https://www.jci.org/articles/view/34706. ❖ Deterding, S., R. Khaled, L. Nacke, and D. Dixon. "Gamification: Toward a Definition." CHI 2011 Gamification Workshop Proceedings, 2011.

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Bibliography

❖ Flatla, D., C. Gutwin, L. Nacke, S. Bateman, and R. Mandryk. "Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements." UIST 2011, 2011. ❖ "Global HIV & AIDS Statistics - 2018 Fact Sheet." UNAIDS. Accessed January 2, 2019. http://www.unaids.org/en/resources/fact-sheet. ❖ Muntean, C. I. "Raising Engagement in E-learning through Gamification." ICVL 2011, 2011. ❖ Nsamenang, A. Bame (June 1995). Factors Influencing the development of psychology in Sub-Saharan Africa. Bamenda, Cameroon: Taylor and

  • Francis. pp. 61–104.
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Bibliography

❖ Sitzmann, T. (2011). A Meta-Analytic Examination Of The Instructional Effectiveness Of Computer-Based Simulation Games. Personnel Psychology, 64(2), 489-528. doi:10.1111/j.1744-6570.2011.01190.x ❖ Sud, Neha. "Health & Education in Africa". International Finance Corporation. ❖ Susan Hunter, "Black Death: AIDS in Africa", Palrave Macmillan 2003 chapter 2 ❖ "What Are HIV and AIDS?" AVERT. November 15, 2018. Accessed December 28, 2019. https://www.avert.org/about-hiv-aids/what-hiv-aids.\ ❖ Why Do educational games Help Students Learn? (2017, July 04). Retrieved from https://www.game-learn.com/why-videogames-help- students-learn/

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Q&A