ANALOG AND DIGITAL VIDEO Henning Schulzrinne Columbia University - - PowerPoint PPT Presentation

analog and digital video
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ANALOG AND DIGITAL VIDEO Henning Schulzrinne Columbia University - - PowerPoint PPT Presentation

ANALOG AND DIGITAL VIDEO Henning Schulzrinne Columbia University COMS 6181 - Spring 2015 with material from Mark Handley 2 Video & image sources VGA video (computer video output) component video R, G, B + H (horizontal sync),


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ANALOG AND DIGITAL VIDEO

Henning Schulzrinne Columbia University

COMS 6181 - Spring 2015 with material from Mark Handley

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Video & image sources

  • VGA video (computer video output)
  • component video
  • R, G, B + H (horizontal sync), V (vertical sync)
  • Analog video from cameras
  • NTSC or PAL coded color
  • composite or component video
  • Digital images
  • scanners, copiers and fax machines
  • digital cameras
  • Images = still pictures
  • Video = motion pictures

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Example: DVI connector

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analog RGB + Hsync

DD C

DRe d1 DGr Dred 2

video only (no audio)

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Example: HDMI connector

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  • fully digital signal
  • audio
  • video (similar to DVI)
  • remote control signals
  • no closed captioning
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Analog TV: CRT

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howstuffworks.com

cathode conductive coating anode phosphor-coated screen shadow mask

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TFT LCD

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Analog TV

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vertical retrace scan lines

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How many frames?

  • Movies use 24 fps
  • Not scanned – just photographs
  • Flicker, with undersampling (stroboscopic) problems
  • dark environment à less sensitivity to flicker
  • TV
  • scanned
  • fairly bright environment
  • à use interlacing to reduce flicker

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Mark Handley

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Interlacing

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Interlacing artifacts

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www.100fps.com

motion scene change

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Composite video

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horizontal retrace vertical: 400-500 µs black white

howstuffworks.com Wikipedia

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Color

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Color

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rods cones

Wikipedia TeXample.net

additive metamerism: tristimulus values

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Subtractive color: printing

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magenta (complement of green) cyan (complement of red) yellow (complement of blue)

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Color representation

  • Luminance (Y) = brightness
  • Chrominance
  • RGB (red, green, blue)
  • basic analog components
  • YPbPr (Y, B-Y, R-Y)
  • color space for component video
  • YUV
  • YCbCr
  • digital representation

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Color mapping

  • True color
  • RGB in 8 bits each (common) à 16.7 million colors
  • RGB in 16 bits each à 281 trillion
  • Eye: 10 million colors
  • Indexed color
  • color table
  • 8 bit index à RGB 24 bit
  • approximate using dithering
  • see “web safe colors”

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