Accele lerating AV Productization wit ith AI Danny Atsmon - CEO, - - PowerPoint PPT Presentation

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Accele lerating AV Productization wit ith AI Danny Atsmon - CEO, - - PowerPoint PPT Presentation

Accele lerating AV Productization wit ith AI Danny Atsmon - CEO, Cognata Simon Berard CATIA Strategy Senior Manager, Dassault Systemes Agenda Vision Challenges AI Solutions in Design AI Solutions in Validation


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Accele lerating AV Productization wit ith AI

Danny Atsmon - CEO, Cognata Simon Berard – CATIA Strategy Senior Manager, Dassault Systemes

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Agenda

  • Vision
  • Challenges

AI Solutions in Design

AI Solutions in Validation

  • Solution Convergence
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AI AI-driven Desig ign and Vali lidation Solu lutions

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Vis ision

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Design Challenges

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3x more System

Requirements

Chall llenge: Mis issio ion Driv iven Engin ineerin ing

Autonomous Systems Traditional Vehicles Taxi Driver Delivery People Mission lef eft t to

  • the Use

User Mission en engineered within the Sys yste tem

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Costs vs Comple lexity – AI I is is makin ing it it possible

Functional Requirements

AUTONOMOUS VEHICLES

__________

Leverage Patrimony MASS- CUSTOMIZE ZED CARS RS

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Explore Variants MOBILITY EXPERIENCE

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Business Driven Innovation COMPONENTS

__________

Structure Legacy

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AI I is is brin ingin ing Quali lity

Functional Requirements

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Chall llenge 2: : Physic ically Exa xact

Multidiscipline, Multiphysics, Multiscale Consistent System Experience Validation Sensors optimization

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AI I Solu lutions fo for Design

Learning from Patrimony Context Sensitive Automated Assembly Parameters space Exploration Function Driven Generative Design Model Based System Engineering Performance Tradeoff

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Valid lidation Challenges

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AV Tech Has Had Some Unpla lanned Setb tbacks

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Chall llenge #1: Scale

Functional Requirements Level of Autonomy

L0: INFO FORM

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Blind Spot Lane Warning Park Assist L1: ASSIST

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Adaptive Cruise Control L2: ASSIST

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Adaptive Cruise Control + Lane Centering L2+: ASSIST

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Highway Chauffeur L4: DR DRIVE

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Driverless Taxi

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Chall llenge #1: Scale - Need Vs. . Actu tual

The Need: 11 11B* B*

*Rand corporation

Actually dri riven: 16M (0 (0.15%)

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Chall llenge #2: Realis ism

REAL LIF IFE SIM IMULATION

VS.

Realism

100%

We need a reali listic sim imulation fo for a meaningful l coverage

Scalable Realism

??%

Scalable

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Reali lism - Uncanny Vall lley (M (Masahiro Mori, i, 1978)

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Completely machine like EMOTIONAL RESPONSE +

  • Familiarity

50% 100%

UNCANNY VALLEY

Human likeness

Moving Still Fully human Industrial robot Stuffed animal Bunarkupuppet Polar Express Humanoid robot Zombie Prosthetic hand Simulation today

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Reali lism - Uncanny Vall lley

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Completely machine like EMOTIONAL RESPONSE +

  • Familiarity

50 50% 100%

UNCANNY VALLEY

Human likeness

Moving Still Fully human Industrial robot Stuffed animal Bunarkupuppet Polar Express Humanoid robot Zombie Prosthetic hand Simulation needs to be here

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The anim imation solu lution

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  • Walt Disney

“An animator cannot capture all

  • f reality . Instead he picks 3 or

4 distinct elements and exaggerate them.“

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AI I based meth thods fo for Realis ism

Nvidia & MIT - Video (Labels) to Video Synthesis – Wang et. al. 2018

END TO END

Procedural Modeling of a Building from a Single Image – Nishida et al, 2018

LAYERED APPROACH LAYERED APPROACH

Learning from Synthetic Humans – Varol et. al 2017

Realistic, not consistent Consistent, Not scalable (Manual) Consistent, Not scalable (Variations)

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Chall llenge #2: : Realis ism conclu lusio ions

REAL LIFE SIMULATION

VS.

  • DNN transfer functions ~= Realism
  • Isolated layers brings better results than End to End
  • Data sources should be wide (crowd sourced)
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Cognata - 4 4 Technolo logy lay layers

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STATIC DYNAMIC SENSING CLOUD & ANALYTICS

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A Combined Solution

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Desig ign and Vali lidation Converge

Better Tog

  • gether
  • Tests and designs together
  • Validation base directly from

requirements

  • Smart coverage
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Takeaways

  • Autonomous vehicles brings

○ New designs and use cases ○ Large scale validation challenge

  • AI is a key to get Autonomous vehicles in a safe and cost effective way
  • A platform solution to manage, design and validate is the needed solution
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Thank You!

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End to to end li limitations

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The Problem: Not consistent, overfeat

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Buil ildin ings reconstruction conclusions

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The Good: Consistent, Procedural The Bad: Not practical

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Learning pose - Conclu lusio ions

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This the most advanced way of learning moving objects.

The Good: Consistent The Bad: Not scalable