SLIDE 1 3D Photography: Active Ranging, Structured Light, I CP
Kalin Kolev, Marc Pollefeys Spring 2013
http://cvg.ethz.ch/teaching/2013spring/3dphoto/
SLIDE 2 Feb 18 Introduction Feb 25 Lecture: Geometry, Camera Model, Calibration Mar 4 Lecture: Features, Tracking/Matching Mar 11
Project Proposals by Students
Mar 18 Lecture: Epipolar Geometry Mar 25 Lecture: Stereo Vision Apr 1 Easter Apr 8 Short lecture “Stereo Vision (2)” + 2 papers Apr 15
Project Updates
Apr 22 Short lecture “Active Ranging, Structured Light” + 2 papers Apr 29 Short lecture “Volumetric Modeling” + 2 papers May 6 Short lecture “Mesh-based Modeling” + 2 papers May 13 Short lecture “SfM, SLAM” + 2 papers May 20 Pentecost / White Monday May 27
Final Demos
Schedule (tentative)
SLIDE 3
Structured light and active ranging techniques
SLIDE 4 Today’s class
Obtaining “depth maps” / “range images”
- unstructured light
- structured light
- time-of-flight
Registering range images
(some slides from Szymon Rusinkiewicz, Brian Curless)
SLIDE 5
Taxonomy
3D modeling passive active stereo shape from silhouettes … structured/ unstructured light laser scanning photometric stereo
SLIDE 6
Unstructured light
project texture to disambiguate stereo
SLIDE 7 Space-time stereo
Davis, Ramamoothi, Rusinkiewicz, CVPR’03
SLIDE 8 Space-time stereo
Davis, Ramamoothi, Rusinkiewicz, CVPR’03
SLIDE 9
Space-time stereo
Zhang, Curless and Seitz, CVPR’03
SLIDE 10 Space-time stereo
Zhang, Curless and Seitz, CVPR’03
SLIDE 11
Light Transport Constancy
Davis, Yang, Wang, ICCV05
SLIDE 12 Triangulation
Light / Laser Camera “Peak” position in image reveals depth
SLIDE 13 Triangulation: Moving the Camera and Illumination
- Moving independently leads to problems
with focus, resolution
- Most scanners mount camera and light
source rigidly, move them as a unit, allows also for (partial) pre-calibration
SLIDE 14
Triangulation: Moving the Camera and Illumination
SLIDE 15 Triangulation: Extending to 3D
- Alternatives: project dot(s) or stripe(s)
Object Laser Camera
SLIDE 16 Triangulation Scanner Issues
- Accuracy proportional to working volume
(typical is ~ 1000:1)
- Scales down to small working volume
(e.g. 5 cm. working volume, 50 µm. accuracy)
- Does not scale up (baseline too large…)
- Two-line-of-sight problem (shadowing from
either camera or laser)
- Triangulation angle: non-uniform resolution if
too small, shadowing if too big (useful range: 15°-30°)
SLIDE 17 Triangulation Scanner Issues
- Material properties (dark, specular)
- Subsurface scattering
- Laser speckle
- Edge curl
- Texture embossing
Where is the exact (subpixel) spot position ?
SLIDE 18
SLIDE 19
Space-time analysis
Curless ‘95
SLIDE 20
Space-time analysis
Curless ‘95
SLIDE 21
Projector as camera
SLIDE 22 Multi-Stripe Triangulation
- To go faster, project multiple stripes
- But which stripe is which?
- Answer # 1: assume surface continuity
e.g. Eyetronics’ ShapeCam
SLIDE 23 Kinect
- Infrared „projector“
- Infrared camera
- Works indoors (no IR distraction)
- „invisible“ for human
Depth Map: note stereo shadows! Color Image (unused for depth) IR Image
SLIDE 24 Kinect
- Projector Pattern „strong texture“
- Correlation-based stereo
between IR image and projected pattern possible
stereo shadow Bad SNR / too close Homogeneous region, ambiguous without pattern
SLIDE 25 Multi-Stripe Triangulation
- To go faster, project multiple stripes
- But which stripe is which?
- Answer # 2: colored stripes (or dots)
SLIDE 26 Multi-Stripe Triangulation
- To go faster, project multiple stripes
- But which stripe is which?
- Answer # 3: time-coded stripes
SLIDE 27 Time-Coded Light Patterns
- Assign each stripe a unique illumination code
- ver time [Posdamer 82]
Space Time
SLIDE 28 Better codes…
Neighbors only differ one bit
= > “Structured light” presented afterwards
SLIDE 29 Poor man’s scanner
Bouguet and Perona, ICCV’98
SLIDE 30 Pulsed Time of Flight
- Basic idea: send out pulse of light (usually laser),
time how long it takes to return
t c d ∆ = 2 1
SLIDE 31 Pulsed Time of Flight
- Advantages:
- Large working volume (up to 100 m.)
- Disadvantages:
- Not-so-great accuracy (at best ~ 5 mm.)
- Requires getting timing to ~ 30 picoseconds
- Does not scale with working volume
- Often used for scanning buildings, rooms,
archeological sites, etc.
SLIDE 32 Depth cameras
2D array of time-of-flight sensors
e.g. Canesta’s CMOS 3D sensor
jitter too big on single measurement, but averages out on many
(10,000 measurements⇒100x improvement)
SLIDE 33 3D modeling
- Aligning range images
- Pairwise
- Globally
(some slides from S. Rusinkiewicz, J. Ponce,…)
SLIDE 34 Aligning 3D Data
- If correct correspondences are known
(from feature matches, colors, …), it is possible to find correct relative rotation/translation
SLIDE 35 Aligning 3D Data
Xi’ = T Xi X1
’
X2
’
X2 X1 For T as general 4x4 matrix:
Linear solution from ≥5 corrs.
T is Euclidean Transform: 3 corrs. (using quaternions)
[Horn87] “Closed-form solution of absolute
- rientation using unit quaternions”
T e.g. Kinect motion
SLIDE 36 Aligning 3D Data
- How to find corresponding points?
- Previous systems based on user input,
feature matching, surface signatures, etc.
SLIDE 37 Spin Images
- [Johnson and Hebert ’97]
- “Signature” that captures local shape
- Similar shapes → similar spin images
SLIDE 38 Computing Spin Images
- Start with a point on a 3D model
- Find (averaged) surface normal at that
point
- Define coordinate system centered at this
point, oriented according to surface normal and two (arbitrary) tangents
- Express other points (within some
distance) in terms of the new coordinates
SLIDE 39 Computing Spin Images
- Compute histogram of locations of other
points, in new coordinate system, ignoring rotation around normal:
n ˆ × = p α n ˆ ⋅ = p β
“radial dist.” “elevation”
SLIDE 40 Computing Spin Images
“radial dist.” “elevation”
SLIDE 41 Spin Image Parameters
- Size of neighborhood
- Determines whether local or global shape
is captured
- Big neighborhood: more discriminative power
- Small neighborhood: resilience to clutter
- Size of bins in histogram:
- Big bins: less sensitive to noise
- Small bins: captures more detail
SLIDE 42 Alignment with Spin Image
- Compute spin image for each point / subset of
points in both sets
- Find similar spin images = > potential
correspondences
- Compute alignment from correspondences
⇒Same problems as with image matching:
- Robustness of descriptor vs. discriminative power
- Mismatches = > robust estimation required
SLIDE 43 Solving 3D puzzles with VIPs
SI FT features
- Extracted from 2D images
- Variation due to viewpoint
VI P features
- Extracted from 3D model
- Viewpoint invariant
43
(Wu et al., CVPR08)
SLIDE 44
Aligning 3D Data
Alternative: assume closest points correspond
to each other, compute the best transform…
SLIDE 45
Aligning 3D Data
… and iterate to find alignment
Iterated Closest Points (ICP) [Besl & McKay 92]
Converges if starting position “close enough“
SLIDE 46 ICP Variant – Point-to-Plane Error Metric
- Using point-to-plane distance instead of point-to-
point lets flat regions slide along each other more easily [Chen & Medioni 92]
SLIDE 47 Finding Corresponding Points
- Finding closest point is most expensive stage of ICP
- Brute force search – O(n)
- Spatial data structure (e.g., k-d tree) – O(log n)
- Voxel grid – O(1), but large constant, slow preprocessing
SLIDE 48 Finding Corresponding Points
- For range images, simply project point
[Blais/Levine 95]
- Constant-time, fast
- Does not require precomputing a spatial data structure
SLIDE 49 Efficient ICP
- “Efficient Variants of the ICP algorithm”
[Rusinkiewicz & Levoy, 3DIM 2001]
= > Presented afterwards
SLIDE 50
Presentations
[Scharstein/Szeliski ‘03]: “High Accuracy Stereo Depth Maps using Structured Light” [Rusinkiewicz/Levoy ‘01]: “Efficient Variants of the ICP Algorithm”