SLIDE 18 18
Curiosity-Driven Learning
- Large number of training samples were required:
– ~3000 virtual interactions with environment. – Learning process is costly, time-consuming, risky.
- Minimize number of interactions with minimal
degradation in learning process. 2 phase learning:
– Bootstrapping: small number of interactions
- Learn the relevant features
- Initiate an SVM model.
– Curiosity-driven
- Interact with the environment and update SVM only if the
current situation is an interesting one
- E.Ugur, M.R.Dogar, M.Cakmak and E.Sahin. Curiosity-driven Learning of Traversability Affordance on a
Mobile Robot. ICDL, London, UK, July 2007.