Thomas A. Stoffregen
Affordance Perception-Action Laboratory (APAL) School of Kinesiology University of Minnesota
DSC Antibes September 11, 2020
Thomas A. Stoffregen Affordance Perception-Action Laboratory (APAL) - - PowerPoint PPT Presentation
Motion sickness in physical and virtual systems Thomas A. Stoffregen Affordance Perception-Action Laboratory (APAL) School of Kinesiology University of Minnesota DSC Antibes September 11, 2020 Across platforms Motion sickness is widely
Affordance Perception-Action Laboratory (APAL) School of Kinesiology University of Minnesota
DSC Antibes September 11, 2020
Motion sickness is widely known in VR: Experienced by millions of consumers Motion sickness is very common in driving simulators: Among new drivers, and in
re-training older drivers
Motion sickness will be common in autonomous vehicles This conference acknowledges that motion sickness occurs across platforms Physical and virtual motion For this reason, this conference offers a unique opportunity to compare and
contrast
Motion sickness in physical vehicles has been known for thousands of years Motion sickness in virtual vehicles (a type of VIMS) is recent, but rapidly
increasing
Some scholars consider these to be separate maladies There are characteristic differences in symptom profiles I consider them to be the same malady: Motion sickness
Some risk factors are related to aspects of the technology
IPD, closed-loop processing delays, field of view restrictions In the VR community, most of the attention goes to these Most of these do not apply to autonomous vehicles
Other risk factors are related to behavioral issues The “Driver-Passenger effect” Passengers are more likely to get sick than drivers In physical vehicles: Drivers < Passengers In virtual vehicles: Drivers < Passengers In autonomous vehicles, everyone is a passenger
That is, we must assume motion sickness will be more common in autonomous vehicles
Chang, C.-H., Pan, W.-W., Tseng, L.-Y., & Stoffregen, T. A. (2012). Postural activity and motion sickness during video game play in children and adults. Experimental Brain Research, 217, 299-309. Chen, Y.-C., Dong, X., Chen, F.-C., & Stoffregen, T. A. (2012). Control of a virtual avatar influences postural activity and motion sickness. Ecological Psychology, 24, 279-299. Dong, X., Yoshida, K., & Stoffregen, T. A. (2011). Control of a virtual vehicle influences postural activity and motion sickness. Journal of Experimental Psychology: Applied, 17, 128-138. Draper, M. H., Viirre, E. S., Furness, T. A., & Gawron, V. J. (2001). Effects of image scale and system time delay on simulator sickness with head-coupled virtual environments. Human Factors, 43, 129-146 Stoffregen, T. A., Chen, Y.-C., & Koslucher, F. C. (2014). Motion control, motion sickness, and the postural dynamics of mobile devices. Experimental Brain Research, 232, 1389-1397. Stoffregen, T. A., Hettinger, L. J., Haas, M. W., Roe, M., & Smart, L. J. (2000). Postural instability and motion sickness in a fixed-base flight simulator. Human Factors, 42, 458-469. Stoffregen, T. A., Faugloire, E., Yoshida, K., Flanagan, M., & Merhi, O. (2008). Motion sickness and postural sway in console video games. Human Factors, 50, 322-331.
One major risk factor is sex In general, women > men In seasickness the sex difference is 2:1 In virtual environments, it can be as high as 4:1 Research must address this problem It may be related to virtual locomotion It may interact with the “driver-passenger effect”
Curry, C., Li, R., Peterson, N. A., & Stoffregen, T. A. (2020). Cybersickness in virtual reality head-mounted displays: Examining the influence of sex differences and vehicle control. International Journal of Human-Computer Interaction, 36, 1161-1167. https://doi.org/10.1080/10447318.2020.1726108 Koslucher, F. C., Haaland, E., Malsch, A., Webeler, J., & Stoffregen, T. A. (2015). Sex differences in the incidence of motion sickness induced by linear visual oscillation. Aerospace Medicine and Human Performance, 86, 787-793. Munafo, J., Diedrick, M., & Stoffregen, T. A. (2017). The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Experimental Brain Research, 235, 889–901. DOI 10.1007/s00221-016-4846-7
Commonly, motion sickness is understood through the Sensory Conflict
Theory
The Sensory Conflict Theory motivates specific types of experimental
manipulations, and specific types of design interventions
Our work is motivated by a different theory The Postural Instability Theory motivates different experimental
manipulations, and different types of design interventions
A central claim of the Postural Instability Theory is that there should exist
postural precursors of motion sickness
Postural activity (standing, or seated) should differ between individuals who become
motion sick and those who do not, and those differences should exist before any subjective symptoms of motion sickness
Oman C. M. (1982). A heuristic mathematical model for the dynamics of sensory conflict and motion sickness. Acta Oto-Laryngol Suppl 392:44. Reason J. T. (1978). Motion sickness adaptation: A neural mismatch model. J Royal Soc Med 71:819– 829. Riccio, G. E., & Stoffregen, T. A. (1991). An ecological theory of motion sickness and postural instability. Ecological Psychology, 3, 195-240. Stoffregen, T. A., & Riccio, G. E. (1991). An ecological critique of the sensory conflict theory of motion sickness. Ecological Psychology, 3, 159-194.
Postural precursors of motion sickness have been identified in
Postural precursors have been identified in postural activity
Physical vehicles (seasickness) Fixed base flight simulators Console video games (Xbox); driving games Head mounted displays (Oculus Rift); driving games Standing, but also seated
Bonnet, C. T., Faugloire, E. M., Riley, M. A., Bardy, B. G., & Stoffregen, T. A. (2006). Motion sickness preceded by unstable displacements of the center of pressure. Human Movement Science, 25, 800-820. Chen, Y.-C., Dong, X., Chen, F.-C., & Stoffregen, T. A. (2012). Control of a virtual avatar influences postural activity and motion sickness. Ecological Psychology, 24, 279-299. Dong, X., Yoshida, K., & Stoffregen, T. A. (2011). Control of a virtual vehicle influences postural activity and motion sickness. Journal of Experimental Psychology: Applied, 17, 128-138. Munafo, J., Diedrick, M., & Stoffregen, T. A. (2017). The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Experimental Brain Research, 235, 889–901. Stoffregen, T. A., Chen, Y.-C., & Koslucher, F. C. (2014). Motion control, motion sickness, and the postural dynamics of mobile devices. Experimental Brain Research, 232, 1389-1397. Stoffregen, T. A., Hettinger, L. J., Haas, M. W., Roe, M., & Smart, L. J. (2000). Postural instability and motion sickness in a fixed-base flight simulator. Human Factors, 42, 458-469. Stoffregen, T. A., Faugloire, E., Yoshida, K., Flanagan, M., & Merhi, O. (2008). Motion sickness and postural sway in console video games. Human Factors, 50, 322-331. Stoffregen, T. A., & Smart, L. J. (1998). Postural instability precedes motion sickness. Brain Research Bulletin, 47, 437-448.
Raw data from 10-minute trials
Six subjects
Before anyone experienced any subjective symptoms
Top: Well
Bottom: Sick (later)
Bonnet, C. T., Faugloire, E. M., Riley, M. A., Bardy, B. G., & Stoffregen, T. A. (2006). Motion sickness preceded by unstable displacements of the center of pressure. Human Movement Science, 25, 800-820.
On ships at sea, almost everyone is a passenger We measured sway 24 hours before a sea voyage Sway differed as a function of the incidence and severity of (later) seasickness The effect was related to looking at the horizon
Nachum, Z., Shupak, A., Letichevsky, V., Ben-David, J., Tal, D., Tamir, A., Talmon, Y, Gordon, C. R., Luntz, M. (2004). Mal de debarquement and posture: Reduced reliance on vestibular and visual cues. The Lyaryngoscope, 114, 581-586. Stoffregen, T. A., Chen, F.-C., Varlet, M., Alcantara, C., & Bardy, B. G. (2013). Getting your sea legs. PLOS ONE, 8(6), e66949. Varlet, M., Bardy, B. G., Chen, F.-C., Alcantara, C., & Stoffregen, T. A. (2015). Coupling of postural activity with motion of a ship at sea. Experimental Brain Research, 233, 1607-1616.
Motion sickness is more common
Physical vehicles Virtual vehicles For biomechanical reasons, women
Women and men have different
Sex differences in postural precursors
Curry, C., Peterson, N., Li, R., & Stoffregen, T. A. (2020). Postural precursors of motion sickness in head-mounted displays: Drivers and passengers, women and men. Ergonomics, in press. Koslucher, F. C., Munafo, J., & Stoffregen, T. A. (2016). Postural sway in men and women during nauseogenic motion of the illuminated environment. Experimental Brain Research, 234, 2709-2720. Munafo, J., Diedrick, M., & Stoffregen, T. A. (2017). The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects. Experimental Brain Research, 235, 889–901.
Women Men
Does physical driving experience affect
movement during virtual driving?
In virtual driving, are postural precursors
driving experience?
Seated subjects drove a virtual vehicle Drivers had >20 years physical driving
experience
Non-Drivers had no physical driving
experience
Motion sickness did not differ between
Drivers and Non-Drivers
Yet, we found found postural precursors
without physical driving experience
Chang, C.-H., Chen, F.-C., Kung, W.-C., & Stoffregen, T. A. (2017). Effects of physical driving experience on body movement and motion sickness during virtual driving. Aerospace Medicine & Human Performance, 88, 985-992. Stoffregen, T. A., Chang, C.-H., Chen, F.-C., & Zeng, W.-J. (2017). Effects of decades of physical driving on body movement and motion sickness during virtual driving. PLOS ONE, 12(11): e0187120. https://doi.org/10.1371/journal. pone.0187120
Physical vehicles affect sensory stimulation, but they also affect
Virtual vehicles affect sensory stimulation, but they also affect
In individuals Not based on subjective reports Not based on unreliable physiological data Not based on time-consuming cognitive or sensory
Based on objective movement data The user doesn’t need to do anything, or even know
Monitor postural kinematics Detect individuals who are at risk of becoming unstable In real time, modify system dynamics to promote stability Prevent instability, and (so) prevent motion sickness The User doesn’t have to do anything, or even know that it is
The technology becomes more inclusive More users End sex discrimination
Motion sickness is associated with a particular range of motion
When people are exposed to these frequencies, posture becomes
unstable, and they get sick
When real time monitoring identifies an individual at risk, the
Cut out the frequencies that are associated with motion sickness Yes, that’s right, deliberately reduce fidelity But, only for individuals who are at risk! The suspension system on automobiles suppresses those same
Do you want a car that has no suspension?
Stoffregen, T. A., & Smart, L. J. (1998). Postural instability precedes motion sickness. Brain Research Bulletin, 47, 437-448.
Advances in VE/VR technology very often are
It “feels more real”, is more immersive, and so on Many studies, many hypotheses about relations
Postural control is outside subjective awareness But, postural control can be affected by subjective
Chemero, A. (2009). Radical embodied cognitive science. MIT Press.
Gibson, J. J. (1979). The ecological approach to visual perception. Houghton-Mifflin.
Riccio, G. E., & Stoffregen, T. A. (1991). An ecological theory of motion sickness and postural instability. Ecological Psychology, 3, 195-240.
Stoffregen, T. A., & Bardy, B. G. (2001). On specification and the senses. Behavioral and Brain Sciences, 24, 195-261.
Stoffregen, T. A., Mantel, B., Bardy, B. G. (2017). The senses considered as one perceptual system. Ecological Psychology, 29, 165-197.
Stoffregen, T. A., & Riccio, G. E. (1988). An ecological theory of orientation and the vestibular system. Psychological Review, 95, 3-14.