UX in a Day Thomas Wendt Surrounding Signifiers @thomas_wendt - - PowerPoint PPT Presentation

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UX in a Day Thomas Wendt Surrounding Signifiers @thomas_wendt - - PowerPoint PPT Presentation

UX in a Day Thomas Wendt Surrounding Signifiers @thomas_wendt thomas@srsg.co srsg.co Thomas Wendt Design Strategy and Research Consultant DBA Surrounding Signifiers Teacher, Speaker, and Writer Background in continental philosophy,


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UX in a Day

Thomas Wendt Surrounding Signifiers @thomas_wendt thomas@srsg.co srsg.co

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Thomas Wendt Surrounding Signifiers @thomas_wendt

Thomas Wendt

Design Strategy and Research Consultant DBA Surrounding Signifiers Teacher, Speaker, and Writer Background in continental philosophy, psychology, and literary theory Working on a book: designfordasein.com

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Thomas Wendt Surrounding Signifiers @thomas_wendt

Design for Dasein

Phenomenology for Experience Designers

designfordasein.com

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Thomas Wendt Surrounding Signifiers @thomas_wendt

Agenda

09:00 - 10:00 Foundations 10:00 - 11:15 Research 11:15 - 11:30 Break 11:30 - 12:15 Usability 12:15 - 01:15 Lunch 01:15 - 02:15 Information Architecture 02:15 - 02:45 Visual Thinking 02:45 - 03:00 Break 03:00 - 04:00 Wireframing and Prototyping 04:00 - 04:30 Q+A

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Foundations

Thomas Wendt Surrounding Signifiers @thomas_wendt

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First, what is UX?

Thomas Wendt Surrounding Signifiers @thomas_wendt

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Thomas Wendt Surrounding Signifiers @thomas_wendt

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UX is “the design of anything independent of medium or across media, with human experience as an explicit outcome and human engagement as an explicit goal”.

Jesse James Garrett

Thomas Wendt Surrounding Signifiers @thomas_wendt

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Interaction Design Service Design Visual Design Information Architecture User Research Content Strategy

Practices

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Psychology Anthropology Sociology Philosophy

But also

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Experiences vs. Interfaces

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Science vs. Design

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Don’t rely on “best practices”

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Processes

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Thomas Wendt Surrounding Signifiers @thomas_wendt

Waterfall

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Discover

5 D’s

Thomas Wendt Surrounding Signifiers @thomas_wendt

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Discover Define

5 D’s

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Discover Define Design

5 D’s

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Discover Define Design Develop

5 D’s

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Discover Define Design Develop Deliver

5 D’s

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Thomas Wendt Surrounding Signifiers @thomas_wendt

Lean UX

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Thomas Wendt Surrounding Signifiers @thomas_wendt

Design Thinking

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Research

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Qualitative vs. Quantitative

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Formative vs. Summative

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Thomas Wendt Surrounding Signifiers @thomas_wendt

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Methods

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Types of Research

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Ethnography

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Thomas Wendt Surrounding Signifiers @thomas_wendt

Design Ethnography

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Flexible, adaptive Rich, targeted information Easy to understand, difficult to execute

Interviews

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This is the hardest part Write out participant traits Find out where they spend time Hire a recruiter

Finding Participants

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“We say that we ‘conduct’ a conversation, but the more genuine a conversation is, the less its conduct lies within the will of either partner. Thus a genuine conversation is never the one that we wanted to conduct.”

Hans-Georg Gadamer

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Record if possible (buy a Livescribe pen) Remain as “natural” as you can Pair up if possible Ease the transition

Conducting Interviews

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Write a discussion guide Beware of priming, leading questions Probe behavior, not intention

Conducting Interviews

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Keep people talking “Tell me more about that” “What do you mean by…” “Help me understand better..”

Conducting Interviews

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But also embrace awkward silences …

Conducting Interviews

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05 min 10 min 05 min

Activity

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Brainstorm questions (individual) Pair up, interview your partner Discussion

Online shopping interview.

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People have no idea what they want It’s your job to interpret what they say

Interpretation

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Research Deliverables

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Archetype that represents a group of people Based on research results Communicates findings

Personas

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Keep design teams focused on real people Remember, they’re just a framework

Personas

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Goals/needs Traits Pain points Scenarios

Components

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They can be artificial/abstract/fictitious They don’t have opinions They can’t talk back, answer questions, or give feedback

Challenges

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Break

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Usability

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What is it?

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Lab-based

  • highly formalized
  • controlled environment
  • artificial

Methods

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Cafe testing

  • unstructured
  • public
  • good for quick validation
  • recruitment demographic needs

to be broad

Methods

Thomas Wendt Surrounding Signifiers @thomas_wendt

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Remote testing

  • good for increasing geographical

sampling without travel

Methods

Thomas Wendt Surrounding Signifiers @thomas_wendt

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Unmoderated testing

  • via companies like

usertesting.com

  • you give them a prototype and

some tasks, they facilitate the tests

Methods

Thomas Wendt Surrounding Signifiers @thomas_wendt

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Face to face

  • recommended
  • provide users with tasks; observe

as they interact with the prototype

Methods

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Create task scenarios

  • determine the key tasks a user

needs to accomplish

  • frame tasks as goals
  • don’t prompt the solution

Facilitating Sessions

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Example: Chase bank home page: “Imagine you need to check your checking account balance. Show me how you would do that.”

Facilitating Sessions

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Similar to research, remain neutral and keep the conversation “natural” Always tell users you are testing the design, not their individual skill

Facilitating Sessions

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Asking users what they “like” Asking users to predict the future Leading people

Things to Avoid

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Notes, possibly a report Design recommendations

Outputs

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05 min 10 min 05 min

Activity

Thomas Wendt Surrounding Signifiers @thomas_wendt

Create a list of tasks for Noble Desktop Pair up, test your partner Discussion

Run a mock test

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Lunch

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Information Architecture

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The structural design of shared information environments. Meaning Meaning Meaning

Definition

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Thomas Wendt Surrounding Signifiers @thomas_wendt

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http://vimeo.com/8866160

Video Time

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Maps how meaning is organized and how parts interact AKA concept model

Ontology

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Ontology

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Ontology

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05 min 05 min

Activity

Thomas Wendt Surrounding Signifiers @thomas_wendt

List the components Draw the model

Create an ontology for “friendship”

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Maps categories Establishes hierarchy or heterarchy

Taxonomy

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Taxonomy

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How individual pieces of data interact with one another Includes both synchronized actions (designs) and improvisation (emergence)

Choreography

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Heuristics

Lovingly stolen from Abby Covert

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Can users easily locate that which they are seeking? Are there multiple ways available to access things? Is information formatted with results in mind?

Findability

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Can it be used via all expected channels and devices? Does it meet the levels of accessibility compliance to be considerate of those users with disabilities

Accessibility

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Is the path to task completion obvious and free of distraction? Is the target demographic’s grade and reading level being considered? Would a user find it easy to describe?

Clarity

Thomas Wendt Surrounding Signifiers @thomas_wendt

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How is messaging used throughout? Is messaging effective for the tasks and contexts being supported? Does the navigation and messaging help establish a sense of place that is consistent and orienting across channels, contexts and tasks?

Communicative

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Is it usable? Are users able to complete the tasks that they set out to without massive frustration or abandon? Does it serve new users as well as loyal users in ways that satisfy their needs uniquely?

Useful

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Is the design appropriate to the context of use and audience? Do you use restraint with promotional content? Is it easy to verify your credentials?

Credibility

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Are tasks and information a user would reasonably want to accomplish available? Are features offered to allow the user to tailor information or functionality to their context?

Control

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Is it desirable to the target user? Can a user easily describe the value? How is success being measured? Does it improve customer satisfaction?

Value

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Is it memorable? Is it easy to recount? Does it behave consistently enough to be predictable?

Learnability

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How are user expectations not just met but exceeded? What are you providing that is unexpected? What can you take that is now ordinary and make extraordinary?

Delight

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Deliverables

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Site Maps

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Content Inventories

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User Flows

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Visual Thinking

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Why sketch?

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It’s quick, cheap, and disposable Like many things in UX design, it’s more about the activity than the artifact Thinking requires the mind and body

Sketching

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Sketching is not about beauty The fidelity of your sketches should match the fidelity of your thinking

Sketching

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05 min 10 min

Activity

Thomas Wendt Surrounding Signifiers @thomas_wendt

List the steps Sketch

Sketch a storyboard for how you get to work

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Break

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Wireframing and Prototpying

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What is a wireframe?

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Schematic diagrams designed for communication They represent the types of content and how they function Communicate functionality to developers and high level layout to visual designers

What is a Wireframe?

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The communicate things like

  • structure
  • navigation
  • information hierarchy
  • interactions

What is a Wireframe?

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Everyone has their own style But there are some standard conventions (which you’ll see on the following slides) The key is to understand the audience

How to Create Them

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Types of Wireframes

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Block Diagrams

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t y rd

ct % e nt

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Hand Sketches

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Detailed and Annotated

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Responsive

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Be clear about your objective before you start Functional over pretty Try to avoid color or images Justify every element’s existence

Some Tips

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https://www.youtube.com/watch? v=RjIDHTyY1zM

Video

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Prototyping

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What is a prototype and why create one?

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Early versions designed for learning.

Prototypes

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Paper Prototypes

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Keynote

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Balsamiq

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https://www.youtube.com/watch? v=szr0ezLyQHY

Video

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Q+A

Thomas Wendt Surrounding Signifiers @thomas_wendt

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Thomas Wendt srsg.co thomas@srsg.co @thomas_wendt

Thanks!

Thomas Wendt Surrounding Signifiers @thomas_wendt

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