1 chapter 10
universal design
universal design principles
- NCSW
- equitable use
- flexibility in use
- simple and intuitive to use
- perceptible information
- tolerance for error
- low physical effort
- size and space for approach and use
Multi-Sensory Systems
- More than one sensory channel in interaction
– e.g. sounds, text, hypertext, animation, video, gestures, vision
- Used in a range of applications:
– particularly good for users with special needs, and virtual reality
- Will cover
– general terminology – speech – non-speech sounds – handwriting
- considering applications as well as principles
Usable Senses
The 5 senses (sight, sound, touch, taste and sm ell) are used by us every day
– each is important on its own – together, they provide a fuller interaction with the natural world
Com puters rarely offer such a rich interaction Can we use all the available senses? – ideally, yes – practically – no We can use
- sight • sound • touch (som etim es)
We cannot (yet) use • taste • sm ell
Multi-modal vs. Multi-media
- Multi-modal systems
– use m ore than one sense (or m ode ) of interaction
e.g. visual and aural senses: a text processor may speak the words as well as echoing them to the screen
- Multi-m edia system s
– use a num ber of different m edia to com m unicate inform ation
e.g. a computer-based teaching system: may use video, animation, text and still images: different media all using the visual mode of interaction; may also use sounds, both speech and non-speech: two more media, now using a different mode