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universal design principles - NCSW equitable use chapter 10 flexibility in use simple and intuitive to use universal design perceptible information tolerance for error low physical effort size and space for


  1. universal design principles - NCSW • equitable use chapter 10 • flexibility in use • simple and intuitive to use universal design • perceptible information • tolerance for error • low physical effort • size and space for approach and use Multi-Sensory Systems Usable Senses The 5 senses (sight, sound, touch, taste and sm ell) are • More than one sensory channel in interaction used by us every day – e.g. sounds, text, hypertext, animation, video, gestures, – each is important on its own vision – together, they provide a fuller interaction with the natural world • Used in a range of applications: – particularly good for users with special needs, and virtual Com puters rarely offer such a rich interaction reality Can we use all the available senses? Will cover • – ideally, yes – general terminology – practically – no – speech – non-speech sounds We can use • sight • sound • touch (som etim es) – handwriting • considering applications as well as principles We cannot (yet) use • taste • sm ell Multi-modal vs. Multi-media Speech • Multi-modal systems – use m ore than one sense (or m ode ) of interaction Human beings have a great and natural e.g. visual and aural senses: a text processor may speak the mastery of speech words as well as echoing them to the screen • Multi-m edia system s – m akes it difficult to appreciate the – use a num ber of different m edia to com m unicate complexities inform ation but e.g. a computer-based teaching system: may use video, – it’s an easy m edium for com m unication animation, text and still images: different media all using the visual mode of interaction; may also use sounds, both speech and non-speech: two more media, now using a different mode 1

  2. Structure of Speech Speech (cont’d) phonemes Other term inology: – 40 of them • prosody – basic atom ic units – alteration in tone and quality – sound slightly different depending on the context – variations in em phasis, stress, pauses and pitch they are in, these larger units are … – im part m ore m eaning to sentences. allophones • co-articulation – all the sounds in the language – between 120 and 130 of them – the effect of context on the sound – these are form ed into … – transform s the phonem es into allophones morphemes • syntax – structure of sentences – sm allest unit of language that has m eaning. • sem antics – m eaning of sentences Speech Recognition Problems The Phonetic Typewriter • Developed for Finnish (a phonetic language, written as it is said) • Different people speak differently: – accent, intonation, stress, idiom, volume, etc. • Trained on one speaker, will generalise to others. • The syntax of sem antically sim ilar sentences m ay vary. • A neural network is trained to cluster together sim ilar sounds, which are then labelled with the corresponding • Background noises can interfere. character. • People often “ um m m .....” and “errr.....” • When recognising speech, the sounds uttered are • Words not enough - sem antics needed as well allocated to the closest corresponding output, and the character for that output is printed. – requires intelligence to understand a sentence – requires large dictionary of minor variations to correct general – context of the utterance often has to be known mechanism – also information about the subject and speaker – noticeably poorer performance on speakers it has not been trained e.g. even if “ Errr.... I, um, don’t like this” is recognised, it is a fairly on useless piece of information on it’s own Speech Recognition: useful? The Phonetic Typewriter (ctd) a a a ah h æ æ ø ø e e e • Single user or limited vocabulary systems e.g. com puter dictation o a a h r æ l ø y y j i • Open use, lim ited vocabulary system s can o o a h r r r g g y j i work satisfactorily e.g. som e voice activated telephone system s o o m a r m n m n j i i • general user, wide vocabulary systems … … still a problem l o u h v vm n n h hj j j • Great potential, however l u v v p d d t r h hi j – when users hands are already occupied e.g. driving, manufacturing . . u v tk k p p p r k s – for users with physical disabilities . . v k pt t p t p h s s – lightweight, m obile devices 2

  3. Speech Synthesis Speech Synthesis: useful? The generation of speech Successful in certain constrained applications when the user: Useful – is particularly motivated to overcome problems – natural and familiar way of receiving information – has few alternatives Problem s Exam ples: – similar to recognition: prosody particularly • screen readers Additional problem s – read the textual display to the user – intrusive - needs headphones, or creates noise in the utilised by visually impaired people workplace • warning signals – transient - harder to review and browse – spoken information sometimes presented to pilots whose visual and haptic skills are already fully occupied Non-Speech Sounds Non-Speech Sounds: useful? • Dual m ode displays: boings, bangs, squeaks, clicks etc. – information presented along two different sensory channels – redundant presentation of information • commonly used for warnings and alarms – resolution of ambiguity in one mode through information in another • Evidence to show they are useful • Sound good for – fewer typing m istakes with key clicks – transient information – video gam es harder without sound – background status information • Language/ culture independent, unlike speech e.g. Sound can be used as a redundant mode in the Apple Macintosh; almost any user action (file selection, window active, disk insert, search error, copy complete, etc.) can have a different sound associated with it. Auditory Icons SonicFinder for the Macintosh • Use natural sounds to represent different types of • item s and actions on the desktop have object or action associated sounds • Natural sounds have associated sem antics which can be m apped onto sim ilar m eanings in the interaction • folders have a papery noise e.g. throwing something away ~ the sound of smashing glass • m oving files – dragging sound • Problem : not all things have associated m eanings • copying – a problem … • Additional inform ation can also be presented: sound of a liquid being poured into a receptacle – muffled sounds if object is obscured or action is in the rising pitch indicates the progress of the copy background – use of stereo allows positional information to be added • big files have louder sound than sm aller ones 3

  4. Earcons Earcons (ctd) • Synthetic sounds used to convey information • family earcons • Structured combinations of notes (motives ) sim ilar types of earcons represent sim ilar classes of action or sim ilar objects: the fam ily of “ errors” would represent actions and objects contain syntax and operating system errors • Motives com bined to provide rich inform ation – com pound earcons • Earcons easily grouped and refined due to – m ultiple m otives com bined to m ake one m ore com positional and hierarchical nature com plicated earcon • Harder to associate with the interface task since there is no natural mapping touch Handwriting recognition • haptic interaction Handwriting is another com m unication m echanism which we are used to in day-to-day life – cutaneous perception • tactile sensation; vibrations on the skin • Technology – kinesthetics – Handwriting consists of com plex strokes and spaces • movement and position; force feedback – Captured by digitising tablet • information on shape, texture, resistance, • strokes transformed to sequence of dots temperature, comparative spatial factors – large tablets available • example technologies • suitable for digitising maps and technical drawings – sm aller devices, som e incorporating thin screens to – electronic braille displays display the inform ation – force feedback devices e.g. Phantom • PDAs such as Palm Pilot • resistance, texture • tablet PCs Handwriting recognition (ctd) gesture • applications • Problem s – gestural input - e.g. “ put that there” – personal differences in letter form ation – sign language – co-articulation effects • technology – data glove • Breakthroughs: – position sensing devices e.g MI T Media Room – stroke not just bitm ap • benefits – special ‘alphabet’ – Graffeti on PalmOS – natural form of interaction - pointing • Current state: – enhance com m unication between signing and non- – usable – even without training signing users – but m any prefer keyboards! • problem s – user dependent, variable and issues of coarticulation 4

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