UI/UX DESIGN Cras h Cou r s e ! DESIGN IS DOING THINGS WITH - - PowerPoint PPT Presentation

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UI/UX DESIGN Cras h Cou r s e ! DESIGN IS DOING THINGS WITH - - PowerPoint PPT Presentation

SPRING 2020 CS 498RK UI/UX DESIGN Cras h Cou r s e ! DESIGN IS DOING THINGS WITH INTENTION, trying to decide what's important to somebody, building a bunch of prototypes and showing them around, developing a point of view and getting it


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SPRING 2020 CS 498RK

UI/UX DESIGN

Crash Course!

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trying to decide what's important to somebody, building a bunch of prototypes and showing them around, developing a point of view and getting it out so that it has impact in the world. So design is really a process of making impact on the world by doing this kind of creation of something new to the world and then getting it out there.”

“DESIGN IS DOING THINGS WITH INTENTION,

David Kelley

http://boingboing.net/2012/09/22/design-thinking-for-social-goo.html

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User Problem Evaluation

YES YES YES NO NO NO

Design Art Art Art

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and there are two places where there is room for creativity:

  • 1. the creativity that you bring to enumerating

meaningfully distinct options from which you choose

  • 2. the creativity that you bring to defining the criteria,
  • r heuristics, according to which you make your

choices.” Bill Buxton Sketching User Experiences

“DESIGN IS CHOICE,

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Bill Buxton Sketching User Experiences

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IDEATION CREATION EVALUATION ITERATION NEED- FINDING FINAL DESIGN

THE DESIGN PROCESS

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DESIGN IS Wicked HARD

indeterminate, incomplete, contradictory, and changing requirements Exploring enough of the solution space Evaluating amongst alternatives Knowing when you’re done

Wicked Problem

en.wikipedia.org/wiki/Wicked_problem

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NUMBER OF DESIGN DECISIONS

Fifty Shades of Grey

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What is Good Design?

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User’s understanding of how something works Inferred from the interacting with the design

MENTAL MODELS

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Good design communicates the right mental model Bad design: designer’s model differs from user’s model

MENTAL MODEL

Intention vs Perception

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clear mapping between controls and functionality

not a natural mapping!

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NORMAN’S REFRIGERATOR

The Design of Everyday Things, Don Norman

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NORMAN’S REFRIGERATOR

The Design of Everyday Things, Don Norman

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THERMOSTATS

What’s the fastest way to bring a room up to the desired temperature?

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THERMOSTATS

No fast way!

  • n-off switch

furnace runs full blast until the room is at set temperature

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NEST

Rotation: cycle through options Push: make selection

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Prototyping

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PROTOTYPES

Cheap and fast Spectrum of fidelity Multi-resolution design Tools: paper & pen, powerpoint, photoshop, balsamiq

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TYPES OF PROTOTYPES

Storyboarding Paper prototypes Video prototypes Functional prototypes

higher fidelity

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WHY LOW TO HIGH FIDELITY?

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HIGH-FIDELITY MAKES IT HARD TO…

get useful feedback get the right feedback iterate quickly calibrate clients

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WIZARD-OF-OZ PROTOTYPING

Functional prototype minus the functionality Test interaction before solving the hard problem

So it’s a tototype!

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PARALLEL PROTOTYPES

Design space exploration

Design As Exploration: Creating Interface Alternatives through Parallel Authoring and Runtime Tuning Hartmann et al., UIST 2008

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PARALLEL PROTOTYPES

Better feedback

Getting the Right Design and the Design Right: Testing Many Is Better Than One Tohidi et al., CHI 2006

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PARALLEL PROTOTYPES

Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Efficacy Dow et al., TOCHI 2010

Better design and more divergence

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Digital Design Process

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DISCOVERY

figure out with the client what to build analyze previous designs, competitors’ designs understand audience/users determine scope, requirements, and constraints Deliverable: Product Requirements Document (PRD)

a.k.a. Need-Finding, Research

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DISCOVERY DESIGN

UI/UX Design Information and Navigation Design Visual Design

many distinct concepts are explored takes up to 50% of total project time

PRD

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DISCOVERY DESIGN

mockups and style guides

PRODUCTION

Separation of Design and Development

PRD

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UI/UX PROTOTYPES

storyboarding paper prototypes video prototypes functional prototypes specific tasks and flows

Sitemaps, Storyboards, and Specifications Newman and Landay, DIS 2000

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WIREFRAMES

Balsamiq

a.k.a. Schematics

content (information, navigation, interface elements) and layout mixture of real content and annotated placeholders (images) variations in color, typography used to differentiate different types of content

not the final visual design

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MOODBOARDS

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high-fidelity prototypes of visual design static: created in Photoshop, Illustrator, Sketch

MOCKUPS

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STYLE TILES

between moodboards and mockups

styletil.es

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STYLE TILES