UI/UX DESIGN Cras h Cou r s e ! DESIGN IS DOING THINGS WITH - - PowerPoint PPT Presentation
UI/UX DESIGN Cras h Cou r s e ! DESIGN IS DOING THINGS WITH - - PowerPoint PPT Presentation
SPRING 2020 CS 498RK UI/UX DESIGN Cras h Cou r s e ! DESIGN IS DOING THINGS WITH INTENTION, trying to decide what's important to somebody, building a bunch of prototypes and showing them around, developing a point of view and getting it
trying to decide what's important to somebody, building a bunch of prototypes and showing them around, developing a point of view and getting it out so that it has impact in the world. So design is really a process of making impact on the world by doing this kind of creation of something new to the world and then getting it out there.”
“DESIGN IS DOING THINGS WITH INTENTION,
David Kelley
http://boingboing.net/2012/09/22/design-thinking-for-social-goo.html
User Problem Evaluation
YES YES YES NO NO NO
Design Art Art Art
and there are two places where there is room for creativity:
- 1. the creativity that you bring to enumerating
meaningfully distinct options from which you choose
- 2. the creativity that you bring to defining the criteria,
- r heuristics, according to which you make your
choices.” Bill Buxton Sketching User Experiences
“DESIGN IS CHOICE,
Bill Buxton Sketching User Experiences
IDEATION CREATION EVALUATION ITERATION NEED- FINDING FINAL DESIGN
THE DESIGN PROCESS
DESIGN IS Wicked HARD
indeterminate, incomplete, contradictory, and changing requirements Exploring enough of the solution space Evaluating amongst alternatives Knowing when you’re done
Wicked Problem
en.wikipedia.org/wiki/Wicked_problem
NUMBER OF DESIGN DECISIONS
Fifty Shades of Grey
What is Good Design?
User’s understanding of how something works Inferred from the interacting with the design
MENTAL MODELS
Good design communicates the right mental model Bad design: designer’s model differs from user’s model
MENTAL MODEL
Intention vs Perception
clear mapping between controls and functionality
not a natural mapping!
NORMAN’S REFRIGERATOR
The Design of Everyday Things, Don Norman
NORMAN’S REFRIGERATOR
The Design of Everyday Things, Don Norman
THERMOSTATS
What’s the fastest way to bring a room up to the desired temperature?
THERMOSTATS
No fast way!
- n-off switch
furnace runs full blast until the room is at set temperature
NEST
Rotation: cycle through options Push: make selection
Prototyping
PROTOTYPES
Cheap and fast Spectrum of fidelity Multi-resolution design Tools: paper & pen, powerpoint, photoshop, balsamiq
TYPES OF PROTOTYPES
Storyboarding Paper prototypes Video prototypes Functional prototypes
higher fidelity
WHY LOW TO HIGH FIDELITY?
HIGH-FIDELITY MAKES IT HARD TO…
get useful feedback get the right feedback iterate quickly calibrate clients
WIZARD-OF-OZ PROTOTYPING
Functional prototype minus the functionality Test interaction before solving the hard problem
So it’s a tototype!
PARALLEL PROTOTYPES
Design space exploration
Design As Exploration: Creating Interface Alternatives through Parallel Authoring and Runtime Tuning Hartmann et al., UIST 2008
PARALLEL PROTOTYPES
Better feedback
Getting the Right Design and the Design Right: Testing Many Is Better Than One Tohidi et al., CHI 2006
PARALLEL PROTOTYPES
Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Efficacy Dow et al., TOCHI 2010
Better design and more divergence
Digital Design Process
DISCOVERY
figure out with the client what to build analyze previous designs, competitors’ designs understand audience/users determine scope, requirements, and constraints Deliverable: Product Requirements Document (PRD)
a.k.a. Need-Finding, Research
DISCOVERY DESIGN
UI/UX Design Information and Navigation Design Visual Design
many distinct concepts are explored takes up to 50% of total project time
PRD
DISCOVERY DESIGN
mockups and style guides
PRODUCTION
Separation of Design and Development
PRD
UI/UX PROTOTYPES
storyboarding paper prototypes video prototypes functional prototypes specific tasks and flows
Sitemaps, Storyboards, and Specifications Newman and Landay, DIS 2000
WIREFRAMES
Balsamiq
a.k.a. Schematics
content (information, navigation, interface elements) and layout mixture of real content and annotated placeholders (images) variations in color, typography used to differentiate different types of content
not the final visual design
MOODBOARDS
high-fidelity prototypes of visual design static: created in Photoshop, Illustrator, Sketch
MOCKUPS
STYLE TILES
between moodboards and mockups
styletil.es