Interactive Design Audio and Design Leonard Paul of Lotus Audio - - PowerPoint PPT Presentation

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Interactive Design Audio and Design Leonard Paul of Lotus Audio - - PowerPoint PPT Presentation

Interactive Design Audio and Design Leonard Paul of Lotus Audio Vancouver, Canada Interactive Design : Audio & Design Leonard Paul Lotus Audio Banff 2003 Introduction Design = Visual design Too bad interactive design is


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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Interactive Design Audio and Design

Leonard Paul of Lotus Audio Vancouver, Canada

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Introduction

Design = Visual design Too bad interactive design is multidisciplinary Audio design, game design etc. exist as well

“When I design a product, I think of my program as giving a performance for its user.” - The Elements of Friendly Software Design by Paul Heckel (1991)

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Interactive Design Paradigm

Music as a paradigm for interactive design:

  • Instrument
  • Score
  • Time
  • Performer & audience
  • Tempo
  • Play etc..
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Music Improvisation Background

  • Stories and dance
  • Baroque continuo & improvisation - ♫1
  • Loss of improv
  • Recording of audio
  • Jazz & rock
  • Electroacoustic
  • Game audio - ♫2
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Video Game Audio History

  • Good old days : Coder/Composer - ♫3
  • Late 1980's :

FM + MIDI Musicians

  • Streaming :

Pro-tools Musicians

  • 2000 :

Film Composers - ♫4

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Video Games Today

In 2001: US video game sales at $9.3 billion in revenues vs. Hollywood's $8.1 billion Video games adopting big budgets and management style of film studios Video games have a strong history of interactive design worthy of study

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Degrees of Interactivity

  • Performer ↔ audience
  • Score ↔ improvisation
  • Linear narrative ↔ interactive narrative
  • Lean back ↔ lean forward
  • Novice ↔ expert
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Performer ↔ audience

Performer can be considered to be the user and the audience are other players and/or Performer is computer and the user is the (pro) active audience

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Score ↔ improvisation

Score = High level of guidance, intent of designer Improv = High level of play, requires more user skill and engagement Meaning constructed in combination

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Linear Narrative ↔ “Free” Narrative

Degree of flexibility of narrative structure Provide player with context & meaning

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Lean back ↔ lean forward

The level at which the user wishes to be engaged Linear narrative(TV) - User is audience Construct narrative(MMOG) - Proactive player

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Novice ↔ Expert

Important to allow entry and gratification of play by users of different skill levels Players “lean forward” as they progress and become more proactive in narrative

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Teaching Interactive Design

Interactive design is both content and code Coding requires different thought processes Allow students to choose level of control over content

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Prototyping

Level 1: A first prototype is quickly built, but due to timeline constraints, it awkwardly evolves into final project Level 2: A prototype is made and later thrown

  • ut, but much of the code remains the same.

Some view the prototype as a waste of time. Level 3: Multiple iterative prototypes are made

  • rapidly. Final is built from best elements.

Entire process is archived for future reference.

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Proto-Types

  • Demo - Linear Demonstration - one path
  • Playable - With several paths - not all
  • Pilot - One complete level/episode
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Prototyping Tools

  • Flash
  • Director
  • Pure Data/Max
  • Java
  • HTML
  • Quicktime
  • Paper
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Prototyping : Editing

  • Make many sketches
  • Edit out non-essential elements
  • Strengthen & underline key elements
  • Have a friend review
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Prototyping : Traps

  • Evolve prototype into final project
  • Focusing on the easy problems
  • Adding too much bells & whistles
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Prototyping : Benefits

  • 1. Demonstrate
  • 2. Materials
  • 3. Test
  • 4. Experiment
  • 5. Learn
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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Demos

Code Zebra Interactive Music & Dance Video Game Audio Prototyping

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Interactive Design : Audio & Design Leonard Paul – Lotus Audio – Banff 2003

Contact

Leonard Paul info [at] lotusaudio.com