SLIDE 2
SLIDE 3
seduc&on
SLIDE 4
seduc&on
SLIDE 5 graphpaper.com
Christopher
Fahey
SLIDE 6
seduc&on
SLIDE 7
merchandising
SLIDE 8
merchandising vs. marke&ng
SLIDE 9
SLIDE 10
marke&ng
SLIDE 11
SLIDE 12 merchandising
The
strategy
and
implementa1on
- f
how
a
product
is
presented
to
customers
as
they
decide
whether
SLIDE 13 merchandising Three
1ers
of
Merchandising: 1.Selling
Contexts 2.Packaging 3.Products
that
Sell
Themselves
SLIDE 14
1.
Selling
Contexts
SLIDE 15
SLIDE 16
SLIDE 17
SLIDE 18 Selling
Contexts E‐commerce
Selling
Contexts
- S1ll
learning
how
to
op1mize
placement,
pricing,
sequences,
nomenclature.
SLIDE 19 Selling
Contexts E‐commerce
Selling
Context
Innova1ons
- Automated
recommenda1ons
- “People
like
you
bought”
- Wish
lists
- Robust
UI
product
previews
SLIDE 20
2.
Packaging
SLIDE 21
SLIDE 22
SLIDE 23
Packaging
=
Selling
Context?
SLIDE 24
SLIDE 25
SLIDE 26
SLIDE 27
Don’t
Think
of
Your
Product’s
“Box”
SLIDE 28
3.
Products
that Sell
Themselves
SLIDE 29
SLIDE 30 merchandising
The
strategy
and
implementa1on
- f
how
a
product
is
presented
to
customers
as
they
decide
whether
SLIDE 31
beyond
merchandising
SLIDE 32
marke&ng
vs.
design
SLIDE 33
marke&ng
vs.
design
SLIDE 34
marke&ng
=
design
SLIDE 35
design
SLIDE 36
“web‐centric”
SLIDE 37
pleasure
SLIDE 38
SLIDE 39
sensory
experiences
SLIDE 40
SLIDE 41 pleasure
“AMrac&ve
things
work
beMer.” ‐
Don
Norman,
Emo+onal Design
SLIDE 42
SLIDE 43
SLIDE 44
SLIDE 45
web
2.0
SLIDE 46 web
2.0 How
the
design
of
Web
2.0
user
experiences
change
how
products
are
marketed:
- Subscrip1on‐based
product
models
- Vibrant
communi1es
around
and
within
products
- Fully‐func1onal
demos,
easily
distributed
and
managed
- Free!
SLIDE 47
conversion
SLIDE 48
SLIDE 49
SUBMIT
SLIDE 50
conversion is
obsolete
SLIDE 51
SLIDE 52
conversion connec&on
SLIDE 53
seduc&on
SLIDE 54
falling
in
love
SLIDE 55 The
Three
Stages
of
Seduc&on
1.
Inspire
their
aXen1on,
interest
and
desire
2.
Draw
them
in
(lead
them
astray)
3.
Capture
their
ongoing
devo1on
SLIDE 56
Stage One: Inspire their a7en)on, interest and desire
SLIDE 57
choose
your
vic&m
SLIDE 58 Robert
Greene’s
“Vic&ms”
- The
Professor
- The
Beauty
- The
Aging
Baby
- The
Rescuer
- The
Roué
- The
Idol
Worshipper
- The
Sensualist
- The
Lonely
Leader
- The
Floa1ng
Gender
- The
Reformed
Rake
or
Siren
- The
Disappointed
Dreamer
- The
Pampered
Royal
- The
New
Prude
- The
Crushed
Star
- The
Novice
- The
Conqueror
- The
Exo1c
Fe1shist
- The
Drama
Queen
- The
Professor
- The
Beauty
- The
Aging
Baby
- The
Rescuer
- The
Roué
- The
Idol
Worshipper
- The
Sensualist
- The
Lonely
Leader
- The
Floa1ng
Gender
Source: The Art of Seduction by Robert Greene
SLIDE 59 Mark
&
Pearson’s
“Archetypes”
- The
Professor
- The
Beauty
- The
Aging
Baby
- The
Rescuer
- The
Roué
- The
Idol
Worshipper
- The
Sensualist
- The
Lonely
Leader
- The
Floa1ng
Gender
- The
Innocent
- The
Explorer
- The
Sage
- The
Hero
- The
Outlaw
- The
Magician
- The
Regular
Guy/Gal
- The
Lover
- The
Jester
- The
Caregiver
- The
Creator
- The
Ruler
Source: The Hero and the Outlaw by Margaret Mark and Carol Pearson
SLIDE 60 Yahoo’s
“Compe&&ve
Spectrum”
Source: http://developer.yahoo.com/ypatterns/pattern.php?pattern=competitive
SLIDE 61 Make
up
your
own! Detect
your
users’
emo&onal
quali&es
and
speak
to
them
in
your
UI
design.
Examples:
- Rebelliousness
and
difference
- Power
and
Control
- Modesty
- Avoidance
of
embarrassment
- Authen1city
- Acceptance
in
one’s
social
group
- Aspira1on
to
a
new
class
role
- Fun
and
release
from
stress
SLIDE 63 User
Personas Persona
Usage
Guidelines:
- Personas
of
any
kind
should
be
informed
by
research.
- Even
the
smallest
amount
of
research
helps.
It’s
not
a
bad
thing
if
the
designers
themselves
do
some
or
all
- f
the
research.
- The
discussions
a2er
the
research
are
almost
more
important.
- The
journey
is
more
important
than
the
result.
- Differen&ate
seduc&ve
quali&es
from
genuine
user
func&onal
needs.
SLIDE 64
make
the
first
move
SLIDE 65 make
the
first
move
- Use motion
- Animation
- Video demos
- Use words
- Speak directly to the user
- Tell them what they can do to do specifically
- Careful with audio!
SLIDE 68
SLIDE 69
SLIDE 70
appear
desireable
SLIDE 71 appear
desirable Present
Tes1monials
- Not
just
media
tes1monials
- But
real user
tes1monials,
too
SLIDE 72 appear
desirable Present
Tes1monials
- Not
just
media
tes1monials
- But
real user
tes1monials,
too
SLIDE 73
flaMer
them
SLIDE 74
tempt
them
SLIDE 75
Stage Two: Draw Them In
(Lead Them Astray)
SLIDE 76
dazzle
them
with
wonder
SLIDE 77
SLIDE 78
SLIDE 79 Robert
Greene’s
“Vic&ms”
- The
Professor
- The
Beauty
- The
Aging
Baby
- The
Rescuer
- The
Roué
- The
Idol
Worshipper
- The
Sensualist
- The
Lonely
Leader
- The
Floa1ng
Gender
- The
Reformed
Rake
or
Siren
- The
Disappointed
Dreamer
- The
Pampered
Royal
- The
New
Prude
- The
Crushed
Star
- The
Novice
- The
Conqueror
- The
Exo1c
Fe1shist
- The
Drama
Queen
- The
Professor
- The
Beauty
- The
Aging
Baby
- The
Rescuer
- The
Roué
- The
Idol
Worshipper
- The
Sensualist
- The
Lonely
Leader
- The
Floa1ng
Gender
Source: The Art of Seduction by Robert Greene
SLIDE 81
SLIDE 82
be
stylish
SLIDE 84
SLIDE 85
distract
them
from
their
responsibili&es
SLIDE 86
SLIDE 87
SLIDE 88
Stage Three: Capture Their Ongoing Devo)on
SLIDE 89
con&nually
grow
SLIDE 90
SLIDE 91
SLIDE 92
the
design
process
SLIDE 93
goals,
scenarios
and
paths
SLIDE 94
goals,
scenarios
and
paths
SLIDE 95 goals Your
users
have
goals.
Write
them
down
and
use
them
to
guide
and
inspire
your
design.
- They
will
“muddle
through”
the
hard
parts
if
the
end
result
is
s1ll
visible
to
them.
- Use
tempta1on
and
encouragement
to
keep
them
going.
- Don’t
lie:
Be
honest
about
how
close
to
their
goals
they
really
are.
SLIDE 97
SLIDE 98
SLIDE 99
SLIDE 100
plan
for
delight
SLIDE 101
evaluate
with
psychology
and
emo&on
SLIDE 102
understand yourself
SLIDE 103 Robert
Greene’s
“Seducers”
- The
Professor
- The
Beauty
- The
Aging
Baby
- The
Rescuer
- The
Roué
- The
Idol
Worshipper
- The
Sensualist
- The
Lonely
Leader
- The
Floa1ng
Gender
- The
Siren
- The
Rake
- The
Ideal
Lover
- The
Dandy
- The
Natural
- The
CoqueXe
- The
Charmer
- The
Charisma1c
- The
Star
Source: The Art of Seduction by Robert Greene
SLIDE 104 The
30‐Second
Seducers
- The
Professor
- The
Beauty
- The
Aging
Baby
- The
Rescuer
- The
Roué
- The
Idol
Worshipper
- The
Sensualist
- The
Lonely
Leader
- The
Floa1ng
Gender
- The
Scholar
- The
Show‐off
- The
Sneak
- The
Roman1c
- The
Best
Friend
Source: The 30-Second Seduction by Andrea Gardner
SLIDE 105
closing
thoughts
SLIDE 106 closing
thoughts Seduc1on
is
...
SLIDE 107 closing
thoughts Seduc1on
is
...
...
not
about
sex
‐‐
it’s
about
love
and
togetherness...
enchantment
and
pleasure.
SLIDE 108 closing
thoughts Seduc1on
is
...
...
not
about
sex
‐‐
it’s
about
love
and
togetherness...
enchantment
and
pleasure. ...
user‐centric
SLIDE 109 closing
thoughts Seduc1on
is
...
...
not
about
sex
‐‐
it’s
about
love
and
togetherness...
enchantment
and
pleasure. ...
user‐centric ...
a
journey
SLIDE 110 closing
thoughts Seduc1on
is
...
...
not
about
sex
‐‐
it’s
about
love
and
togetherness...
enchantment
and
pleasure. ...
user‐centric ...
a
journey ...
proac1ve
SLIDE 111 closing
thoughts Seduc1on
is
...
...
not
about
sex
‐‐
it’s
about
love
and
togetherness...
enchantment
and
pleasure. ...
user‐centric ...
a
journey ...
proac1ve ...
and
nothing
to
be
squeamish
about!
SLIDE 112 closing
thoughts
Seduc1on
is
no
longer
the
exclusive
responsibility
of
“the
marke1ng
people”.
It’s
a
design
job.
So
do
it.
SLIDE 113 Christopher
Fahey
graphpaper.com
Thanks,
I
had
fun!