The Game of Creative Mathematics!
Michele Krisher, Supervisor Trumbull County ESC
The Game of Creative Mathematics! Michele Krisher, Supervisor - - PowerPoint PPT Presentation
The Game of Creative Mathematics! Michele Krisher, Supervisor Trumbull County ESC OVERVIEW Game format designed to allow students to use math skills and game strategies for successful play. Increases student awareness of the power of
Michele Krisher, Supervisor Trumbull County ESC
Game format designed to allow students to
Increases student awareness of the power of
Heightens student interest in mathematical
Allows for creative manipulation of
Contains 3 major sections:
Solution line – cubes should never be moved to this
Goal line – cubes are placed here by the goal setter
3 or 4 people may play together.
In tournament play, a MATCH may be comprised by
To begin, each player rolls a red cube. Operation signs are valued less than zero. If all players roll operation signs, each player must
The player with the highest numeral on the red cube,
1.
2.
3.
GOAL Rule MOVE Rule SOLUTION Rule CHALLENGE Rule CORRECTNESS Rule SCORING Rule LAST CUBE Rule FORCE OUT Rule
EQUATIONS
The goal setter rolls the cubes for the shake. Goal setter has up to 2 minutes to set the goal. The goal may contain as few as 1 or as many as 5
The goal may contain one- or two-digit numerals. The goal must form a legal expression:
The goal is set when the goal setter states, “Goal”.
3 5 +
The person to the left of the goal setter
Once the goal has been set, the mover may
The first mover has up to 2 minutes to make
After the first move of the shake, each mover
It must contain all cubes in required, may
May not contain two-digit numerals. It must be written on paper. Must contain at least two cubes. Must use parentheses and/or brackets to
A player may make a challenge “out-of-turn” by
A player challenges the last mover. A player cannot challenge himself/herself. The third or fourth parties must either agree with the
ALL SOLUTIONS MUST BE WRITTEN ON
If you are correct, you get 10
You get 6 points if you are
If there is only 1 cube left in the resources,
If a NEVER challenge is not called, the
All players must now write a solution. Each player with a correct solution receives
5
When there are two or more cubes left in the
This indicates that the mover feels that no matter
If the force out situation is valid (no move could be
If play should have continued, the mover calling the
Ambiguous Goals
Once a cube touches the mat, it cannot be moved
The goal setter may “reorganize” cubes for the
A “2” cube is not necessary in front of the radical
Solutions must use parentheses/brackets if the