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The Digital Revolution Presentation by Sir Martin Sorrell, WPP plc 5 October 2009 The themes I will aim to cover Introduction to WPP What has changed since the last Olympic Congress in 1994? The impact of the digital revolution on


  1. The Digital Revolution Presentation by Sir Martin Sorrell, WPP plc 5 October 2009

  2. The themes I will aim to cover • Introduction to WPP • What has changed since the last Olympic Congress in 1994? • The impact of the digital revolution on media • The implications for brand owners and sports bodies • The opportunity for the Olympic Movement 2

  3. WPP 3

  4. WPP has the leading global digital portfolio ($3.9bn) Global Agencies 4

  5. #1 in global media billings Rank #1 $86.2bn Rank #1 $27.9bn Rank #1 Rank #1 Rank #2 $15.6bn $11.3bn $29.5bn +32% of global network spend #1 in offline #1 in digital #1 in pan-regional 5 Source: RECMA Global Billings Ranking 2008 – July 2009

  6. Strength in research, insight and consultancy Revenue Rank 2007A ($m) 1 Nielsen 4,707 2 Kantar/TNS 4,030 3 IMS 2,193 4 GfK 1,593 5 Ipsos 1,271 6 Synovate 867 7 665 IRI 8 Westat 426 9 Arbitron 338 6

  7. WPP Olympic credentials • Advertising and Media Investment Management • Branding, Design and Identity • Direct and Digital • PR – Public Affairs • Research and Insight 7

  8. Changes in the media landscape since the last Olympic Congress 1994 2009 Internet Population 1 : 16 million 1,500 million Mobile Phone Subscribers 2 : 55 million 4,000 million Online Advertising 3 : $0~ $55,176 million US Newspaper Circulation 4 : 62 million 49 million US Evening News 35 million 25 million Viewership 5 : Source: 1-internetworldstats.com 2-International Telecommunications Union 3-GroupM 4-NAA.org 5-stateofthemedia.org 8

  9. A new landscape of digital platforms Consum er Online Video Social Media Generated Media Search Marketing W eb 2 .0 W idgets Mobile Online Advertising Em ail W ebsites 9

  10. Live sporting events continue to be must see television Ave. Global Audience Beijing Olympics Opening Ceremonies: 593 million World Cup Finals 2006 (average match): 411 million 2008 UEFA European Championship- 166 million Finals (average match): 2008 UEFA Champions League- Final: 145 million 2008 NFL Super Bowl: 104 million 2008 Brazilian Grand Prix: 80 million Sources: Mindshare ; FIFA and UEFA; TimesOnline, 1,000,000,000: Beijing Sets world TV record, 5/10/09 10

  11. Global sponsorship spend +3.1% +13.7% +10.5% Source: IEG 11

  12. Sports sponsorship increases brand value considerably Budweiser is worth an additional $9 billion because of its sports sponsorships Sports fans Not 11% 4% Bonding: 42% 28% Advantage: 53% 44% Performance: 56% 47% Relevance: 83% 81% Presence: 12

  13. Global economic impact of sports Direct GDP Impact of Olympics ($ Billions) 84% 10 7 5 2 1 Seoul Barcelona Atlanta Sydney Athens 13 Source: “The Economic Impact of London 2012” Nottingham University 2006

  14. The impact of the digital revolution on media

  15. 1.6 billion out of 7 billion online today 15 Source: http://www.internetworldstats.com/stats.htm

  16. An increasingly global audience Broadband penetration by market 72% 27% 35% 73% 22% 76% 35% 13% 10% .3% 25% 22% 24% 7% 7% 11% 34% 81% Developed Countries BRIC & Next 11 Countries Source: Digital %- GroupM TYNY 2008 Report 16 Broadband- Internet World Stats

  17. Mobile penetration even greater than broadband 4 billion out of 7 billion have mobile phones 17 Source: International Telecommunications Union

  18. Resonating with young people in particular 18

  19. A much more complex and interactive future Broadcast Addressable Passive Interactive Devices Ecosystems 19

  20. The future of media Searchable Portable Addressable Social I nteractive Transactional Ubiquitous 20

  21. The implications for brand owners and sports bodies

  22. Attention is an increasingly scarce resource… Beijing 2008 Melbourne 1956 22

  23. Consumers are taking control Users in control Users as producers and What I want; where, when and how I distributors of content want it. Democratization of the tools of production, distribution, consumption and personalization. 23

  24. Premium live events will still command a premium Cost per thousand (CPM) of Superbowl spot 60 US$ CPM 50 40 30 20 10 0 1970 1980 1990 2000 2010 Source: Group M / MediaEdge:CIA 24

  25. Sports brands remain some of the most powerful in the world Top 10 Most Valuable Beijing Global Brands Olympics 19% Bonding 22% 63% 53% Advantage 80% 60% Performance 83% 68% Relevance 85% 86% Presence Source: BRANDZ 2006 Millward Brown Optimor 25

  26. While broadcasters offer a lot of money, their audience is getting older Average Age of Viewers watching the Summer Olympics in Primetime on NBC 48 47 45 42 39 Barcelona Atlanta Sydney Athens Beijing Source:http://www.sportsbusinessdaily.com/article/124050 26

  27. Across demographics the Olympics perform better against women and older age groups Males Females Superior: 2 4 % 3 4 % Preferable: 6 2 % 7 2 % OK: 8 7 % 9 1 % Relevant: 9 1 % 9 3 % Tangible: 9 8 % 9 8 % 35-65’s 18-34’s Superior: 3 2 % 2 5 % 6 9 % Preferable: 6 4 % OK: 9 1 % 8 7 % Relevant: 9 3 % 9 1 % 9 8 % Tangible: 9 8 % 27

  28. Beijing was the first digital Olympics 28

  29. 50% of London 2012’s YouTube channel viewers are under 35 YouTube's age profiles for London 2012 Olympics 13-17 18-24 25-34 35-44 45-54 55-64 65 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Source: London 2012 Keynote speech to Mobile Entertainment Market 2009, Alex Balfour 29

  30. People are talking about it online Topic of online conversation 30 Source: MEC Access, London 2012: Is it a golden opportunity? An investigation to help you decide

  31. To engage top brands, you need to do more $millions $100,039 1. $76,249 2. 3. $67,625 $66,622 4. $66,575 5. 6. $63,113 7. $61,283 8. $59,793 $53,727 9. $49,460 10. 31

  32. The opportunity for the Olympic Movement: 5 points to think about

  33. 1. Think like your consumers 33

  34. Recognize the breadth of your competition 34

  35. 2. Create the rights franchise of content 35

  36. Connecting with the average Olympian 36

  37. 3. Engage with the young in the right environments 37

  38. The young interact with media in different ways Kids and Teens Watch TV on Other Devices 33% Internet 27% 25% 12% PSP/Handheld 13% Videogame System 12% 11% iPod/Mp3 Player 7% 4% 7% Cell Phone 4% 2% 0% 5% 10% 15% 20% 25% 30% 35% Ages 8-12 Ages 9-14 Ages 12-17 38 Source: MORe, Base = Youth who watch TV

  39. Their interactions are more social 39

  40. Get to know the new players 40

  41. Example of how WPP’s United and the IOC are working together to engage and interact with a global youth audience.

  42. The Best of Us Challenge An online global competition in which young people can compete in a variety of different “challenges” against both Olympic athletes and their peers. The idea is to engage young people in the Olympic Games by giving them a chance to actually “compete” with Olympic athletes in a digital, grassroots forum. Among the Olympic athletes participating are Rafael Nadal (Spain), Michael Phelps (US), Lindsay Vonn (US), Yelena Isenbayeva (Russia), Shawn Johnson (US) and Carolina Kluft (Sweden)

  43. The Best of Us Challenge Site – Home Page A user can select to either compete against an athlete Challenge… or create his/her own unique Challenge from the homepage. Young people will be able to go to The Best of Us Challenge via Olympic.org or through Please note: final copy, design and site interactions still being finalized. exposure from an online seeding and syndication plan being dedicated to Challenge promotion.

  44. The Best of Us Challenge Site – Athlete Detail Page A user can post a video onto their social media site through the “share” functionality, as well as scroll through other participants’ responses to the athlete Challenge. Here’s Rafael Nadal’s Challenge page – he’s challenged young people to see how many tennis balls they can pick up and hold in 30 seconds. Whoever can best match him or beat his record will win a signed t-shirt from an Olympic athlete, a The Best of Us poster and an official Vancouver 2010 video game. After viewing the athlete’s Challenge, the user can decide whether or not s/he would like to “best” the athlete’s Challenge and submit a response.

  45. The Best of Us Challenge – Rafael Nadal’s Video

  46. The Best of Us Challenge – Social Media The Challenge will also have dedicated Facebook and Twitter pages with up-to-date information and Challenge content. Users will have the option of becoming a “fan” of the Challenge on Facebook or signing up to receive Challenge Twitter feeds Social media pages will also align with current IOC initiatives (such as the Olympics Facebook and Twitter pages) to cross-promote content and drive additional IOC fans and supporters to the Challenge for added exposure.

  47. 4. Understand the technology opportunity i. Get social MLB Advanced Media is largest live event producer in the world. Ability for MLB to show games not broadcast on TV. Initial investment (2000) $1million per team, now valued between $2 – 2.5bn. 47 Source: WPP

  48. …. And create communities 48

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