SLIDE 16 16 16
VIS 2003 Tutorial, October 20, 2003
Encoding a full-edge collapse/vertex-split Encoding a full-edge collapse/vertex-split
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Geometric information Geometric information: offset values for coordinate coordinate and field values field values
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Error Error information
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Topological information Topological information (for performing vertex split): one bit
- ne bit for each tetrahedron
each tetrahedron t t in the star of v v : – bit=0 if t t becomes incident in v v1 – bit=1 if t t becomes incident in v2
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Any face common to tetrahedra marked differently expands into a tetrahedron incident at edge e=(v e=(v1, v , v2) )
Full-edge collapse Full-vertex split In vertex split, In vertex split, yellow yellow and and green green faces become faces become tetrahedra tetrahedra
VIS 2003 Tutorial, October 20, 2003
Full-edge MT: storage cost Full-edge MT: storage cost
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Updates: Updates: – Offset values for coordinate coordinate and field values: field values: 8n bytes 8n bytes – – Topological information Topological information 8n bytes 8n bytes for the for the bitstream bitstream (at most 64 tetrahedra in the star
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View-dependent tree: View-dependent tree: 12n bytes 12n bytes
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Total cost: Total cost: 28n bytes 28n bytes
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With respect to With respect to mesh at full resolution mesh at full resolution: : – – 33% 33% wrt indexed representation – – 15% 15% wrt indexed + adjacencies
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Remark: Remark: cost of encoding error information has not been considered
Full-edge collapse Full-vertex split