01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview
01 | KPF Overview 02 | Designing Real Time 03 | Collaborating Real Time 04 | KPF 10 th Office
02 | Designing Real Time – Visual Design Process
02 | Designing Real Time – Visual Design Process on GPU
02 | Designing Real Time – Visual Design Process – on GPU
02 | Designing Real Time – Computational Design using GPU
02 | Designing Real Time – Computational Analysis using GPU
02 | Designing Real Time – GPU Visual Computing for AR
02 | Designing Real Time – GPU Visual Computing for AR
02 | Designing Real Time – GPU Visual Computing for CGI on RTX Vrayon 3D Max – 4K render on GPU only NVidia QuadroP4000 = 25m 21s NVidia QuadroP6000 = 15m 13s NVidia QuadroRTX4000 = 13m 9s NVidia QuadroRTX6000 = 8m 22s VRAY on GPU
02 | Designing Real Time – GPU Visual Computing for CGI on RTX Vrayon 3D Max – 4K render on GPU only NVidia QuadroVCA P6000 (X8) = 3m 17s NVidia QuadroGV100 (X2) = 3m 31s VRAY on GPU
02 | Designing Real Time – GPU Visual Computing for CGI on RTX Chaos - Project Lavina
02 | Designing Real Time – GPU Visual Computing Enscape
02 | Designing Real Time – GPU Visual Computing for BIM on RTX Enscape
02 | Designing Real Time – GPU Visual Computing for VR on RTX Unreal Engine 4
02 | Designing Real Time – GPU Visual Computing at City Scale Accucities - London
02 | Designing Real Time – GPU Visual Computing at City Scale Accucities - London
02 | Designing Real Time – Machine Learning for Knowledge Sharing
02 | Designing Real Time – Machine Learning for Knowledge Sharing
02 | Designing Real Time – Machine Learning for Knowledge Sharing
02 | Designing Real Time – Machine Learning for Design Exploration
02 | Designing Real Time – Machine Learning for Design Exploration
02 | Designing Real Time – Machine Learning in BIM
02 | Designing Real Time – Machine Learning in BIM
02 | Designing Real Time – Machine Learning in BIM
02 | Designing Real Time – Machine Learning in BIM
02 | Designing Real Time – Designing Cities Analysis EVALUATE Iterations Procedural Rules DESIGN Activity Use DATA Streets
02 | Designing Real Time – Designing Cities
02 | Designing Real Time – Designing Cities
02 | Designing Real Time – Designing Cities High Density Mid Density Low Density
02 | Designing Real Time – Designing Cities
02 | Designing Real Time – Designing Cities
02 | Designing Real Time – Designing Cities
01 | KPF Overview 02 | Designing Real Time 03 | Collaborating Real Time 04 | KPF 10 th Office
03 | Collaborating Real Time - HoloDeck
03 | Collaborating Real Time
03 | Collaborating Real Time
02 | Designing Real Time
01 | KPF Overview 02 | Designing Real Time 03 | Collaborating Real Time 04 | KPF 10 th Office
04 | KPF 10 th office
04 | KPF 10 th office
04 | Our 10 th office Virtualise Real Time Infrastructure Collaborative
Thank you
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