NETWORKS Networks There are many types of networks and network - - PowerPoint PPT Presentation

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NETWORKS Networks There are many types of networks and network - - PowerPoint PPT Presentation

NETWORKS Networks There are many types of networks and network effects Physical: computers, railways Social: online, family Network externalities: value depends on # users Different fields, different (overlapping) refs, focus


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SLIDE 1

NETWORKS

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SLIDE 2

Networks

  • There are many types of networks and network effects

− Physical: computers, railways − Social: online, family − Network externalities: value depends on # users

  • Different fields, different (overlapping) refs, focus
  • Economics is interested in

− structure and dynamics of networks as graphs − implications of network externalities for firm strategy and market performance

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SLIDE 3

Network externalities

  • Definition: each consumer’s valuation is increasing in

the number of other consumers

  • Direct NE: telephones, email, languages
  • Indirect NE: computer operating systems (software),

automobiles (servicing); virtual networks

  • Tariff-mediated NE: bank ATMs, cell phone plans
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SLIDE 4

The restaurant problem

  • Yogi Berra re Ruggeri’s (a St. Louis restaurant):

“Nobody goes there anymore; it’s too crowded”

  • Seriously, it should be either

− Nobody wants to go there because it’s always empty − Everybody wants to go there because it’s always full of people

  • Network effects may imply multiple

fulfilled-expectations equilibria: some restaurants are “in”, some are “out”

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SLIDE 5

The restaurant problem

  • consumer valuation: v = u + φ e2, where

− u uniformly distributed in [0,1] − e: expectation regarding # consumers

  • If u′ is lowest u who goes to restaurant, q = 1 − u′ go.
  • Fulfilled expectations: e = 1 − u′
  • Indifferent consumer: u′ + φ e2 = p, or u′ + φ (1 − u′)2 = p
  • Since q = 1 − u′,

p = 1 − q + φ q2

  • Contrast φ = 0 with φ > 0
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SLIDE 6

The restaurant problem

1 φ p′′ α p′ b k 1 p q

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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SLIDE 7

Fulfilled-expectations equilibrium

  • Network effects may imply multiple demand levels for a given price
  • Which value takes place depends on consumers’ expectations

regarding network size

  • Unstable equilibria and tipping
  • Pricing and capacity decisions with multiple equilibria
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SLIDE 8

The Battle of the Bund

  • London International Financial Futures and Options

Exchange (LIFFE): derivatives exchange est. 1982

  • Items traded include future contracts on the Bund

(German government bonds)

  • Deutsche Terminb¨
  • rse (DTB): based in Frankfurt,

established January 1990; also trades Bund contracts

  • Liquidity creates net effects, favors LIFFE (70% share)
  • DTB follows aggressive strategy; market share

gradually increases

  • Once “tipping point” is crossed, DTB snowballs into

monopoly

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SLIDE 9

The Battle of the Bund

25 50 75 100 1990 1995 2000 Year Eurex’s market share (%)

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SLIDE 10

Theories of innovation adoption

  • Most innovations follow an S-shaped path
  • Theory 1 (diffusion): agent heterogeneity

− High valuation users go first; S curve from cdf − Example: hybrid corn

  • Theory 2 (epidemic): word of mouth, social networks

− matching informed, uninformed users; logistic S − Example: Google mail

  • Theory 3 (catastrophe): networks externalities

− value increasing in # other users; S from discontinuity − Example: fax machines

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SLIDE 11

Innovation diffusion

  • Benefit from adoption: u ∼ Φ(u)
  • Cost from adoption: p(t)
  • Adoption by time t: x(t) = 1 − Φ
  • p(t)
  • As p(t) declines, additional users adopt innovation
  • If p(t) is approximately linear, then x(t) follows an S-shaped path

— just like Φ(·)

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SLIDE 12

Adopter heterogeneity and nnovation diffusion

50 100 % $ t adoption rate: 1 − Φ

  • p(t)
  • adoption price: p(t)
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SLIDE 13

Word of mouth and innovation adoption

  • Gmail is available but very few potential users know about it: at

time t0, a fraction x0

  • Each period, two email users meet

(a) one know Gmail, the other does not: new “convert” to Gmail (b) neither knows about Gmail: nothing happens (c) both know Gmail account: nothing happens

  • This implies

xt = 1 1 + exp

  • − (t − α)
  • where α = t0 + ln(1 − x0) − ln(x0)
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SLIDE 14

Word of mouth and innovation diffusion

50 100 % t adoption rate:

1 1+exp

  • −(t−α)
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SLIDE 15

Technology adoption as a coordination game

  • It’s only worth having a fax machine if others have a fax machine

too (before Internet)

  • In game theory terms, this is equivalent to the coordination game

Player 2 Player 1 Old New Old 1 1 New 2 2

  • Strong network externalities imply multiple equilibria
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SLIDE 16

Adoption of fax machines in US

2 4 6 8 1970 1975 1980 1990 1995 1985 Year # adopters # adopters (millions) Price ($000) 1 2 3 4 5 price

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SLIDE 17

Innovation adoption with network effects

  • Adoption benefit: u + ψ(x)
  • u ∼ cdf Φ(u)
  • p(t): adoption price
  • A: # potential adopters
  • x(t): # actual adopters at time t
  • u′: indifferent adopter’s value of u; all with u > u′ adopt

u′ + ψ

  • x(t)
  • = p(t)

x(t) = A

  • 1 − Φ(u′)
  • φ(t): equilibrium values of x at time t
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SLIDE 18

Adoption of fax machines in US

2 4 6 8 1970 1975 1980 1990 1995 Year x′ x2 x′′ t1 t′ t2

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

  • φ(t)

# adopters # adopters (millions)

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SLIDE 19

Fax machines in US: summary

  • From about 1980 to about 1987, there are two

fulfilled-expectations equilibria (chicken and egg)

  • If expectations are given by latest observation, then up to about

1987 industry follows low equilibrium

  • At about 1987, a critical mass (tipping point) is achieved
  • For a brief period of time, system in disequilibrium (snow-ball):

buyer expectations exceeded

  • New, higher adoption equilibrium is eventually reached
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SLIDE 20

Inertia and tipping

  • Consider a new product or technology: will it be

adopted too quickly or too slowly?

  • Excess inertia: nobody buys it because nobody buys it

(multiple equilibria)

  • Excess momentum: market tips very quickly towards

new product even when it does not represent a great improvement

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SLIDE 21

Excess inertia

  • Users 1 and 2 simultaneous choose old or new version
  • Old version worth ai (i = 1, 2), New version worth bi
  • Switch from Old to New costs ci
  • Network effects: each version useless unless other player chooses

same version

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SLIDE 22

Excess inertia

User 2 User 1 O N O a2 a1 −c2 N −c1 b2 − c2 b1 − c1

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SLIDE 23

Excess inertia

  • bi − ci > ai ⇒ (N, N) eq’m Pareto dominates (O, O) eq’m
  • Suppose bi = 2 ci and that ci is very large
  • Switching from O to N = “lottery” yilding −ci or +ci

(depending onother player’s choice)

  • Reasonable to assume (O, O) eq’m will play out
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SLIDE 24

Excess momentum

  • Sequential game; b1 a1; b2 0
  • Subgame perfect eq’m: choose version b
  • Since b1 ≈ a1 and b2 ≈ 0, b1 + b2 < a1 + a2

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

N

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

O

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

N

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

O

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

N

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

O 1 2 2 b1, b2 −c1, 0 0, −c2 a1, a2

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SLIDE 25

Excess momentum

  • Equilibrium: both switch to new technology
  • Total payoff before switch = 2 v0
  • Total payoff after switch ≈ v0
  • Intuition:

− Lead adopter has small benefit, imposes huge loss on second adopter − Second adopter is better off with new technology given that first adopter adopts new technology

  • Terminology: bandwagon effect, domino effect, snow-ball effect
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SLIDE 26

Inertia and tipping

  • Consider a new product or technology: will it be

adopted too quickly or too slowly?

  • Excess inertia: nobody buys it because nobody buys it

(multiple equilibria)

  • Excess momentum: market tips very quickly towards

new product even when it does not represent a great improvement

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SLIDE 27

VHS v Betamax

1975 1980 1985 1990 20 40 60 80 100 (%) million units Year

. . . . . . . . . . . . . . . . . . . . . . . .

Betamax market share Total units sold

  • 50

100 150 200 250

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SLIDE 28

Standards wars

  • Two versions of a new technology: blue and red
  • Adopters arrive sequentially

− No network effects: flip a coin − Network effects: poll 3 of the past adopters; follow majority

  • What happens to the fraction x(t) of blue adopters?
  • Theorem: converges almost surely to a stable fixed point of f (x),

the probability next ball is blue given current fraction of blue balls

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SLIDE 29

Adoption probability

0.0 0.5 1.0 0.0 0.5 1.0 f (x) x

  • f (x) = x

f (x) = 1

2

f (x) = x3 + 3 x2 (1 − x)

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SLIDE 30

Standards wars

50 100 0.0 0.5 1.0 Market share Time network effects no network effects

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SLIDE 31

Standards wars

  • Eventually, one design takes over the entire market,

while the other is “orphaned:” self-reinforcing dynamics, snow-ball effects.

  • The winning technology is not necessarily the best or

the one preferred by most consumers; the fittest does not necessarily survive.

  • The ultimate outcome of the battle depends on a series
  • f “small historical events;” the outcome is path

dependent.

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SLIDE 32

VHS v Betamax

1975 1980 1985 1990 20 40 60 80 100 (%) million units Year

. . . . . . . . . . . . . . . . . . . . . . . .

Betamax market share Total units sold

  • 50

100 150 200 250

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SLIDE 33

Examples

  • Videocassette recorder
  • gasoline engine
  • QWERTY keyboard
  • NB: interpretation of these examples highly

controversial

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SLIDE 34

Viral processes and superstars

  • Vanishing middle: feature of the “new economy”
  • Improved search cheaper production: embarrassment of

niches (a.k.a. the long tail)

  • At opposite end: supermegablockbusters:

combination of social networks, globalization

− Media (music, movies, books, newspapers) − Some professions (CEOs, medicine)

  • How do superstars emerge?
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SLIDE 35

Network externalities and social networks

  • So far, assumed very simple network structure: each

user is equally likely to connect to any other user

  • In practice, networks has very specific structure
  • Example #1: video game standards have different

shares of different demographics

  • Exmaple #2: diffusion of Facebook shows that it’s not

just # users that matters

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SLIDE 36

Takeaways

  • Network effects crop up everywhere; they can lead to excess

inertia, and may allow small seemingly random events to influence ultimate outcome