Motion Capture
Muhammad Bilal K I – 180707026 Kanad Niyogi - 180707036
Motion Capture Muhammad Bilal K I 180707026 Kanad Niyogi - - - PowerPoint PPT Presentation
Motion Capture Muhammad Bilal K I 180707026 Kanad Niyogi - 180707036 Contents Introduction History of Motion Capture Key Frame Animation Vs Motion Capture Technology Applications Advantages Conclusion
Muhammad Bilal K I – 180707026 Kanad Niyogi - 180707036
Introduction
History of Motion Capture
Key Frame Animation Vs Motion Capture
Technology
Applications
Advantages
Conclusion
Bibliography
Popularly known as “Mocap” 3D representation of a live performance Performers actions are digitally recorded by
Technique achieved through
the use of an exoskeleton.
Each joint is connected to an
angular encoder.
The “skeleton data”
recorded can be “skinned” to look like any character.
Offers high precision and not
being influenced by external factors
Optical shooting with several synchronised
The cameras emit radiation reflected by the
The markers will be viewed as white spots and
Utilize sensors placed on the body to measure the
The sensors reports position and rotational
Motion capture represents the future of digital
Film, television and interactive media all use
In the name industry, manufacturers are using
KING KONG Sinbad: Beyond the veil of mists
Gait analysis is the major application of motion capture in
clinical medicine
Motion capture allows clinical to evaluate human motion,
without burdening patients with body suites or tracking devices.
Motion capture is ideal for a wide range of sports
Developing Digital sports Games Also allows to learn more about injury
More rapid, sometimes even real time results can be
Complex movement and realistic physical interactions can
be recreated in a physically accurate manner.
Costumes, make-ups, body size and age can be changed to
whatever is needed.
The Versatility and flexibility of the mocap system makes
it suitable for many applications within psychology
The purpose of these technologies is to allow us to create
characters and effects that we could not do before, and do it more realistically and efficiently than ever before
They allow us to create and interact with virtual worlds
and blend the lines between reality and fantasy
Motion capture tools are becoming more flexible and more
powerful these days.
http://web.mit.edu
http://www.siggraph.org
http://www.metamotion.com
http://www.postmagazine.com