Motion Capture Muhammad Bilal K I 180707026 Kanad Niyogi - - - PowerPoint PPT Presentation

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Motion Capture Muhammad Bilal K I 180707026 Kanad Niyogi - - - PowerPoint PPT Presentation

Motion Capture Muhammad Bilal K I 180707026 Kanad Niyogi - 180707036 Contents Introduction History of Motion Capture Key Frame Animation Vs Motion Capture Technology Applications Advantages Conclusion


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Motion Capture

Muhammad Bilal K I – 180707026 Kanad Niyogi - 180707036

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Contents

Introduction

History of Motion Capture

Key Frame Animation Vs Motion Capture

Technology

Applications

Advantages

Conclusion

Bibliography

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Introduction

Popularly known as “Mocap” 3D representation of a live performance Performers actions are digitally recorded by

cameras which track points on the performer’s body such as hands, head , legs and feet.

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HISTORY OF MOTION CAPTURE

Rotoscoping is an animation technique

in which animators trace cartoon characters over photographed frames

  • f live performance
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Facial works primarily depend on key

frame animation. Body movements and for quicker actions, one largely use mocap.

The amount of work does not vary with

the complexity of the sequence.

Using mocap, a single actor can play

multiple in the same film.

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TECHNOLOGY BEHIND MOTION CAPTURE

Mechanical Motion Capture Optical Motion Capture Magnetic Motion Capture

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MECHANICAL MOTION CAPTURE

 Technique achieved through

the use of an exoskeleton.

 Each joint is connected to an

angular encoder.

 The “skeleton data”

recorded can be “skinned” to look like any character.

 Offers high precision and not

being influenced by external factors

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OPTICAL MOTION CAPTURE

 Optical shooting with several synchronised

cameras.

 The cameras emit radiation reflected by the

markers and then returned to the same cameras

 The markers will be viewed as white spots and

the position in virtual space can be determined.

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MAGNETIC MOTION CAPTURE

 Utilize sensors placed on the body to measure the

low-frequency magnetic field generated by a transmitter source

 The sensors reports position and rotational

information.

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APPLICATIONS

Entertainments Medicine Sports

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ENTERTAINMENTS

 Motion capture represents the future of digital

content creation.

 Film, television and interactive media all use

motion capture in a growing number of its productions.

 In the name industry, manufacturers are using

motion capture sytems.

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KING KONG Sinbad: Beyond the veil of mists

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MEDICINE

 Gait analysis is the major application of motion capture in

clinical medicine

 Motion capture allows clinical to evaluate human motion,

without burdening patients with body suites or tracking devices.

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SPORTS

 Motion capture is ideal for a wide range of sports

applications in research, rehabilitation, physical education and practice.

 Developing Digital sports Games  Also allows to learn more about injury

mechanisms and prevention.

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ADVANTAGES

 More rapid, sometimes even real time results can be

  • btained

 Complex movement and realistic physical interactions can

be recreated in a physically accurate manner.

 Costumes, make-ups, body size and age can be changed to

whatever is needed.

 The Versatility and flexibility of the mocap system makes

it suitable for many applications within psychology

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CONCLUSION

 The purpose of these technologies is to allow us to create

characters and effects that we could not do before, and do it more realistically and efficiently than ever before

 They allow us to create and interact with virtual worlds

and blend the lines between reality and fantasy

 Motion capture tools are becoming more flexible and more

powerful these days.

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BIBLIOGRAPHY

http://web.mit.edu

http://www.siggraph.org

http://www.metamotion.com

http://www.postmagazine.com

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THANK YOU