Introducing Autodesk Maya 2015 Chapter 2: Jumping in Headfirst, with - - PowerPoint PPT Presentation

introducing autodesk maya 2015
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Introducing Autodesk Maya 2015 Chapter 2: Jumping in Headfirst, with - - PowerPoint PPT Presentation

Introducing Autodesk Maya 2015 Chapter 2: Jumping in Headfirst, with Both Feet! Maya topics covered in this chapter include the following: Introducing the UI Maya project structure Creating and animating objects Maya Object


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SLIDE 1

Introducing Autodesk Maya 2015

Chapter 2: Jumping in Headfirst, with Both Feet!

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SLIDE 2

Maya topics covered in this chapter include the following:

  • Introducing the UI
  • Maya project structure
  • Creating and animating objects
  • Maya Object Structure
  • Assigning materials
  • Setting keyframes
  • Pivots and placement
  • Grouping and the Outliner

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SLIDE 3

The Interface

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SLIDE 4

Navigation

  • Left Mouse Button (Click or LMB Click)

– Primary selection key – When used with the Alt key, the camera tumbles or rotates in perspective panels

  • Middle Mouse Button (MMB Click)

– Acts as a virtual slider when held down – When used with the Alt key, the camera pans around the scene

  • Right Mouse Button (RMB Click)

– Brings up right-click context menus – When used with the Alt key, the camera dollies the camera in and out of the scene

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SLIDE 5

Navigation

  • Shift + Click

– Hold down the Shift

  • Shift + Select

– Hold down the Shift as well, but select the next

  • bjects for multiple selections
  • The □ Symbol

– Next to a menu command – Click to open the options for that command

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SLIDE 6

Maya Project Structure

  • Projects are a collection of folders

that contain files that relate to your scene

  • Create and set projects in the

File>Project Window menu

  • Setting projects tremendously help

with organization of your assets

  • Create a new project for each major

facet of your production

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SLIDE 7

Creating Objects

  • Manipulators give you

interactive handles to move, scale, or rotate your objects

  • Using Snaps helps in placing
  • bjects on the grid
  • Primitives have several

attributes to help define their shape and appearance

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SLIDE 8

Maya Node Structure

  • Nodes encapsulate data
  • Nodes interconnect to form the

attributes and properties of objects

  • They are accessed and modified in

editors such as the Hypershade, Hypergraph, and Outliner

  • With nodes, you can easily modify

attributes of an object independently

  • f other attributes

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SLIDE 9

Maya Object Structure

  • Nodes
  • Attributes
  • Parents and Children
  • Grouping/Parenting

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SLIDE 10

Assigning Materials

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  • Materials are created in

the Hypershade

  • Apply materials to
  • bjects by MM dragging

a material from the Hypershade to the

  • bject or by right-

clicking on a material and selecting Assign Material to selection

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SLIDE 11

Setting Keyframes

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  • There are various ways to set keyframes:

– Press the ‘s’ key when an object is selected

  • Creates a key for every keyable channel of an
  • bject by default

– Keyframing specific channels

  • Allows you to specify which channels to

keyframe, making the animation curves cleaner

  • Easier to edit

– Auto Keyframe

  • Automatically sets keyframes on modified

channels of an object

  • Easy and speedy workflow
  • Can be dangerous if you forget it is turned on,

since it can easily record over animation

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SLIDE 12

Pivots and Placement

  • All Maya objects can rotate about

their local pivot point

  • By default pivots are at the center of

a newly created object

  • To modify an object’s pivot, press

the ‘insert’ key and move the pivot gizmo

  • An object can only have one pivot

point; to simulate multiple pivots, group objects to themselves and set pivots on each of the groups

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SLIDE 13

Grouping and the Outliner

  • Outliner is a great way to visualize

the hierarchy of your scene.

  • To parent a node to another, MMB

drag the node to its new parent node.

  • You can easily correct hierarchy

issues by MMB dragging nodes to their proper parent.

  • Grouping vs. Parenting

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