introducing autodesk maya 2015
play

Introducing Autodesk Maya 2015 Chapter 4: Beginning Polygonal - PowerPoint PPT Presentation

Introducing Autodesk Maya 2015 Chapter 4: Beginning Polygonal Modeling Maya topics covered in this chapter include the following: Planning Polys vs. NURBS Polygon Basics Modeling Toolkit Polygon Editing A Poly


  1. Introducing Autodesk Maya 2015 Chapter 4: Beginning Polygonal Modeling

  2. Maya topics covered in this chapter include the following: • Planning • Polys vs. NURBS • Polygon Basics • Modeling Toolkit • Polygon Editing • A Poly model: Cartoon Hand • Creating Areas of Detail • Modeling the Catapult 2

  3. Planning a Model • Knowing a models use in the scene is key • Built the detail of a model to what is needed for the scene, economize • Polygon vs. NURBS 3

  4. Polys vs. NURBS • Polygons are made of faces that join together at Edges, with points called Vertices • NURBS are based on smooth curves drawn between Control Vertices • NURBS surfaces are created between isoparms and have spans 4

  5. Polygons 5

  6. Primitives • Interactive Creation v. Traditional Creation 6

  7. Polygon Modeling • Box modeling • Use the same curves that NURBS surfaces use • Create poly surfaces directly 7

  8. Polygon Editing • Poly Extrusions and Bevels are popular tools • Poly extrusion tools allow you to pull faces or edges out to form new poly faces, to expand upon your model • Modeling Toolkit’s Bevel vs. Maya Bevel – they can help round corners to help better catch light 8

  9. Modeling Toolkit • Formerly known as the plugin NEX • Combines workflows to make editing and creation easier • Raycast selection rocks! • Symmetry 9

  10. Creating a Cartoon Hand • You start with a simple Poly cube that is subdivided to allow for the proper extrusions • Extrude faces to form the fingers and thumb • Smooth the model to add subdivisions to manually edit points to sculpt a more detailed hand 10

  11. Adding Areas of Detail • Adding detail usually involves adding faces and edges to create more vertices • Subdivide Tool increases detail to the selection • Interactive Split (a.k.a. Poly Split) tool is good for precisely adding edges where you need them • Insert Edge Loop adds edges around the entire model • Adding detail to the right areas is key to a well defined model 11

  12. Modeling the Catapult! • Complex objects are a colleciton of simple ones • You can always increase the level of detail for a model by adding smaller elements and finer particulars. 12

  13. Modeling the Catapult! • Use Booleans to create screws – Be careful with Booleans! • Insert Edge Loop is an awesome tool! • Extruding is an extremely powerful tool 13

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend