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http:/ /m3.nicetransition.com CONTEXTUAL DESIGN Presented by Kevin - - PowerPoint PPT Presentation

http:/ /m3.nicetransition.com CONTEXTUAL DESIGN Presented by Kevin Mack @ nicetransition I GET EXCITED & MAKE THINGS CARDINAL SOLUTIONS COLUMBUS WEB GROUP OUTLINE 1. WEBSITES & CURRENT LANDSCAPE 2. USERS & USAGE 3. RESPONSIVE WEB


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CONTEXTUAL DESIGN

Presented by Kevin Mack

@nicetransition

http:/ /m3.nicetransition.com

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SLIDE 2

I GET EXCITED

CARDINAL SOLUTIONS COLUMBUS WEB GROUP

& MAKE THINGS

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OUTLINE

  • 1. WEBSITES & CURRENT LANDSCAPE
  • 2. USERS & USAGE
  • 3. RESPONSIVE WEB DESIGN
  • 4. CONTEXTUAL EXPERIENCE DESIGN
  • 5. PROJECT PROCESS
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what is a website?

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CONTENT + UI + UX CONTENT + UI + UX CONTENT + UI + UX CONTENT + UI + UX

WEBSITE

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where do websites live?

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SLIDE 7 source: http:/ /static.lukew.com/unified_device_design.png

DIGITAL LANDSCAPE

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SLIDE 8

who are websites for?

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SLIDE 9

USERS!

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SLIDE 10 2013

“Around 6.8 billion mobile subscriptions by the end of the year - just short of the Earth's 7.1 billion population”

source: http:/ /goo.gl/TNdUMS

“Around 6.8 billion mobile subscriptions by the end of the year - just short of the Earth's 7.1 billion population” “Around 6.8 billion mobile subscriptions by the end of the year - just short of the Earth's 7.1 billion population”

http:/ /m3.nicetransition.com

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SLIDE 11
  • f American adults have a cell phone
source: http:/ /www.pewinternet.org/fact-sheets/mobile-technology-fact-sheet/

90%

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SLIDE 12
  • f American adults own a tablet
source: http:/ /www.pewinternet.org/fact-sheets/mobile-technology-fact-sheet/

42%

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SLIDE 13
  • f cell owners find themselves checking their

phone for messages, alerts, or calls — even when they don’t notice their phone ringing or vibrating.

source: http:/ /www.pewinternet.org/fact-sheets/mobile-technology-fact-sheet/

67%

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SLIDE 14
  • f cell owners have slept with their phone next to

their bed because they wanted to make sure they didn’t miss any calls, text messages, or other updates during the night.

source: http:/ /www.pewinternet.org/fact-sheets/mobile-technology-fact-sheet/

44%

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SLIDE 15
  • f cell owners describe their cell phone as

“something they can’t imagine living without.”

source: http:/ /www.pewinternet.org/fact-sheets/mobile-technology-fact-sheet/

29%

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we’re all a bunch of weirdos

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BUT

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we love this stuff

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we want to be connected

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we want to have consistent experiences

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how can we start to make these experiences?

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SLIDE 22

RESPONSIVE WEB DESIGN

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what is RWD?

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Responsive web design (RWD) is a web design approach aimed at crafting sites to provide an

  • ptimal viewing experience—easy reading and

navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices (from mobile phones to desktop computer monitors).

source: http:/ /en.wikipedia.org/wiki/Responsive_web_design

Responsive web design (RWD) is a web design approach aimed at crafting sites to provide an

  • ptimal viewing experience—easy reading and

navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices (from mobile phones to desktop computer monitors). Responsive web design (RWD) is a web design approach aimed at crafting sites to provide an

  • ptimal viewing experience—easy reading and

navigation with a minimum of resizing, panning, and scrolling—across a wide range of devices (from mobile phones to desktop computer monitors).

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SLIDE 25 – Adam Weis

“[yea], people just think of it as a squishy page”

source: a conversation we had
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“Basics”

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<meta />

RWD BASICS

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Options:

  • device-width
  • initial scale = 1
  • maximum-scale = 1
  • width = #

RWD

<meta name=“viewport” content=“width=device-width, initial-scale=1” />

BASICS

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@media

RWD BASICS

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@media screen and (min-width: 25em) { /* CSS properties here */ }

RWD

@media screen and (min-width: 25em) { /* CSS properties here */ } @media screen and (min-width: 25em) { /* CSS properties here */ }

MEDIA QUERIES

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  • all
  • aural
  • braille
  • embossed
  • handheld
  • print
  • projection
  • screen
  • tty
  • tv

RWD MEDIA TYPES

  • all
  • aural
  • braille
  • embossed
  • handheld
  • print
  • projection
  • screen
  • tty
  • tv
  • all
  • aural
  • braille
  • embossed
  • handheld
  • print
  • projection
  • screen
  • tty
  • tv
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SLIDE 32
  • width
  • height
  • device-width
  • device-height
  • orientation
  • aspect-ratio
  • device-

aspect-ratio

  • color
  • color-index
  • monochrome
  • resolution
  • scan
  • grid

RWD MEDIA FEATURES

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SLIDE 33

RWD

@media screen and (min-width: 25em) { /* CSS properties here */ }

MEDIA QUERIES

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“Responsive Web Design: Relying too much on screen size”

source: http:/ /www.lukew.com/ff/entry.asp?1816 – Luke Wroblewski

“Responsive Web Design: Relying too much on screen size”

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Designing websites for today is more than fluid grids, flexible media, and media queries. Designing websites for today is more than fluid grids, flexible media, and media queries. Designing websites for today is more than fluid grids, flexible media, and media queries. Designing websites for today is more than fluid grids, flexible media, and media queries. Designing websites for today is more than fluid grids, flexible media, and media queries.

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SLIDE 36 –Todd Anglin

“They are fundamentally different platforms with different usability considerations”

source: http:/ /www.kendoui.com/blogs/teamblog/posts/12-09-11/universal_mobile_apps_with_html5_and_kendo_ui.aspx
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there’s a lot more

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Understanding your user is the most important piece Understanding your user is the most important piece

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collect data

UNDERSTAND YOUR USER

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create stories

UNDERSTAND YOUR USER

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how will pieces adapt?

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CONTEXTUAL EXPERIENCE DESIGN

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it's not just about the device, it’s context and device. it's not just about the device, it’s context and device.

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the experience is focused on the user, the user’s device, and variable factors the experience is focused on the user, the user’s device, and variable factors the experience is focused on the user, the user’s device, and variable factors the experience is focused on the user, the user’s device, and variable factors

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  • Demographics
  • Social
  • Third-Party Integration
  • Location
  • Date & Time
  • Personalized Content
  • Virtual T
  • Physical

FOCUS ON USER

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Experience is tailored based


  • n age, gender, locale, home

town, and more.

DEMOGRAPHICS

FOCUS ON USER

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Experience is influenced based

  • n user’s involvement on social

networks and/or having more interactive involvement.

SOCIAL

FOCUS ON USER

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The experience is improved through the use of third-party APIs and data sources that provide additional content.

THIRD-PARTY INTEGRATION

FOCUS ON USER

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Experience is enhanced by knowing the user’s location to present content that is relevant to that specific location.

LOCATION

FOCUS ON USER

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Experience uses date and time as a filter to deliver relevant and time sensitive content.

DATE & TIME

FOCUS ON USER

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Content is filtered and targeted to the individual user within the

  • experience. Based on user's

engagement and/or loyalty.

PERSONALIZED CONTENT

FOCUS ON USER

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The experience is expanded

  • utside of the constraints of

device by user’s engagement/ interactions with physical structures to share data and functionality back-and-forth.

VIRTUAL TO PHYSICAL

FOCUS ON USER

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  • RWD
  • Conditional Fallbacks
  • Progressive Enhancement
  • Bandwidth
  • Input
  • Attentive User Interfaces

FOCUS ON USER’S DEVICE

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SLIDE 54

FOCUS ON USER’S DEVICE

Experience that provides an

  • ptimal viewing experience

across the digital landscape.

RWD

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FOCUS ON

CONDITIONAL FALLBACKS

USER’S DEVICE

Experience is not dependent

  • n enhancements. Fallbacks

are in place if user does not

  • pt-in to a specific functionality
  • r contextual factors lessen the

experience.

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FOCUS ON

Experience focuses on content and emphasizes accessibility. Target lowest common denominator and then add functionality/enhancements.

PROGRESSIVE ENHANCEMENT

USER’S DEVICE

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FOCUS ON

Experience takes in account user’s connectivity. Bandwidth sensitive content can be delivered to users when their current connectivity is known.

BANDWIDTH

USER’S DEVICE

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INPUT

FOCUS ON

Experience adapts based on user’s device inputs, features and capabilities.

USER’S DEVICE

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FOCUS ON

Experience is extended by notifications that may exist

  • utside of the experience. Rules

can be created to alert the user about specific notifications.

ATTENTIVE

USER INTERFACES

USER’S DEVICE

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SLIDE 60
  • Demographics
  • Social
  • Third-Party Integration
  • Location
  • Date & Time
  • Personalized Content
  • Virtual To Physical
  • RWD
  • Conditional Fallbacks
  • Progressive Enhancement
  • Bandwidth
  • Input
  • Attentive User Interfaces

CONTEXTUAL DESIGN

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PROJECT PROCESS

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PROJECT PROCESS

CORE DEFINE ARCHITECT REVIEW
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SLIDE 63 DEFINE STRATEGY CONTENT STRATEGY CONTENT EVALUATION DEVELOP CONTENT REVIEW CONTENT REVIEW CONTENT BUSINESS REQUIREMENTS SYSTEM DISCOVERY FUNCTIONAL & NON-FUNCTIONAL REQUIREMENTS TEST AGAINST REQUIREMENTS BRAND IDENTITY & DISCOVERY CONCEPT LOOK & FEEL (PSD) UI TOOLKIT (Pattern Lab, etc) WHITEBOARDING WIREFRAMES STRUCTURE/GRID SYSTEM GRAPHIC PRODUCTION DEFINE PERFORMANCE MEASUREMENT REVIEW & ADDRESS SITE PERFORMANCE MEASUREMENT PLANNING ANALYTIC REVIEW REVIEW & ADDRESS ANALYTICS APPLICATION DEVELOPMENT CORE DEFINE ARCHITECT REVIEW TECH STACK/PLATFORM
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SLIDE 64 HEADER FOOTER 2 3 4 5 1

PROJECT WIREFRAMES

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SLIDE 65 HEADER FOOTER 2 3 4 5 1 HEADER FOOTER 2 3 4 5 1

SMALL SCREEN LARGE SCREEN

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SLIDE 66 HEADER FOOTER 2 3 4 5 1 HEADER FOOTER 2 3 4 5 1 Section Title Block of copy CTA

“ZONE 1”

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Architect Modular Solutions

PROJECT PROCESS

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“modularity is a requirement of maintainable systems"

– Ben Callahan

“modularity is a requirement of maintainable systems"

source: http:/ /www.seesparkbox.com/foundry/the_sum_of_the_parts
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Let experts lead their craft

PROJECT PROCESS

Plan, collaborate, and communicate LISTEN TO YOUR USERS LISTEN TO YOUR USERS

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“My goal is to make the web as accessible and beautiful as possible for the people who are trying to access it”

source: http:/ /www.creativebloq.com/netmag/ethan-marcotte-how-responsive-web-design-came-about-61411189 – Ethan Marcotte

“My goal is to make the web as accessible and beautiful as possible for the people who are trying to access it”

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thank you!

–@nicetransition