GAME ON!
Differentiate in the classroom through games
GAME ON! Di ff erentiate in the classroom through games MARIBETH - - PowerPoint PPT Presentation
GAME ON! Di ff erentiate in the classroom through games MARIBETH PLANKERS, MS CCC-SLP Minnesota State University Moorhead A STORY TO SHARE A Passion for Games POWER OF GAMES Collective Intelligence
Differentiate in the classroom through games
MARIBETH PLANKERS, MS CCC-SLP
Minnesota State University Moorhead
A Passion for Games
Collective Intelligence
http://news.stanford.edu/news/2013/march/games- education-tool-030113.html
WHAT DO GAMES DO TO OUR BRAINS?
➤ Develops non-cognitive skills ➤ Shows patiences and discipline ➤ Addresses behavior ➤ Motivates by game directives and read above grade level ➤ Builds for engagement ➤ Allows students to make choices ➤ Sets up interaction ➤ Creates verbal and/or nonverbal turn taking ➤ Requires and develop problem solving ➤ Determines expectations
➤ Games may provide the most crucial learning for
human: persistence, risk taking, collaboration, and problem solving.
http://youtu.be/ztUiXjq5I00 http://youtu.be/ztUiXjq5I00
FIVE CATEGORIES THAT ALIGN WITH ENGLISH LANGUAGE ARTS STANDARDS
➤ 1. Narrative Language ➤ 2. Vocabulary and Spelling ➤ 3. Direction Following ➤ 4. Social Communication ➤ 5. Problem Solving
NARRATIVE INCLUDE :
➤ 1. Characters(s) ➤ 2. Setting ➤ 3. Problem(s) ➤ 4. Complications while solving the problem ➤ 5. Solution(s)
Language is the the vocabulary, morphology, memory and the syntax required to tell the story.
➤ 1. Students will analyze picturebooks that have well
developed characters and well defined story plots.
➤ 2. Students will identify the story elements. ➤ 3. Students will retell their story through a preferred mode,
ranging from no-tech to a level of technology preference.
Lesson Plan
DIFFERENTIATING NARRATIVE LANGUAGE ACTIVITY
Good Night Gorilla
TOOLS FOR NARRATIVE STORYTELLING
➤ Pictionary ➤ Comics ( no-tech to
high-tech)
➤ Sticky note paper ➤ Applications: Storykit,
Storyboardthat, Write About, Story Grammar Marker, Pictello
➤ Websites: Tar Heel
Reader, storyshares.org
RECEPTIVE AND EXPRESSIVE VOCABULARY
➤ Refers to all of the words in a person's language ➤ Includes words that one can comprehend ➤ Vocabulary we can respond to, even if we can't produce the
word
➤ Receptive language is much larger than expressive language ➤ Bank of words ➤ Receptive vocabulary=Listening vocabulary ➤ Focus for listening comprehension ➤ Expressive language allows one to put to use vocabulary
➤ Students will practice vocabulary words throughout their day ➤ Design a vocabulary resource related to lessons across subject
areas, personal interest, literacy selections
➤ Talk about words ➤ Teach others ➤ Display vocabulary ➤ Address root words ➤ Add prefixes and suffixes ➤ Read, read, read....
Lesson Plan
TOOLS FOR VOCABULARY
➤ Visual learners should: ➤ Use post it notes ➤ Play Post-it vocabulary memory games. ➤ work with various word puzzles. ➤ draw pictures of words often. ➤ Auditory learners should: ➤ read the words and definitions aloud. ➤ record themselves saying the words and definitions.They should then playback these recordings.
➤ Kinesthetic learners should: ➤ look at the word and definition . Cover up the wordand definition. Then, try to write the word and
and repeat.
➤ make their own word puzzles and collaborate withvisual learners.
TECH TOOLS FOR VOCABULARY
➤ Vocabulary Spelling City
(website/application)
➤ Vocabulary Builder from
Innovative Net Learning Limited
➤ Word A Day ➤ WordFoto ➤ Word Collage ➤ Auto Rap ➤ Mad Libs
DIFFERENTIATING VOCABULARY
Auto Rap
SEQUENTIAL DIRECTION FOLLOWING
➤ Develops joint attention ➤ Increase listening skills with motivation ➤ Gives a purpose and focus ➤ Provides routine and predictability ➤ Produces a sense of calm for some ➤ Influences how we learn ➤ Allows tasks to be broken down ➤ Creates independence ➤ Gives life long learning
➤ This activity is designed to challenge students to listen closely
to directions and complete tasks in the correct order.
➤ Students will put in order the pattern of sequence using
hands on or electronic access.
➤ Once the student has completed the sequential pattern, they
will tell the events of the sequence.
➤ Self check will occur visually and auditorily. ➤ Carryover of the task will involve the student telling and/or
role playing a routine task.
Lesson Plan
DIFFERENTIATING DIRECTION FOLLOWING
Boomwackers
TOOLS FOR DIRECTION FOLLOWING
➤ Numbering/shapes/steps ➤ Photos ➤ Picture communication
symbols Boardmakeronline
➤ Game playing ➤ Graphic organizers ➤ Note taking ➤ Manuals ➤ Construction of a task
TECH TOOLS FOR DIRECTION FOLLOWING
➤ Colorcard applications ➤ Comics ➤ Narrative applications ➤ First Then ➤ Various sequencing apps ➤ Writing applications ➤ Dictation applications ➤ Text-to-speech applications ➤ Explain Everything ➤ Videolicious
SOCIAL COMMUNICATION
➤ Refers to the skills needed when using language to
communicate and engage with others
➤ Involves the key to developing and maintaining friendships ➤ Builds a strong social support in life ➤ Benefits interactions with others ➤ Defines the key to human interaction ➤ Includes both verbal and nonverbal communication ➤ Informs how we feel ➤ Interprets how others feels
➤ What is friendship: ➤ Students will receptively and expressively identity
characteristics of friendship
➤ Students will listen to a literacy selection ➤ After discussing the book, students will list the expected snd
unexpected qualities of a friend
➤ Students will reflect through role play and video modeling
expected and unexpected behaviors of friendships
Lesson Plan
DIFFERENTIATING SOCIAL COMMUNICATION
Role Play Expected and unexpected
TOOLS FOR SOCIAL COMMUNICATION
➤ Video tools ➤ Charades ➤ Role play ➤ Video modeling ➤ Expected vs unexpected ➤ Speech Bubble ➤ Team building activities ➤ Barrier games ➤ Ned's Head ➤ Scavenger hunt
SOCIAL COMMUNICATION APPS
➤ iMovie ➤ Social Skills Builder ➤ My DPS (web based also) ➤ Preferences ➤ Social HD ➤ Social Stories ➤ Social Adventures ➤ Between the Lines ➤ Let's Use Language ➤ Pragmatics
PROBLEM SOLVING
➤ Identify if a problem exists ➤ Determine the cause ➤ Establish possible solutions ➤ "Big" problem vs "little" problem ➤ Process sequence of events to handle the situation ➤ Plan for future issues ➤ Secure safe people and places
➤ Students will determine for following: ➤ Predictions ➤ Inferences ➤ Determine problem ➤ Solve with solutions ➤ Considerations and options ➤ Reflection on choices/decisions ➤ Follow through with communication
Lesson Plan
DIFFERENTIATING PROBLEM SOLVING
Inferential and Problem solving
TOOLS FOR PROBLEM SOLVING
➤ Guess Who, Guess Where ➤ Clue ➤ Card games ➤ Expected vs Unexpected ➤ Utilize prior knowledge ➤ Make inferences ➤ Deductive thinking ➤ Make inferences ➤ Consider if a problem exists ➤ Determine probable solutionsAPPLICATIONS FOR PROBLEM SOLVING
➤ Autism and PDD Reasoning
and Problem Solving
➤ ABA Problem Solving What
does not belong
➤ Kindergarten Apps ➤ Super Duper Apps ➤ Inference Ace ➤ Inference Clues ➤ Decision making games ➤ Toontastic apps
WRAP UP
➤ http://
www.instituteofplay.org/ about/context/why-games- learning/
Happy game playing!