Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

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Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

Game Development Essentials: An Introduction Third Edition Chapter 7 Levels creating the world Key Chapter Questions What is level design and how is it related to gameplay? What is the importance of the structural features of game


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SLIDE 1

Game Development Essentials: An Introduction

Third Edition

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SLIDE 2

Chapter 7 Levels

creating the world

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SLIDE 3

Key Chapter Questions

■ What is level design and how is it related to gameplay? ■ What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression? ■ What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered? ■ What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries? ■ How are reality and style achieved in a game environment?

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SLIDE 4

Structure

Objectives

Free Realms

Sony Online Entertainment

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SLIDE 5

Structure

Flow

God of War III

Sony Computer Entertainment America

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SLIDE 6

Structure

Duration

Wario Land: Shake It!

Nintendo

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SLIDE 7

Structure

Availability

Wii Sports Resort

Nintendo

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SLIDE 8

Structure

Relationship

Global Agenda Mission Selection (above) Desert & Water Missions (right)

All images Hi-Rez Studios

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SLIDE 9

Structure

Progression

Diagram by Per Olin

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SLIDE 10

Time

Authentic

World of Warcraft

Blizzard

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SLIDE 11

Time

Limited

FarmVille

XxSugarLoveX (Photobucket)

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SLIDE 12

Time

Variable

Ultima Online

Electronic Arts

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SLIDE 13

Time

Player-Adjusted

Madden NFL 11

Electronic Arts

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SLIDE 14

Time

Altered

Prince of Persia: The Forgotten Sands

Ubisoft

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SLIDE 15

Space

Perspective & Camera

Omnipresent Halo Wars

Reprinted with permission from Microsoft Corporation

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Space

Perspective & Camera

Aerial (Top-Down) Railroad Tycoon 3

Take-Two Interactive

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SLIDE 17

Space

Perspective & Camera

Isometric Anno 1404

Ubisoft

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Space

Perspective & Camera

Side-Scrolling (or Flat/Side-View) Shadow Complex New Super Mario Bros. Wii

Take-Two Interactive Nintendo

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Space

Terrain & Materials

Killzone 2 The Legend of Zelda: Skyward Sword

Sony Computer Entertainment America Nintendo

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Space

Radiosity & Effects

Jets ’N’ Guns Gold

Rake In Grass Games

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Space

Scale

Making History II: The War of the World EverQuest II

Muzzy Lane Sony Online Entertainment

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Space

Boundaries

Flight Simulator X: Acceleration

Reprinted with permission from Microsoft Corporation

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SLIDE 23

Space

Realism

Major League Baseball 2K11

Take-Two Interactive

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SLIDE 24

Space

Style

Flower Resident Evil 5

Sony Computer Entertainment America Capcom

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Summary

■ Level Design ■ Structure ■ Time ■ Space ■ Space & Time: Levels, Gameplay & Story