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Game Development Essentials: An Introduction Third Edition Chapter 8 Interface creating the connection Key Chapter Questions How do game interfaces relate to player-centered design? What are the components of game interfaces? What


  1. Game Development Essentials: An Introduction Third Edition

  2. Chapter 8 Interface creating the connection

  3. Key Chapter Questions ■ How do game interfaces relate to player-centered design? ■ What are the components of game interfaces? ■ What is the difference between a physical and a visual interface? ■ What is the difference between a passive and an active interface? ■ Why is usability important in game interface design?

  4. Interface & Game Features Gameplay Reprinted with permission from Microsoft Corporation Age of Empires III

  5. Interface & Game Features Story Take-Two Interactive Red Dead Redemption

  6. Interface & Game Features Character Turbine, Inc. The Lord of the Rings Online

  7. Interface & Game Features Audio PopCap Games Zuma’s Revenge!

  8. Interface & Game Features World Electronic Arts Black & White 2

  9. Interface Types Physical Interfaces Sega Konami Samba de Amigo Dance Dance Revolution

  10. Interface Types Physical Interfaces Arcade Sega Brave Firefighters

  11. Interface Types Physical Interfaces Computer Big Stock Photo Keyboard and Mouse

  12. Interface Types Physical Interfaces Console Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right) Nintendo Sony Computer Entertainment America Reprinted with permission from Microsoft Corporation

  13. Interface Types Physical Interfaces Console Mad Blaster (left), joystick (center), and Bass Fishing rod (right) Mad Catz, Inc. Atari Interactive, Inc. Sega

  14. Interface Types Physical Interfaces Handheld PS Vita 3DS Sony Computer Entertainment America Nintendo

  15. Apple Apple Interface Types Physical Interfaces Mobile iPhone 4 Galaxy S2 iPad 2 Galaxy Tab 10.1 Apple Samsung Apple Samsung

  16. Interface Types Visual Interfaces Active Sony Online Entertainment Free Realms

  17. Interface Types Visual Interfaces Passive Capcom Starwraith Street Fighter IV Evochron Legends

  18. Interface Types Platform-Specific Features ■ Arcade ■ Computer ■ Console ■ Handheld ■ Mobile ■ Online

  19. Interface Types Components Blizzard Entertainment World of Warcraft

  20. Interface Types Components Score Omniverse Games Beach Volleyball Online

  21. Interface Types Components Lives & Power Nintendo Namco Bandai Games America Tekken 6 Super Smash Bros. Brawl

  22. Interface Types Components Map D3Publisher TurnOut Ventures Ben 10 Galactic Racing Ben 10 Omniverse

  23. Interface Types Components Character Electronic Arts Nexon EA Gameface Dungeon Fighter Online

  24. Interface Types Components Start Screen Sega Football Manager Handheld 2010

  25. Interface Types Genre-Specific Features Action Codemasters Colin McRae: DiRT 2

  26. Interface Types Genre-Specific Features Adventure Sony Computer Entertainment America Heavy Rain

  27. Interface Types Genre-Specific Features Role-Playing Sony Online Entertainment EverQuest II

  28. Interface Types Genre-Specific Features Simulation Gaijin Entertainment Wings of Prey

  29. Interface Types Genre-Specific Features Sports Electronic Arts FIFA Soccer 10

  30. Interface Types Genre-Specific Features Strategy Sega Medieval II: Total War Kingdoms

  31. Usability Accessibility Visual PlatinumGames Bayonetta

  32. Usability Accessibility Audio Handigo Handigo

  33. Usability Accessibility Motor Majesco Psychonauts

  34. Usability Accessibility Speech Sony Computer Entertainment America SOCOM: U.S. Navy Seals

  35. Usability Accessibility Cognitive Electronic Arts The Sims 3

  36. Usability Save-Game Options Quick-Save Take-Two Interactive Prey

  37. Usability Save-Game Options Auto-Save Hothead Games Braid

  38. Usability Save-Game Options Save to Slot or File Electronic Arts Mass Effect 2

  39. Summary ■ Player-Centered Design ■ Interface & Game Features ■ Interface Types ■ Usability ■ The Player Experience: Interface & Gameplay

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