Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

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Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

Game Development Essentials: An Introduction Third Edition Chapter 8 Interface creating the connection Key Chapter Questions How do game interfaces relate to player-centered design? What are the components of game interfaces? What


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Game Development Essentials: An Introduction

Third Edition

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Chapter 8 Interface

creating the connection

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Key Chapter Questions

■ How do game interfaces relate to player-centered design? ■ What are the components of game interfaces? ■ What is the difference between a physical and a visual interface? ■ What is the difference between a passive and an active interface? ■ Why is usability important in game interface design?

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Interface & Game Features

Gameplay

Age of Empires III

Reprinted with permission from Microsoft Corporation

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Interface & Game Features

Story

Red Dead Redemption

Take-Two Interactive

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Interface & Game Features

Character

The Lord of the Rings Online

Turbine, Inc.

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Interface & Game Features

Audio

Zuma’s Revenge!

PopCap Games

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Interface & Game Features

World

Black & White 2

Electronic Arts

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Interface Types

Physical Interfaces

Samba de Amigo Dance Dance Revolution

Sega Konami

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Interface Types

Physical Interfaces

Arcade Brave Firefighters

Sega

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Interface Types

Physical Interfaces

Computer Keyboard and Mouse

Big Stock Photo

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Interface Types

Physical Interfaces

Console Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right)

Nintendo Sony Computer Entertainment America Reprinted with permission from Microsoft Corporation

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Interface Types

Physical Interfaces

Console Mad Blaster (left), joystick (center), and Bass Fishing rod (right)

Mad Catz, Inc. Atari Interactive, Inc. Sega

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Interface Types

Physical Interfaces

Handheld PS Vita 3DS

Sony Computer Entertainment America Nintendo

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Interface Types

Physical Interfaces

Mobile iPhone 4 Galaxy S2 iPad 2 Galaxy Tab 10.1

Apple Apple

Apple Samsung Apple Samsung

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Interface Types

Visual Interfaces

Active Free Realms

Sony Online Entertainment

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Interface Types

Visual Interfaces

Passive Street Fighter IV Evochron Legends

Capcom Starwraith

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Interface Types

Platform-Specific Features

■ Arcade ■ Computer ■ Console ■ Handheld ■ Mobile ■ Online

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Interface Types

Components

World of Warcraft

Blizzard Entertainment

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Interface Types

Components

Score Beach Volleyball Online

Omniverse Games

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Interface Types

Components

Lives & Power Super Smash Bros. Brawl Tekken 6

Nintendo Namco Bandai Games America

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Interface Types

Components

Map Ben 10 Galactic Racing Ben 10 Omniverse

D3Publisher TurnOut Ventures

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Interface Types

Components

Character Dungeon Fighter Online EA Gameface

Electronic Arts Nexon

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Interface Types

Components

Start Screen Football Manager Handheld 2010

Sega

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Interface Types

Genre-Specific Features

Action Colin McRae: DiRT 2

Codemasters

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Interface Types

Genre-Specific Features

Adventure Heavy Rain

Sony Computer Entertainment America

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Interface Types

Genre-Specific Features

Role-Playing EverQuest II

Sony Online Entertainment

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Interface Types

Genre-Specific Features

Simulation Wings of Prey

Gaijin Entertainment

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Interface Types

Genre-Specific Features

Sports FIFA Soccer 10

Electronic Arts

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Interface Types

Genre-Specific Features

Strategy Medieval II: Total War Kingdoms

Sega

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Usability

Accessibility

Visual Bayonetta

PlatinumGames

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Usability

Accessibility

Audio Handigo

Handigo

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Usability

Accessibility

Motor Psychonauts

Majesco

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Usability

Accessibility

Speech SOCOM: U.S. Navy Seals

Sony Computer Entertainment America

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Usability

Accessibility

Cognitive The Sims 3

Electronic Arts

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Usability

Save-Game Options

Quick-Save Prey

Take-Two Interactive

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Usability

Save-Game Options

Auto-Save Braid

Hothead Games

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Usability

Save-Game Options

Save to Slot or File Mass Effect 2

Electronic Arts

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Summary

■ Player-Centered Design ■ Interface & Game Features ■ Interface Types ■ Usability ■ The Player Experience: Interface & Gameplay