Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

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Game Development Essentials: An Introduction Third Edition Chapter - - PowerPoint PPT Presentation

Game Development Essentials: An Introduction Third Edition Chapter 5 Story & Character Development creating the narrative Key Chapter Questions How do story elements in games differ from those in films and other entertainment media?


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SLIDE 1

Game Development Essentials: An Introduction

Third Edition

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SLIDE 2

Chapter 5 Story & Character Development

creating the narrative

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Key Chapter Questions

■ How do story elements in games differ from those in films and

  • ther entertainment media?

■ What are some traditional story structures and character archetypes? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games, and how do they affect immersion? ■ What are the different forms of character development, and how do they specifically apply to game characters?

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Storytelling Traditions

Cave Paintings

Valroe (Wikipedia Commons)

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Generating Ideas

Spider: The Secret of Bryce Manor

Tiger Style

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Classic Character Archetypes

Hero

Link (The Legend of Zelda: Skyward Sword)

Nintendo

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Classic Character Archetypes

Shadow

The Joker (Batman: Arkham Asylum)

Eidos

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Classic Character Archetypes

Mentor

Albus Dumbledore (Harry Potter and the Order of the Phoenix)

Electronic Arts

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Classic Character Archetypes

Ally

Sheva Alomar (Resident Evil 5)

Capcom

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Classic Character Archetypes

Guardian

The Inquisitor (Sacred 2: Fallen Angel)

Deep Silver

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Classic Character Archetypes

Trickster

Glados (Portal 2)

Electronic Arts

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Classic Character Archetypes

Herald

Princess Zelda (The Legend of Zelda: Twilight Princess)

Nintendo

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Classic Character Archetypes

Protagonist

Lara Croft (Tomb Raider) Ezio Auditore da Firenze (Assassin’s Creed II)

Square Enix Ubisoft

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Classic Character Archetypes

Antagonist

The Archdemon \(Dragon Age: Origins) Alma (F.E.A.R.)

BioWare Warner Bros.

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Classic Character Archetypes

Antagonist

■ Transformational ■ Mistaken ■ Exaggerated ■ Realistic Mario & Wario

Nintendo

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Classic Character Archetypes

Co-Protagonists

Ratchet & Clank Jak & Daxter

Sony Computer Entertainment America Sony Computer Entertainment America

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Classic Character Archetypes

Supporting Characters

Call of Duty: Black Ops

Activision

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Traditional Story Structure

Hollywood Three-Act

Diagram by Per Olin

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Traditional Story Structure

Monomyth & Hero’s Journey

Illustration by Ben Bourbon

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Story Elements

Premise

Devastation

NovaLogic, Inc.

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Story Elements

Backstory

Myst

Cyan Worlds

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Story Elements

Synopsis

Rift

Trion Worlds

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Story Elements

Theme

Bioshock 2

Take-Two Interactive

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Story Elements

Setting

Shadow Complex Assassin’s Creed II

Reprinted with permission from Microsoft Corporation Ubisoft

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Plot

Uncharted 2: Among Thieves ■ Balancing Conflict ■ Shifting Focus ■ Foreshadowing Events ■ Suspension of Disbelief ■ Realism

Naughty Dog

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Plot

Suspension of Disbelief

Flower

Sony Computer Entertainment America

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Plot

Realism

Skate 3

Electronic Arts

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Game Story Devices

Interactivity

The Sims 3

Electronic Arts

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Game Story Devices

Non-Linearity

Deus Ex: Human Revolution

Square Enix

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Game Story Devices

Player Control

Dungeon Fighter Online

Nexon

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Game Story Devices

Collaboration

Diagram by Per Olin

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Game Story Devices

Immersion

Batman: Arkham Asylum Puzzle Pirates

Eidos Three Rings

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Game Story Devices

Immersion

Final Fantasy XIII Red Dead Redemption ■ Cinematics ■ Scripted Event

Square Enix Take-Two Interactive

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Game Characters

Player Characters & Avatars Brütal Legend

Electronic Arts

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Game Characters

Non-Player Characters

Wii Sports Resort

Nintendo

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Game Characters

Character Types

■ Animal ■ Fantasy ■ Historical ■ Licensed ■ Mythic

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Character Development Elements

Character Triangle

JN

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Character Development Elements

Character Arc

Diagram by Per Olin

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Point-of-View

First-Person

Borderlands

Take-Two Interactive

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Point-of-View

Third-Person

Dante’s Inferno

Electronic Arts

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Visual Character Development

World of Warcraft City of Heroes

Blizzard Entertainment NCsoft

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Visual Character Development

Techniques

Character concept drawings ■ Concept Art ■ Modeling ■ Texturing ■ Animation

Mark Soderwall

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Visual Character Development

Style

Machinarium

Amanita Design

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Verbal Character Development

Narration & Monologue

Portal: Still Alive

Reprinted with permission from Microsoft Corporation

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Verbal Character Development

Dialogue

Batman: Vengeance storyboard ■ Reveal Character ■ Reveal Emotion ■ Advance the Plot ■ Reveal Conflict ■ Establish Relationships ■ Comment on Action

Ubisoft

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Movement

Signature

Solid Snake (Metal Gear Solid 4: Guns of the Patriots)

Konami

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Movement

Idle

Sonic The Hedgehog

Sega

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Movement

Walking Cycle

Link (The Legend of Zelda: Four Swords Adventures)

Nintendo

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Background, History & Advancement

Class & Race

Conquer Online

NetDragon Websoft Inc.

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Background, History & Advancement

Skill

Runes of Magic

Frogster Interactive Pictures AG

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Character Description

■ Name ■ Type ■ Gender / Age ■ Physical Appearance ■ Background and History ■ Personality Characteristics ■ Vocal Characteristics ■ Relevancy to Story Synopsis

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Summary

■ Storytelling Traditions ■ Generating Ideas ■ Classic Character Archetypes ■ Traditional Story Structure ■ Story Elements ■ Plot ■ Game Story Devices ■ Game Characters ■ Character Development Elements ■ Point-of-View ■ Visual Character Development ■ Verbal Character Development ■ Movement ■ Background, History & Advancement ■ Character Description ■ Game Storytelling & Documentation