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Game Development Essentials: An Introduction Third Edition Chapter 5 Story & Character Development creating the narrative Key Chapter Questions How do story elements in games differ from those in films and other entertainment media?


  1. Game Development Essentials: An Introduction Third Edition

  2. Chapter 5 Story & Character Development creating the narrative

  3. Key Chapter Questions ■ How do story elements in games differ from those in films and other entertainment media? ■ What are some traditional story structures and character archetypes ? ■ What is interactivity and how can it be applied to storytelling? ■ What are some dramatic storytelling devices used in games, and how do they affect immersion ? ■ What are the different forms of character development , and how do they specifically apply to game characters?

  4. Storytelling Traditions Valroe (Wikipedia Commons) Cave Paintings

  5. Generating Ideas Tiger Style Spider: The Secret of Bryce Manor

  6. Classic Character Archetypes Hero Nintendo Link (The Legend of Zelda: Skyward Sword)

  7. Classic Character Archetypes Shadow Eidos The Joker (Batman: Arkham Asylum)

  8. Classic Character Archetypes Mentor Electronic Arts Albus Dumbledore (Harry Potter and the Order of the Phoenix)

  9. Classic Character Archetypes Ally Capcom Sheva Alomar (Resident Evil 5)

  10. Classic Character Archetypes Guardian Deep Silver The Inquisitor (Sacred 2: Fallen Angel)

  11. Classic Character Archetypes Trickster Electronic Arts Glados (Portal 2)

  12. Classic Character Archetypes Herald Nintendo Princess Zelda (The Legend of Zelda: Twilight Princess)

  13. Classic Character Archetypes Protagonist Square Enix Ubisoft Lara Croft Ezio Auditore da Firenze (Assassin’s Creed II) (Tomb Raider)

  14. Classic Character Archetypes Antagonist Warner Bros. BioWare The Archdemon Alma \(Dragon Age: Origins) (F.E.A.R.)

  15. Classic Character Archetypes Antagonist ■ Transformational ■ Mistaken ■ Exaggerated ■ Realistic Mario & Wario Nintendo

  16. Classic Character Archetypes Co-Protagonists Ratchet & Clank Jak & Daxter Sony Computer Entertainment America Sony Computer Entertainment America

  17. Classic Character Archetypes Supporting Characters Activision Call of Duty: Black Ops

  18. Traditional Story Structure Hollywood Three-Act Diagram by Per Olin

  19. Traditional Story Structure Monomyth & Hero’s Journey Illustration by Ben Bourbon

  20. Story Elements Premise NovaLogic, Inc. Devastation

  21. Story Elements Backstory Cyan Worlds Myst

  22. Story Elements Synopsis Trion Worlds Rift

  23. Story Elements Theme Take-Two Interactive Bioshock 2

  24. Story Elements Setting Reprinted with permission from Microsoft Corporation Ubisoft Assassin’s Creed II Shadow Complex

  25. Plot Naughty Dog ■ Balancing Conflict ■ Shifting Focus ■ Foreshadowing Events ■ Suspension of Disbelief ■ Realism Uncharted 2: Among Thieves

  26. Plot Suspension of Disbelief Sony Computer Entertainment America Flower

  27. Plot Realism Electronic Arts Skate 3

  28. Game Story Devices Interactivity Electronic Arts The Sims 3

  29. Game Story Devices Non-Linearity Square Enix Deus Ex: Human Revolution

  30. Game Story Devices Player Control Nexon Dungeon Fighter Online

  31. Game Story Devices Collaboration Diagram by Per Olin

  32. Game Story Devices Immersion Eidos Three Rings Batman: Arkham Asylum Puzzle Pirates

  33. Game Story Devices Immersion Square Enix Take-Two Interactive Final Fantasy XIII Red Dead Redemption ■ Cinematics ■ Scripted Event

  34. Game Characters Player Characters & Avatars Electronic Arts Brütal Legend

  35. Game Characters Non-Player Characters Nintendo Wii Sports Resort

  36. Game Characters Character Types ■ Animal ■ Fantasy ■ Historical ■ Licensed ■ Mythic

  37. Character Development Elements Character Triangle JN

  38. Character Development Elements Character Arc Diagram by Per Olin

  39. Point-of-View First-Person Take-Two Interactive Borderlands

  40. Point-of-View Third-Person Electronic Arts Dante’s Inferno

  41. Visual Character Development Blizzard Entertainment NCsoft World of Warcraft City of Heroes

  42. Visual Character Development Techniques Mark Soderwall ■ Concept Art ■ Modeling ■ Texturing ■ Animation Character concept drawings

  43. Visual Character Development Style Amanita Design Machinarium

  44. Verbal Character Development Narration & Monologue Reprinted with permission from Microsoft Corporation Portal: Still Alive

  45. Verbal Character Development Dialogue Ubisoft ■ Reveal Character ■ Reveal Emotion ■ Advance the Plot ■ Reveal Conflict ■ Establish Relationships ■ Comment on Action Batman: Vengeance storyboard

  46. Movement Signature Konami Solid Snake (Metal Gear Solid 4: Guns of the Patriots)

  47. Movement Idle Sega Sonic The Hedgehog

  48. Movement Walking Cycle Nintendo Link (The Legend of Zelda: Four Swords Adventures)

  49. Background, History & Advancement Class & Race NetDragon Websoft Inc. Conquer Online

  50. Background, History & Advancement Skill Frogster Interactive Pictures AG Runes of Magic

  51. Character Description ■ Name ■ Type ■ Gender / Age ■ Physical Appearance ■ Background and History ■ Personality Characteristics ■ Vocal Characteristics ■ Relevancy to Story Synopsis

  52. Summary ■ Storytelling Traditions ■ Point-of-View ■ Generating Ideas ■ Visual Character Development ■ Classic Character Archetypes ■ Verbal Character ■ Traditional Story Structure Development ■ Story Elements ■ Movement ■ Plot ■ Background, History & ■ Game Story Devices Advancement ■ Game Characters ■ Character Description ■ Character Development ■ Game Storytelling & Elements Documentation

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