Fundamentals University of Greenwich // 11th March, 2020 Steph - - PowerPoint PPT Presentation

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Fundamentals University of Greenwich // 11th March, 2020 Steph - - PowerPoint PPT Presentation

User Research Fundamentals University of Greenwich // 11th March, 2020 Steph Troeth @sniffles The quality of experience is beyond your web site. ...or your web app ...or your mobile app How do we fix a problem before it becomes a problem?


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User Research Fundamentals

University of Greenwich // 11th March, 2020

Steph Troeth

@sniffles

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The quality of experience is beyond your web site. ...or your web app ...or your mobile app

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How do we fix a problem before it becomes a problem? How do we fix existing pain points?

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Steph Troeth | Astrolabe Ltd.

Research serves to understand why people make the decisions they do.

(From little ones to big ones.)

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Steph Troeth | Astrolabe Ltd.

broad understanding deep comprehension

research design

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Steph Troeth | Astrolabe Ltd.

h y p

  • t

h e s i s question

research design

prototype validate

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Steph Troeth | Astrolabe Ltd.

Good design is hypothesis- and evidence- driven.

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Steph Troeth | Astrolabe Ltd.

Key Skills

  • 1. Pinpoint the real goals of the research
  • 2. Identify what we want to learn
  • 3. Identifying assumptions & hypotheses
  • 4. Designing the research & define the methodology
  • 5. Determining the most appropriate audience and sample
  • 6. Designing research sessions
  • 7. Run the research ✌
  • 8. Analysing and synthesising
  • 9. Presenting and sharing insights
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Steph Troeth | Astrolabe Ltd.

research design modelling listening expressing

interviews personas scenarios surveys usability testing sketches mock-ups prototypes journey maps

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Steph Troeth | Astrolabe Ltd. http://www.nngroup.com/articles/which-ux-research-methods/

what they think how they behave

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Steph Troeth | Astrolabe Ltd.

Discover Define Develop Deliver

exploring the problem framing the solution

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Steph Troeth | Astrolabe Ltd.

Discover Define Develop Deliver

exploring the problem framing the solution monitor & optimise

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Steph Troeth | Astrolabe Ltd.

What kind of research?

  • pen-ended

close-ended

“listening labs” “contextual enquiry” interviews usability testing remote testing tools surveys focus groups card sorting heuristic evaluation MVT A/B ethnography tree testing concept testing jobs-to-be-done diary studies

Formative Generative Summative Evaluative

participatory design

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Steph Troeth | Astrolabe Ltd.

Usability Testing

Core components of a usability test involve testing for:

  • Comprehension & learnability: does the user understand? How quickly

do they “get it”?

  • Findability: can they find their way around?
  • Efficiency: how quickly or effectively can do they what they want to do?
  • Memorability: if they go away and come back, do they remember what

to do?

  • Errors: How many mistakes do they make, and how easily do users

recover?

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Steph Troeth | Astrolabe Ltd.

Usability — a definition

Usability is defined by 5 quality components:

  • Learnability: How easy is it for users to accomplish basic tasks the first

time they encounter the design?

  • Efficiency: Once users have learned the design, how quickly can they

perform tasks?

  • Memorability: When users return to the design after a period of not using

it, how easily can they reestablish proficiency?

  • Errors: How many errors do users make, how severe are these errors, and

how easily can they recover from the errors?

  • Satisfaction: How pleasant is it to use the design?

https://www.nngroup.com/articles/usability-101-introduction-to-usability/

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Steph Troeth | Astrolabe Ltd.

Usability testing — writing good tasks

Make the Task Realistic User goal: Browse product offerings and purchase an item. Poor task: Purchase a pair of orange Nike running shoes. Better task: Buy a pair of shoes for under $40. Make the Task Actionable User goal: Find movie and show times. Poor task: You want to see a movie Sunday afternoon. Go to www.fandango.com and tell me where you’d click next. Better task: Use www.fandago.com to find a movie you’d be interested in seeing

  • n Sunday afternoon.

https://www.nngroup.com/articles/task-scenarios-usability-testing/

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Steph Troeth | Astrolabe Ltd.

Usability testing — writing good tasks

Avoid Clues and Describing the Steps User goal: Look up grades. Poor task: You want to see the results of your midterm exams. Go to the website, sign in, and tell me where you would click to get your transcript. Better task: Look up the results of your midterm exams.

https://www.nngroup.com/articles/task-scenarios-usability-testing/

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Steph Troeth | Astrolabe Ltd.

Usability testing — writing good tasks

  • Avoid giving clues in the scenario. Don’t use uncommon or unique

words used in your website or app. Testers will scan the screen to find these words and you won’t get many insights about the usability

  • f your website.
  • Write in a clear, understandable, and easy to follow way. Write the

way you talk and don’t try to sound scientific or academic. Pre-test your tasks with colleagues or friends to make sure they are easy to understand and people really know what you want them to do.

https://userbrain.net/blog/write-better-tasks-to-improve-usability-testing

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Steph Troeth | Astrolabe Ltd.

Usability testing — writing good tasks

  • Trim any detail that’s not absolutely necessary. Your task scenarios

should set a context and provide users with necessary details like a username or a special delivery address. Everything else is unnecessary.

  • Keep your task scenarios as short as possible and let testers figure
  • ut things for themselves.

https://userbrain.net/blog/write-better-tasks-to-improve-usability-testing

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Steph Troeth | Astrolabe Ltd.

Keep the goal in mind

The main goal is to get the participants to simulate going through the scenarios in as real a situation as possible. So, sometimes, you might have to get creative, e.g. the Bollywood technique.

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Steph Troeth | Astrolabe Ltd.

Participatory Design Research

Co-design sessions can be conducted in a group or 1-1. They are structured to help us understand:

  • Mental models & use cases
  • Pain points
  • Triggers & Motivations
  • Whether a value proposition resonates with the customer
  • “Edge cases”

Outcome of sessions can be powerful in providing design direction.

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Steph Troeth | Astrolabe Ltd.

Concept Testing

Concept testing can take various different forms, and can include prototypes of different fidelities. You can learn/validate mental models, or comprehension of value proposition from a concept test, but you may also unearth usability issues in early design. Concept tests are good for validating existing ideas, a series of concept tests can be good for iterating on a prototype.

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Steph Troeth | Astrolabe Ltd.

Testing in a Lab

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Steph Troeth | Astrolabe Ltd.

Rapid Iterative Research

The “RITE” (Rapid Iterative Testing & Evaluation) method means you iterate your prototype or stimuli on the fly so you gain insights in the shortest amount of time.

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Steph Troeth | Astrolabe Ltd.

Contextual Research

Conducting interviews with users in their normal day-to- day contexts when they may be using your product or service, combined with observation.

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Steph Troeth | Astrolabe Ltd.

Guerrilla Research

Guerrilla testing works best when the problem we are addressing has a degree of universality and when our learning objective is specific.

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Steph Troeth | Astrolabe Ltd.

Guerrilla Research — Setting up

1.Identify clear research objectives & target audience. 2.Identify target locations, establish if we need permission. 3.Write a discussion guide. E.g. How do you screen for the right people? 4.Design a corresponding capture sheet. 5.Use a consent form if you are recording.

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Steph Troeth | Astrolabe Ltd.

Research Canvas

DOING THE THING

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Research Context

Why are we doing this? What impact do we hope to achieve?

Research Objectives

What do we want to learn?

Assumptions

What do we think we know?

Hypotheses

What do we think will happen? How will we know when it’s proven?

Existing Evidence

What current research exists? E.g. analytics, market research, past insights.

Target Audience

Who is our target audience for this research?

Methodology

Which research method do we use? What does this prove or validate? Which are relevant participant profiles?

Steph Troeth | Astrolabe Ltd. Research Canvas v.3

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Steph Troeth | Astrolabe Ltd.

Assumptions & Hypotheses

Assumptions

  • Most of our customers who are struggling to do X.
  • We don’t need to provide this functionality because no one would use it.

Hypotheses or testable assertions

  • Our customers are struggling to do X because Y.
  • If our customers do X, Y happens.
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Steph Troeth | Astrolabe Ltd.

A Quick Note on Cognitive Biases

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Steph Troeth | Astrolabe Ltd.

What is a cognitive bias?

A cognitive bias refers to the systemic pattern of deviation from norm or rationality in judgement, whereby inferences about other people and situations may be drawn in an illogical fashion. Individuals create their own “subjective social reality” from their perception of the input. — Wikipedia

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Steph Troeth | Astrolabe Ltd.

What is a cognitive bias?

In other words, it’s a set of mental shortcuts all of us have, to varying degrees to help us interpret the world around us and to act on it.

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Steph Troeth | Astrolabe Ltd.

http://mentalfloss.com/article/68705/20-cognitive-biases-affect-your-decisions

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Steph Troeth | Astrolabe Ltd.

http://mentalfloss.com/article/68705/20-cognitive-biases-affect-your-decisions

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Steph Troeth | Astrolabe Ltd.

http://mentalfloss.com/article/68705/20-cognitive-biases-affect-your-decisions

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Steph Troeth | Astrolabe Ltd.

https://betterhumans.coach.me/cognitive-bias-cheat-sheet-55a472476b18

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Steph Troeth | Astrolabe Ltd.

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Steph Troeth | Astrolabe Ltd.

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Steph Troeth | Astrolabe Ltd.

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Steph Troeth | Astrolabe Ltd.

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The Craft of Questions

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http://www.portigal.com/seventeen- types-of-interviewing-questions/

Interviewing Users

by

Steve Portigal

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Steph Troeth | Astrolabe Ltd.

http://momtestbook.com/

The Mom Test

by

Rob Fitzpatrick

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Steph Troeth | Astrolabe Ltd.

Create realistic questions.

what’s already out there?

Start by looking for inspiration and domain know-how.

(This can also feed into a competitor analysis.)

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Steph Troeth | Astrolabe Ltd.

Questions to gather context

Sequence What do you do when you are trying decide on a bottle? Then, what do you do next? Quantity How many options are too many? Specific examples What was the purchase you made? Complete list What are all the different types of bottles you have used? Relationships How do you go about buying for someone else? Organisational structure Is your team part of a greater department?

Adapted from Portigal/gotomedia, “Synthesis to Ideation”

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Steph Troeth | Astrolabe Ltd.

Questions to uncover the unsaid

Adapted from Portigal/gotomedia, “Synthesis to Ideation”

Clarification When you refer to ‘that’, what do you mean? Code words / native language Why do you call it …? Emotional cues Why did you laugh when you opened the door? Why Why do you think you found it difficult? Probe delicately You mentioned that it was tricky. Can you tell me more? Probe without presuming Some people really don’t like using that. What are your thoughts?

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Steph Troeth | Astrolabe Ltd.

Questions to uncover mental models

Adapted from Portigal/gotomedia, “Synthesis to Ideation”

Compare processes What’s the difference between buying online and buying in a shop? Compare to others Is it the same in another shop? Compare across time How different do you think it will be 5 years from now?

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Steph Troeth | Astrolabe Ltd.

Quantitative variables

Adapted from Dancey and Reidy, J, “Statistics without Maths for Psychology”, 7th ed. (2017)

Continuous Discrete Categorical

  • Temperature
  • A train’s top speed
  • Typing speed
  • Intelligence
  • Level of anxiety
  • Number of goals scored in a

football match

  • Number of reported issues on

a piece of software

  • Number of people you meet

while at a cafe

  • Attendances at a concert
  • Gender
  • Occupation
  • Favourite Colour
  • Type of restaurant
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Steph Troeth | Astrolabe Ltd.

Some rule of thumbs

In a survey:

  • Questions need to be clear and unambiguous. (Hint: it’s always best to

test your questions before releasing it.)

  • Surveys perform best with “closed” questions.
  • Use open fields sparingly.

In an interview:

  • Keep your interview questions “open” (why, when, how).
  • Use “closed” questions only for validation.
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Steph Troeth | Astrolabe Ltd.

Survey Question Type: Discrete variable

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Survey Question Type: Continuous variable

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Survey Question Type: Categorical variable

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Survey Question Type: Open fields

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Steph Troeth | Astrolabe Ltd.

Example interview questions

  • Tell me about the last time you bought a pizza.
  • How many pizzas did you buy?
  • Were you sharing? Who were you sharing it with?
  • How did you order your pizzas?
  • What happened when you made the order?
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Steph Troeth | Astrolabe Ltd.

Scoping for Research

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Typical qualitative research stages

Kick-off Workshop Early meetings Proposal Recruitment begins Recruitment brief Session Design Session Design begins allow min. 10 working days Research Sessions Analysis & Synthesis Toplines Report / Playback Stimuli or Prototype Prep

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Typical guerrilla research stages

Informal Kick-off Planning & Session Design Session Design Field Research Analysis & Synthesis Toplines

Guerrilla research is more suited for problems which apply to the general public.

Stimuli or Prototype Prep

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Typical survey

Kick-off Or setup Dissemination Question Design Analysis & Synthesis Report / Playback Allow enough time to reach sample size Data Collection Design Survey pilot

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Other things we might do:

  • Competitive research/analysis
  • Expert Review: cognitive walkthrough and/or heuristic

It’s always best to test with real users —

the evidence is always more convincing and compelling.

Expert reviews should be last resort.

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Recruitment

  • Ways to recruit: client-side panels, recruitment agency, third-

party panels, online panels, social media (etc)

  • Challenges with recruiting ourselves:
  • It usually costs us more money (effort hours) than to hire a

3rd party

  • It prohibits us from focusing on our expertise, such as effort
  • n designing the sessions and the prototypes
  • It is difficult to recruit high quality participants
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Deliver

Lead time

How long do the preparations take? Factors include: getting buy-in, setting up, logistics and recruitment (min. 2 weeks).

Time to collect data

How long does it take to collect meaningful data? Factors include: enough time to reach a representative sample size (quantitative), number of interviews (qualitative), length and complexity of interviews/field research.

Analysis

How long does it take to make sense of the data? Allow for at least a 1:1 relationship between data collection and time for analysis. Rich methods such as diary studies require more analysis time, sometimes 1:2.

How long do things take?

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Deliver

Key factors for time & cost

  • What type of research is it?
  • What kind of data do you get back?
  • How is it conducted? (contextual, survey, guerilla, remote, or in a

lab)

  • Is video evidence required?
  • How long is each session?
  • What kind of deliverables do we have to produce?
  • How much client/stakeholder feedback/playback is required?
  • How many participants?
  • What are the participants’ profile?
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Some rules of thumb

  • Always a team of two, either:
  • 2 x research specialists, or;
  • 1 x research specialist + 1 x designer with research skills
  • Always factor in recruitment costs upfront at the proposal or

planning stage

  • Ensure there is at least one day between when the prototype is

supposed to be ready and when the test is to begin so there is time to revise the session design if necessary.

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Some rules of thumb

  • Minimum 2 effort days for session design, minimum 2 effort

days for prototype (depending on design complexity).

  • Minimum 1:1 Research-Analysis ratio in effort days for

closely scoped research (usually evaluative)

  • Increase proportionally if research effort days is > 2
  • Minimum 1:2 Research-Analysis ratio in effort days for

discovery/open-ended research (usually generative)