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Fun2SailFast Fun2SailFast Fun2SailFast Ice Breaker What motivates - PowerPoint PPT Presentation

Fun2SailFast Fun2SailFast Fun2SailFast Ice Breaker What motivates people to race ? Fun2SailFast RACING BASICS Level 101 Fun2SailFast Fun2SailFast MC Champ Bill Colburn Fun2SailFast Safety Boat Committee Boat Fun2SailFast MC SCOWS


  1. Fun2SailFast

  2. Fun2SailFast

  3. Fun2SailFast Ice Breaker What motivates people to race ?

  4. Fun2SailFast RACING BASICS Level 101

  5. Fun2SailFast

  6. Fun2SailFast MC Champ Bill Colburn

  7. Fun2SailFast Safety Boat Committee Boat

  8. Fun2SailFast MC SCOWS – Start First MAY TO July 4 M16 SCOWS – Start First July 4 to Sept

  9. Fun2SailFast

  10. Fun2SailFast COMMITTEE BOAT “PIN” END

  11. Fun2SailFast I want to race! I wanna race this summer! How can I become a TCSC racer?

  12. Fun2SailFast Be a TCSC Racer – How to: 1. Become a club skipper 2. Crew in a Race* 3. Complete the On-Water Assessment* Solo Rig & De-rig at buoy. Solo buoy departure and landing. Hold your boat in Irons (30 seconds). 4. Read the LHYC Sailing Instructions. 5. Take the TCSC racing quiz - open book quiz download from racing website - Lake Harriet Layline 6. Get your score # from racing coordinator *Completed during F2SF May practice sessions.

  13. Fun2SailFast Use your TCSC Score Number

  14. Fun2SailFast Give to the Racer Officer - before or after races Your name, sail number, TCSC number …

  15. Fun2SailFast Part and Sequence of a Race Typical Race - Scenario

  16. Fun2SailFast PRE-RACE Several days before and day of race.

  17. Fun2SailFast KNOW weather forecasts • Have Proper gear, watch • DA Y OF THE RACE: THINK – BE EARLY, , BE FOCUSED ED, , BE EARLY, , KNOW THE WEATH THER ER AND WIND. . YOU Get there early 11:50AM and assist with safety/committee boat set up. SIGN NAME ON RACE CLIP BOARD IN SHED B4 RACE!!

  18. Fun2SailFast Pre-start Warm up time – 20 to 30 minutes b4 the start.

  19. Fun2SailFast GET OUT THERE EARLY PRACTICE YOUR MOVES WARM UP!!

  20. Fun2SailFast LAKE TIME WARMUP 20-30 min b4 start. Sail out in the middle of the lake. monitor wind shifts, speed, puffs; practice tacks, gybes; practice mark roundings WIND AWARENESS: Which side or area is windy? Shifts directions?

  21. Fun2SailFast START LINE BASICS – Quick Rules If you are over the line early you must go to the side, round the pin or boat and restart. If you touch the pin or hit committee boat you must round and restart.

  22. Fun2SailFast START LINE BASICS Know the boat and the pin laylines

  23. Fun2SailFast START LINE BASICS Know favored tack / favored side of line

  24. Fun2SailFast [VIDEO]

  25. Fun2SailFast PREP FOR THE RACING START 10-5 minutes before the start sequence. 10-15 MINUTES BEFORE START SEQUENCE

  26. Fun2SailFast 10-15 MINUTES BEFORE START SEQUENCE • Cruise around “in the box” til go time. • Practice starts: run up to line, power ups, • Don’t get far from the line • Develop a plan FOR THE START! • Get line sights. Which end is favored? • Which end or what part of the line do you want to be in? • In with crowd or back a little? Height or speed? Who to avoid? • What are your first few tacks – where will you want to be?

  27. Fun2SailFast Recap Start Prep… Before Start Sequence

  28. Fun2SailFast Race Start Sequence

  29. Fun2SailFast 5 minute RACE START SEQUENCE

  30. Fun2SailFast THE START from 3 minutes: 3 Minutes from the horn – locate your spot 2 minutes – BE in your spot on starboard 1 minute – you got your spot and are starting to go 30-40 seconds (or less) Start accelerating !!!!!!

  31. Fun2SailFast 2-1 Minute before the start THE BOX BOATS LINING UP BELOW COMMITTEE BOAT

  32. Fun2SailFast 5, 4, 1, 0 - Start!

  33. Fun2SailFast BASIC RACING RULES START SEQUENCE

  34. Fun2SailFast SOME BASIC RACING RULES SUPER OVERVIEW

  35. Fun2SailFast BASIC RULES REVIEW • Boats on a port tack shall give way to boats on starboard tack (Rule 10). • When boats are on the same tack, the boat to windward shall keep clear of a leeward boat (Rule 11). • Overtaking boats shall keep clear (Rule 12).

  36. Fun2SailFast Quick Rules Boats on opposite tack – starboard has right of way starboard

  37. Fun2SailFast Quick Rules Windward / leeward – the leeward boat has right of way

  38. Fun2SailFast BASIC RULES REVIEW • A boat that changes course, even if it has the right-of-way, shall do so in a manner that gives the burdened boat a chance to "keep clear" and give way (Rule 16). • Even if you have right-of-way, it is your duty to avoid a collision, once it becomes apparent that the other boat is not giving way (Rule 14).

  39. Fun2SailFast RULES Complete your tacks without fouling

  40. Fun2SailFast Quick Rules Overtaking boat has to keep clear

  41. Fun2SailFast RULES DEMO #1 Avoid contact Windward / Leeward Boat Astern must be keep clear / overtaking boat Port / Starboard

  42. Rules #1 - Avoid contact; Windward / Leeward; Boat Astern / overtaking boat; Port / Starboard Fun2SailFast BASIC RACING RULES

  43. Fun2SailFast RULES DEMO #2 Hitting a mark Fouling a boat over early Leeward rounding downwind rights

  44. Rules #2 - Hitting a mark/ Fouling a boat / over early / Leeward rounding/ downwind rights Fun2SailFast BASIC RACING RULES

  45. Fun2SailFast PENALTIES Penalty for fouling someone ? Penalty for touching or colliding with another boat? Penalty for touching a mark?

  46. Fun2SailFast LIFE AFTER THE START Boat Speed – Boat Speed – Boat Speed – Boat Speed – It’s fun to sail fast! John

  47. Fun2SailFast • To go fast you need clear air • momentum and room to move • Heel of the boat (8-12 degrees), • Always sit forward, close to the traveler • Proper sail shape – not flat, not baggy • Boom, blocks – around 1.25 feet apart • is your sail shape moving wind correctly?

  48. Fun2SailFast GOOD TACKS – are smooth Well practiced , well timed tacks! DON’T JAM THE TILLER OVER move tiller smoothly, consistently don’t put breaks on DON’T rock the boat, keep heel consistent

  49. Fun2SailFast UPWIND – THE LIFTED TACK • Lifted tack: there will always be one tack taking you closer to the mark • If you see your bow dropping against the shoreline – you are being headed – BAD! • If you see and feel you boat pointing close to the windward mark – you are being lifted – GOOD!

  50. Fun2SailFast UPWIND LEG – PLANNING • Look up the lake – look for dark water • Where are the WIND SHIFTS ? Where are PUFFS ? • Where is the fleet going? Stay with the fleet, don’t go to corner! • Stay free of other boats – keep clear of wind shadows. • Based on your boat angle and shifts, where will the layline be? • Find prevailing wind and take the longest tack first.

  51. Fun2SailFast LIFTS AND HEADERS

  52. Fun2SailFast • You lose speed and position every time you tack so be deliberate when you tack • Don’t tack too often – moderate, steady wind is between 5 to 7 tacks up the lake to mark; • Tacking: you want to make a smooth arc to maintain speed; sharp tacks act like car breaks, slow you down

  53. Fun2SailFast If you know the wind shifts and which tack will be best , sail the longest tack first. Where is the lay line to the WW mark? and how far will you want to be when go for it?

  54. Fun2SailFast Layline - defined

  55. Fun2SailFast WINDWARD MARK

  56. Fun2SailFast Three boat lengths circle GOOD: A has reached the 3 boat lengths BAD: boat A did not complete it’s tack circle and completed it’s tack onto (before the three boat lengths zone), it has starboard gaining overlap on B. no rights and has fouled B. B must give A room to round the Boat A must spin to exonerate itself. mark.

  57. Fun2SailFast Entering the 3 boat lengths from the mark, boat closest and most inside to the mark has rights to round the mark first Boats overlapping and on the inside at 3 boat length have right-of-way

  58. Fun2SailFast WINDWARD MARK – planning Sail up to the layline – go slightly above You hit the lay line 6 to 10 boat lengths from the mark, not too soon and not too far away. Wind shifts can knock you off the layline. Don’t Hit the mark – penalty; don’t foul another boat – penalty WINDWARD MARK and his buddy THE OFFSET Look – where the wind is going? Where and how often the wind is shifting; where is rest of fleet going? Look – how far out are people sailing from the offset? Gybe around offset immediately and go left or sail a bit further out and then gybe?

  59. Fun2SailFast Round to port WINDWARD MARK and OFFSET

  60. Fun2SailFast mark offset

  61. Fun2SailFast C O M M O N M I S T A K E S • Too far below, must pinch to the mark, slow , don’t make it. • Over standing the mark (too far above) and letting too many people past you • You make the layline too soon – lots of boats are in front of you • Get to layline too late and you are stuck below a line of starboard tackers Don’t run into the mark or the off set!

  62. Fun2SailFast

  63. Fun2SailFast R U N N I N G D O W N W I N D

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